A community-led project, providing space to meet and network, all to create a cooperative learning environment and foster outreach, education, fundraising, all in a virtual environment.
This Wednesday, June 19th, at 4:00 PM PDT/SLT several members of the NonProfit Commons in Second Life (NPC) community will be taking part in a “Meet the Community” discussion, as part of the Second Life 10th annual Birthday celebration (SL10B).
Join us for an hour long discussion, hosted by SaffiaWiddershins as she talks to Buffy Beale, Gentle Heron, Rhiannon Chatnoir and SarvanaHaalan from NPC. They will share some of the community history as well as their backgrounds, mission and nonprofit activities within Second Life.
This discussion will take place in voice within the Auditorium located at the SL10B Community Celebrations sim: http://maps.secondlife.com/secondlife/SL10B%20Astonish/71/24/24
This Friday, June 14th, Nonprofit Commons is happy to welcome SaffiaWiddershins, who will share with us some of the highlights of the resident-run Second Life 10th Anniversary Birthday (SL10B). The event kicks off this weekend, running from June 16th to June 29th, with twenty sims of community, creativity and events.
Join us while we look back at a decade of the virtual world Second Life and look forward by discussing possible visions for the future.
Join us in Second Life!
Nonprofit Commons Weekly Meeting
Friday, June 14th, 8:30 AM PDT / SLT
Plush Nonprofit Commons Amphitheater
http://bit.ly/NPCinSL
AGENDA
• 8:30 am Introductions
• 8:40 am TechSoup Announcements
• 8:45 am Mentors Central
• 9:00 am Featured Presentation – SaffiaWiddershins of SL10B
• 9:30 am Open Mic / Announcements
http://nonprofitcommons.org
The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.
For the May 24th, 2013 NonProfit Commons in Second Life meeting, we featured Paul Doherty (Patio Plasma in SL), Senior Scientist at the Exploratorium Museum in San Francisco, CA.
Paul Doherty is a physicist, author, teacher, and the founding director of the Center for Teaching and Learning at the Exploratorium. He is the discoverer of the shape of Martian Snowflakes, was author of The Explorabook, and he loves teaching online courses.
The Exploratorium uses the virtual world to prototype exhibits for the real world museum. For example, The new exhibit Twinkling Suppressor, which still works better in SL than RL, as well as the design for the human ride-able Newton’s cradle. (See images below.) They run mixed reality events streaming coverage of eclipses and planetary transits into Second Life while showing the virtual audience on screens in the real life museum. It allows them to build exhibits quickly following real life events, three days after the Tsunami in Japan, EmileighStarbrook built a model of the type of reactor that was destroyed by the tsunami. A Japanese video producer then used this model in her program describing the failure of the reactor. When an asteroid threatened to collide with Mars in 2007 they made a model of the impact, and now in 2014 a comet threatens Mars again.
They also host Virtually Speaking Science in their sim, and present occasional Saturday Science lectures. The experience gained by presenting science lectures virtually has helped the Exploratorium gain insight as they run their online workshops for teachers. Their sister sim in Second Life houses the Splo Museum; having the Splo allows them to experiment with exhibits that might be too edgy for the real life museum, for example they have a building that houses virtual exhibits that make fun of exhibits at the physical museum in San Francisco. The sims are supported by funders both inside Second Life, as well as grants from foundations and individuals.
The Exploratorium is the grandfather of hands-on Science museums. Located In San Francisco. Pier 15, 2 blocks from Linden Labs (feel free to ask questions in chat as we go along)
Gentle Heron: Welcome Patio.
Buffy Beale: cheering for you Patio!
SarvanaHaalan: Hello Patio…
Patio Plasma: We have a team to run our two sims, Exploratorium and sploland:
• Paul Doherty director
• Rob Rothfarb web guru and long time virtual world participant
• David Barker Graphic Artist
• Linda Shore head of science teacher workshops
• EmileighStarbrookscripter and photoshop expert
• And more
I work with many up and coming exhibit builders, often college students
SarvanaHaalan: awesome!!
Zotarah Shepherd: I really enjoyed the Pi Day exhibit.
Chimera Cosmos digs for SL pic of Patio and Chimera at Pi Day years ago…hmmm
Patio Plasma: Why we use virtual worlds: 3D, motion, avatar based, interactive, social.
Our first project in 2006 was to stream live coverage of a total solar eclipse into SL. We did it again in 2008 from the Gobi Desert in China. I was the live coverage announcer on site for both eclipses and so missed being in SL We’ll do it again in 2017. But if you can go see it yourself. August 21. We did one event from a roman amphitheater in Turkey. It is great to see a total eclipse in person
Buffy Beale: wow!
Gentle Heron: aaugh that doesn’t look safe!
Patio Plasma: those are special safe glasses we gave to thousands of local viewers. One of my jobs is to teach people eclipse viewing safety
Here is the path of the August 21 2017 eclipse…GO SEE IT!
We find that people watch coverage much longer in the social environment of SL than they do on TV or on their home computers when alone [my boldface]
We do mixed reality bringing the virtual world into the museum and the museum into the virtual world.
Coughran Mayo: I’ll invite everyone to come to St. Louis!
SarvanaHaalan: safer 🙂
Gentle Heron: That is really important data
Gentle Heron: Now I want to know why!
SarvanaHaalan: an amazing use of virtual worlds
Patio Plasma: we had eclipse lovers from the isle of Man and Japan talking to each other inworld. We made a replica of the turkish amphitheater in SL for eclipse viewing. We had 3 amphitheaters in 3 sims to handle the crowds
Pathfinder Lester: you folks had a good poster about it at SIGGRAPH too 😉 http://www.flickr.com/photos/pathfinderlinden/207331909/
Patio Plasma: Models in Second life can really help people understand eclipses. Here I am with my head stuck in a 3D model of the solar umbra seeing what I would see if I really did that
Hi Pathfinder, yes we did.
And for many live programs we don’t just sit around we dance.
This was a total lunar eclipse program, after the eclipse I was so impressed with SL that I decided to build a museum here
Rhiannon Chatnoir: aww.. Midnight City ♥
Buffy Beale: I love SPLO
Xavier Thiebaud: I remember going there
SarvanaHaalan: Dance? I hooked. 🙂
Frans Charming points out that the left avatar on the photo Pathfinder shared is me and the right on is Jerry Paffendorf. 😛
Buffy Beale: lol Frans you’re everywhere!
Pathfinder Lester: nice
Buffy Beale: Path too 🙂
SarvanaHaalan: yes… the Hypergrid Jumping King
Rhiannon Chatnoir: lol.. yes Frans is always watching
Patio Plasma: yayfrans
Aimee weber gave us space in Midnight City for our first museum. A visitor Kirra Ball, loved the museum so much she gave us a sim for 2 years. Now we have two sims supported by grants e.g. from Arthur Vining Davis foundation as well as individual donors. We are funded for 2 more years.
Buffy Beale: fantastic to get the funding, great going Patio
Grease Coakes: wow
SarvanaHaalan: Patio, do you find that getting funding to be a challenge?
Patio Plasma: It took years to get funding. Yes it is a challenge, we had to convince funders about the usefulness of education in virtual worlds. Many funders don’t have a clue…but they are learning. I was very happy when AVD decided to fund us
We taught classes in world for years before getting recognized. Where we created a dozen exhibits to celebrate pi day. We do that every year.
SarvanaHaalan: how many pints of blood did you have to sell? or how did you get the “bankers” to see the value of their investment?
Grease Coakes: I just put my children’s book on sale in SL for a low price
Serene Jewell: I love that poster – Pi Day, It’s IRRATIONAL! lol
Patio Plasma: (I have some great funny graphic artists on my SL team), Notice the Pie-eta
SarvanaHaalan: are any of your graphics on Pinterest?
Patio Plasma: Savana not yet but that’s a great idea. here is a flat exhibit from the RL museum
SarvanaHaalan: It is an excellent platform to share graphics an dposters
Patio Plasma: I wrapped the illusion on a cylinder and set it spinning. To my surprise the Heureka museum in Finland visited SL, saw the exhibit and built it in RL!
Grease Coakes: wow
Frans Charming: o/
SarvanaHaalan: cool
Buffy Beale: amazing that is!
Buffy Beale: usually the other way around 🙂
Patio Plasma: yes, the rotating version is really interesting. Here is the 2 meter tall version in RL in Finland
We prototype exhibits in SL, here is the toy Newton’s cradle
Gentle Heron: Prototyping is a smart way to use SL.
Patio Plasma: I made an avatar ridable Newton’s Cradle in SL Then made one in RL, each ball weighed 400 pounds (200 kg)
Grease Coakes: That looks fun
Jonathon Richter (wainbrave.bernal): watch your fingers!
Patio Plasma: the RL museum is open Thursday nights for adults only, we have 3 bars in the museum and show off new prototype exhibits.
I put my fingers between the balls to test them
Andy Evans: If you put seats on that, it would be a fun ride for kids
Jonathon Richter (wainbrave.bernal): gulp. and?
Patio Plasma: they are thin lexan balls and deformed around my fingers with no damage to me
Jonathon Richter (wainbrave.bernal): oh wow. lol
Patio Plasma: I do believe in safety and humor. The Splo museum is not called the Exploratorium so that we can make fun of the RL museum. Many museums have the exhibit “Your weight on other worlds” for SL the other world is earth.
Jonathon Richter (wainbrave.bernal): like the long bicycle chain exhibit: you guys really go the extra mile to figure out how to make stuff safe
Oronoque Westland: I prefer my weight in SL
Patio Plasma: yes the orginal exhibit would have ripped your arm off, the builder used 1 inch diameter chain links. We made some paint cans in SL that were so popular we made them in RL and they were stolen from our booth .
Grease Coakes: There’s a scale like that at the US air and space museum at the smithsonion in washington DC
Gentle Heron: eek!
Patio Plasma: We also respond to science events, 3 days after the Japanese tsunami we had a model of the damaged reactor built at 1/3 scale, it would have filled my sim! And held a fundraising dance for the victims.
Jonathon Richter (wainbrave.bernal): THAT is inspiring
Patio Plasma: We used an exhibit with 64 moustraps and pingpong balls to show a nuclear chain reaction model.
Merry Chase (merrytricks): That model looks too calm to be a disaster – needs some melty looking graphics.
Grease Coakes: Were any mice harmed in making the model?
Patio Plasma: really hard to get around the “Grey goo” fence in SL to make that exhibit work or at least a blue hazy glow
Frans Charming: I think the mice where saver since they traps where for once not used on them. 😛
Patio Plasma: In 2007 an asteroid just missed Mars, we made an exhibit to show what would have happened if it hit. I’ll give LANDMARKS AT THE END. In 2014 a comet may hit Mars the model will still be there. We believe in whole avatar participation…you can ride a comet.
Serene Jewell: cool
Patio Plasma: this exhibit was made by Amulius Lioncourt a great SL builder
Beth Ghostraven: Like FreeWee Ling’s exhibit, where you could ride into the sun
Patio Plasma: yes love freewee Ling”s work. You can also ride the big bang
We sponsor lectures in our sim, Virtually Speaking Science presents in our sim. And we have occasional Saturday Science lectures.
Xavier Thiebaud: where is sheldon in the picture?
Patio Plasma: Sheldon is dressed in Black. Doing these lectures has helped us learn how to give online workshops for teachers. In conclusion: Come visit our sims. and in San Francisco the new RL Exploratorium
Sarvana Haalan: I may have missed it but are your workshops in text or voice?
Patio Plasma: (image of an SL class on quantum mechanics) workshops are in voice. I love the ability to lecture in voice, and take questions in chat and IM
Beth Ghostraven: voice only, no transcription?
Patio Plasma: we record the lecture
Andy Evans: sorry if I missed this, do you have a link to the class schedule and a LM?
Serene Jewell: I live in San Francisco. Can’t wait to come see the new RL Exploratorium.
Rhiannon Chatnoir: do you have this slideshow up online anywhere?
Gentle Heron: You are so lucky Serene!
Beth Ghostraven: (I’m hard of hearing, that’s why I asked; all-voice is difficult)
Dancers Yao: Love the Exploratorium…saw a first example of the Internet there in 1994!
Patio Plasma: Hi Andy we are about to stop the classes for the summer but IM me and I’ll put you on the list for fall. Yes the exploratorium was the first museum on the web, in 1993 and the first in SL
Sarvana Haalan: Your presentation has been so informative and fascinating, Patio
Merry Chase (merrytricks): As a mostly- housebound person who loved the Exploratorium since I was a kid, I’m excited to learn about Splo but sad to think there can’t quite be a tactile dome here.
Patio Plasma: click the orange splo box for landmarks to the exhibits I showed. click the spaceship to see relativistic length contraction LOL. Click the higgs boson to make it decay.
OK questions?
Sarvana Haalan: cool!!!!
Andy Evans: You could even show quantum entanglement
Patio Plasma: good challenge re quantum entanglement , but yes I think I could.
Rhiannon Chatnoir: any other questions or thoughts for Patio?
Lynne (yt.upsilon): Is it okay for anyone to take students there?
Serene Jewell: What would you say has been your most successful exhibit in SL?
Spiral Theas: Wonderful stuff. And my apologies for TP-ing right into the front (how embarrassing!)
Buffy Beale: you’re among friends here Spiral 🙂
Beth Ghostraven: Spiral, I think we’ve all done that
Rhiannon Chatnoir: I know it has been great to watch what you and the Exploratorium has done.. from your early days of the eclipse events and the Splo opening in Midnight City
Patio Plasma: wow I think it’s a tie between the Mars cratering event and the big bang, we still have fun creating experiences for people in SL
Buffy Beale: It’s a wonderful place Patio and one of the first I visited when I was new, and still love going there
Sarvana Haalan: I must visit…
Chimera Cosmos: Yes, I went to Pi day back in 2008 for the first time, I think.
Patio Plasma: thanks Buffy. I still work with wildly creative people
Rhiannon Chatnoir: Patio, one question.. what do you think were your biggest challenges and pluses for translating work to a virtual space like Second Life
DMeta1: With all the new tech available now, will there be other types of web3d Exploratorium experiences or just in SL?
Serene Jewell: Thanks for bringing all that science and creativity into SL, Patio. I love showing the Exploratorium to people who aren’t familiar with SL. It helps them get an idea of what is possible in virtual worlds.
Chimera Cosmos: Even met Patio
Patio Plasma: yes Chimera
Buffy Beale: hiii Chim 🙂 didn’t see you there
Chimera Cosmos: I remember it well.
Chimera Cosmos: Hi Buffy
Patio Plasma: OH Dmeta yes we are looking at new experiences I just Used Oculus Rift the other day at Unity labs
Spiral Theas: I’m living in the Bay Area now too and am very much looking forward to going to the RL exploratorium – now with new-found interest and insight.
Spiral Theas: Exactly, Serene.
Patio Plasma: Spiral we are closed Mondays, open 10-5 other days and open to 10 PM Wednesday night for families and Thursday night til 10 PM for 18 year olds +
Rhiannon Chatnoir: great on trying the Oculus Rift, any quick thoughts on it and how you could see fitting in to exhibits/the museum
DMeta1: Nice, Oculus is cool and having much fun with the dev kit.
Dancers Yao: what did you think of Oculus Rift?
Zotarah Shepherd: I am in Sonoma. I have not been to the Exploratorium in years. I should certainly go again.
Patio Plasma: absolutely, it will allow people an amazing 3D interactive experience (It’s a little low rez at the moment ), and I always try new worlds.
Merry Chase (merrytricks): SF Native here – always loved the Exploratorium as a kid, brought my own kids there, and now am disabled and can’t go to RL museums – any advice on how the public can encourage more museums to do what you’ve done and create a virtual presense, as an ADD access measure?
Patio Plasma: but I still plan to stay in SL at least for the next 2 years of our funding, because of the great avatars here
Sarvana Haalan: This would definitely get my STEM young ladies excited about virtual worlds
Patio Plasma: Yes Merry, the new Exploratorium is pretty good for access, and I present at museum meetings everywhere showing what we do. but mostly they want complete control using closed sims.
Chimera Cosmos: Spouse and I went to the Exploratorium when in grad school at Berkeley in the early 1970s. hahaha
Patio Plasma: whereas the Exploratorium is willing to take its chances with human behavior and we have had little to no problems
Spiral Theas: Zotorah, Serene (and other Bay Area avis) – maybe we should find a way to all go for an Exploratorium visit together in RL?
Zotarah Shepherd: I would like to see an exhibit on Kitchen Science.
Chimera Cosmos gives away age (graduate young, I promise!)
Patio Plasma: (The RL exploratorium makes one new exhibit every 2 weeks on the average for the last 40 years, wait 10 years and see a totally new museum
Zotarah Shepherd: I’d like that Spiral
Sarvana Haalan: I so enjoyed the 70s, Chimera
DMeta1: I know of a group building a fan based mixed reality (web3d and onsite/LBS mobile) experience for the new SF exploratorium with tech being used by Danish museums and libraries. Those in virtual and real can play together and I can’t wait to try it out.
Chimera Cosmos: Heh. We’ve been married 42 years next month – since grad school!
Serene Jewell: It might be intereting for the Exploratorium to have permanent webcams mounted in some areas so that those who can’t make it in person can get a feeling for it.
Pathfinder Lester: I’ve got to head out. ty for the presentation, Patio. great to hear about all the work you’re doing!
Sarvana Haalan: Woot, Chimera!!!
Rhiannon Chatnoir: Let’s thank Patio for presenting to us today on the amazing work The Exploratorium has done!
Serene Jewell: I like that idea Spiral!
Lynne (yt.upsilon): Thank you.
Chimera Cosmos: Thanks Patio!
Andy Evans: Great
Patio Plasma: Thans for having me here. if you come to the exploratorium RL send me a note.
This Friday, June 7th, Nonprofit Commons is happy to welcome back Kevin Feenan (PhelanCorrimal in SL) who will be giving us an update on this year’s VWBPE 2013 conference taking place July 24 – 27th across multiple virtual worlds, with presentations in Second Life, OpenSim, Unity/Jibe, and Cloud Party.
Virtual worlds offer an almost endless palette of opportunities to perform and create in order to go beyond the stage. Engagement in storytelling, simulation, education, and other forms of expression are quite integral to multi-user virtual environments. Knowledge is constructed in many social contexts facilitated by virtual worlds.
Originally started as a grassroots educational conference, the Virtual Worlds Best Practices in Education conference brings together over 2000 educators, researchers, and institutional professional from around the world to discuss issues facing education and how virtual technologies can best be applied to solving these dilemmas. The conference is run as an open source conference and is free for anyone to attend.
Kevin Feenan is President of Rockcliffe University Consortium, an online not for profit organization dedicated to the development of knowledge emergence, organizational design, and leadership and technical studies based on virtual collaborative environments. A graduate of the University of Toronto’s EMBA program, Kevin’s 25-year IM/IT career has included management consulting, project management, business analysis, and software development for a variety of companies including the Government of Canada, Bell Canada, EDS, and Xerox.
The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.
This Friday, May 31st, TechSoup’sNonProfit Commons is happy to welcome back Marnie Webb, of Caravan Studios to update us on their recent idea/solution Generator sessions (http://caravanstudios.wikispaces.com/Generators) they have been running with civic and social organizations on topics such as disaster relief, animal welfare, violence, food rescue and more to come,
And we will talk on this weekend’s National Civic Day of Hacking, a US nationwide event focused on people coming together from both the community, organizational and coder/designer level to try to work on solutions for current civic needs.
An experienced and passionate leader with a 20 plus year track record of using new technologies to help communities achieve their goals. Currently CEO of Caravan Studios, a division of TechSoup Global. Webb has also played a pivotal role in shaping how the nonprofit sector uses social media and other new technologies as a way to more effectively meet their individual missions and empower advocates to work on their behalf of their collective goals.
Named one of the Top 10 Silicon Valley Influencers by San Jose Mercury News, Webb is a sought after writer and speaker on innovation, community, and the social web. She may be best known for launching NetSquared, an ambitious and evolving global experiment that empowers developers and organizers at the local level to build and share innovative solutions to social challenges. Now six years old, NetSquared has an active community of more than 24,000 individuals around the globe and hosts regional meetups in 23 countries. Webb also writes the blog, Caravan Studios, and is the initiator of the NPTech tagging experiment. In 2008, she won NTEN “Person of the Year” award and was included in to the Nonprofit Times’ list of the 50 most influential leaders in the U.S. nonprofit sector.
The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.
Are you a techie or do-gooder interested in digital storytelling, online community, emerging technologies, or all of the above? You definitely won’t want to miss TechSoup’s4th annual Digital Storytelling Screening and Awards Party on Tuesday, May 28 at 7pm PDT / SLT.
The event will feature a screening of top story submissions with an awards ceremony for the winners! Digital Storytelling videos came in from all around the world and even some from NPC community members.
Join us virtually at NonProfit Commons in Second Life, where we will get together for a mixed reality drive-in event, complete with our own red carpet and pixel popcorn!
Bring your favorite virtual vehicle or grab a seat in one of our’s, dress red-carpet snazzy and come ready to chat storytelling, have fun and network!
We will be streaming live the event from San Francisco and our virtual event and avatars will be up on the screen at the real event. And, If you will be in San Francisco, you can register to attend in person the red carpet event at PARISOMA! More info on the live event: http://bit.ly/190qGoG
This Friday, May 24th, Nonprofit Commons is happy to feature Paul Doherty (Patio Plasma in SL), Senior Scientist at the Exploratorium Museum in San Francisco, CA, who will present about immersive science exhibits and learning projects, as well as the experience of the Exploratorium running the oldest Science Museum sims in Second Life.
About Paul Doherty:
Paul Doherty is a physicist, author, teacher, and the founding director of the Center for Teaching and Learning at the Exploratorium. He is the discoverer of the shape of Martian Snowflakes, was author of The Explorabook, and he loves teaching online courses.
The Exploratorium uses the virtual world to prototype exhibits for the real world museum. For example, The new exhibit Twinkling Suppressor, which still works better in SL than RL, as well as the design for the human ride-able Newton’s cradle. (See images below.) They run mixed reality events streaming coverage of eclipses and planetary transits into Second Life while showing the virtual audience on screens in the real life museum. It allows them to build exhibits quickly following real life events, three days after the Tsunami in Japan, EmileighStarbrook built a model of the type of reactor that was destroyed by the tsunami. A Japanese video producer then used this model in her program describing the failure of the reactor. When an asteroid threatened to collide with Mars in 2007 they made a model of the impact, and now in 2014 a comet threatens Mars again. They also host Virtually Speaking Science in their sim, and present occasional Saturday Science lectures. The experience gained by presenting science lectures virtually has helped the Exploratorium gain insight as they run their online workshops for teachers. Their sister sim in Second Life houses the Splo Museum; having the Splo allows them to experiment with exhibits that might be too edgy for the real life museum, for example they have a building that houses virtual exhibits that make fun of exhibits at the physical museum in San Francisco. The sims are supported by funders both inside Second Life, as well as grants from foundations and individuals.
The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.
Today for our featured presentation we are happy to feature Andrew Hughes of Designing Digitally who will present about the company’s recent project using Kinect motion tracking and immersive training simulation for stroke victims that they have been working on for the National Institute of Health.
About Andrew Hughes:
Andrew Hughes founded Designing Digitally, Inc. which specializes in E-Learning, Training Simulations, Serious Games, and Virtual Immersive Learning. Andrew has extensive experience in education as a professor at both the University of Cincinnati and at the Art Institute of Ohio – Cincinnati. Currently Andrew is the president of Designing Digitally, Inc. and also is a curriculum evaluator for ACICS the private college accreditation board. The majority of Andrew’s experience has been in the development of enterprise learning solutions for Government and Fortune 500 clients.
Andrew also was a consultant for the Ohio Board of Regents and the U.S. Department of Education for the Office of Innovation where he helped to develop ground-breaking learning spaces for the K-12 sector. Having successfully taken on responsibilities in instructional design, project management, sales, and leading his own team, Andrew has propelled Designing Digitally, Inc. to be an award winning virtual immersion and E-Learning company.
Let’s welcome Andrew up, please take a seat and start whenever you are ready.
Buffy Beale: Cheering madly!
Kali Pizzaro: Hey Andrew
Jen (jenelle.levenque): Welcome to NPC Andrew
Andrew Hughes: Hello everyone! nice to see you all! I am the President of Designing Digitally, Inc. We’re located between Cincinnati and Dayton Ohio We’ve been doing development work since 2001, and went INC’d in 2006. We do a very wide range of work. Mostly it’s for online learning, in forms of both 2d and 3d interactive learning.
What I am here to talk about today is our effort we created with a SBIR grant from the National Institute of Health. We partnered with a healthcare agency called Barron Associates to create a new product called VOTA, Virtual Occupation Therapy Assistant
We are using the Microsoft Kinect and the Unity3D gaming engine to create dynamic AI bots that help you re-learn how to use your arms. It’s for stoke victims, and people that have MS, etc. What this software is doing is using AI technology to help guide you in learning how to do everyday things again. Such as putting the groceries away. We are tracking the six axis’s that you have with your arms. We are using 2 Kinects together to get very high detailed tracking and the system is built into kiosks that are now going to be deployed in hospitals, and PT locations throughout the nation.
Tarquin Evermore: Oh how cool alternative use of Kinect!
Buffy Beale: it really is fantastic
Andrew Hughes: This SBIR grant was for Phase 1, which was to build the system and now we’re awaiting to see if Phase 2 (full deployment) will be funded so we can roll this out throughout the USA. We have built a content management system that sends all data about your progress, and even records your movements for you to see online and also for the your therapist to review to see how your movement has improved throughout time of using this tool. The AI bots actually are not static, so they change the difficulty, and even change the scenarios based on how well you are doing so it learns from you while you are learning! And increases the difficulty based on your past performance. 🙂
Rhiannon Chatnoir: for those that might not know, SBIR is short for Small Business Innovation Research – a series of government grants to encourage small biz development/projects
Andrew Hughes: Thanks Rhiannon!
So with that said here is an overview (we can only show just this small video but take into consideration that the actual development is much more than this, it’s just a small teaser for people until w know if we get phase 2 of the SBIR. https://www.youtube.com/watch?v=Asy0Kkaff0s
Tarquin Evermore: This sounds awesome and exciting. It probably has a nifty side effect, I am sure many stroke sufferers suffer from depression for thinking they are ‘less than’ an able bodied person, and having to rely on others. It sounds so liberating to get that freedom back ;3
Andrew Hughes: So this is one of many projects we’re working on. Yes, the biggest thing is we wanted them to feel accomplished by doing thing they did everyday with little effort. So our goal was to teach them to cook in a safe way and do things around their home they had no problem doing in the past. This is just one of the scenarios out of many by using 2 Kinects together we can get a better sense of the 3d space.
Sum Anachen (szemanzoltan): It is awesome!
Tarquin Evermore: And how else but virtually? if they make a mistake or slip, they don’t have to worry about burning the food, or worse, themselves!
Andrew Hughes: right Tarquin! 🙂
OK, In regards to our efforts, this is something we’ve been working on for awhile now. Unity3D obviously has become a very popular gaming engine. What we’re doing is trying to push it’s efforts far beyond what it can do to produce learning experiences that are engaging, educational, and yet entertaining so the learning is fun and it sticks
Rhiannon Chatnoir: to view the movie it will show on the big NPC screen behind us, just click play
AzwaldoVillota: Please, could you also post video URL here in chat?
Andrew Hughes: We used the Kinect to build a serious game called Air Marshaller serious game where we used the Kinect to teach you how to do the air marshal signals
Sister (sister.abeyante): May I make a constructive request? Can your company please caption the youTube video, as the “auto captioning” does not do a very good job and the content is important to the deaf /HOH as well as the hearing. thanks!
Andrew Hughes: sure!
Rhiannon Chatnoir: so the video mentions that your real world Occupational therapist, so do you anticipate this to be a facilitated experience with a OT and patient
Andrew Hughes: Yes there is a OT. It can be either on site with you or online where they can see your progress in real time.
Tarquin Evermore: might be a good idea. I often have trouble when trying to listen to some of the videos a bhuddist monk puts up, because I can’t hear it.
Tarquin Evermore: I love this idea, when you turn therapy into a game, it seems less like theropy and ‘boring’
Andrew Hughes: Glad you guys like it. We wanted to do activities that people take for granted each day, such as the daily chores we find annoying. They become very hard when you don’t have control over your limbs. So we wanted to focus on accomplishments of everyday activities.
Jen (jenelle.levenque): My dad was very frustrated after his stroke
Wisdomseeker (lissena): and playing adds to consistency of practice, I suspect–less frustrating?
Andrew Hughes: agreed!
Wisdomseeker (lissena): music is being used with stroke patients in Canada, I know
Tarquin Evermore: They put Wii Fits in old age homes and such to get older people to move. And since it was a game, they didn’t notice it was theropy so they wanted to do it instead of “aww gee…do I haveta?” and since WIi Fit was low impact, it was perfect for the elderly.
Sister (sister.abeyante): Question: Will the program accommodate individual differences in physical ability i.e. a person with no arms needs to learn to do these same tasks, but does not have limbs to do it. Can it adapt/be adapted to something like that?
Andrew Hughes: It’s funny. if we can change the learning culture from “I have to” to “I want to” then you will see excellent results.
Rhiannon Chatnoir: and pairing the motor movement of Kinect with the game-like process of going through the daily routine works on both a physical and cognitive level I would think
Tarquin Evermore: Maybe different “games” for different physical types? Like maybe a ‘tour de france‘ type game for those without arms to learn how to use their legs again?
Andrew Hughes: That’s a great idea
Tarquin Evermore: And didgital ‘rewards’ for completing the task? Heck we all know why folks play MMOs, thats part of why it is addicting. The whole ‘reward’ thing.
Sum Anachen (szemanzoltan): Well MMO gives you a community feeling thats why it works so well
Buffy Beale: Question: Are there any other countries interested in your program for their hospitals?
Rhiannon Chatnoir: so does that correlate in the VOTA with the points that get earned throughout .. they are earning them via activities and how accurately done? is this mainly to keep progress and work to improve their overall score?
Andrew Hughes: Yes digital rewards are for completing tasks. You are ranked based on people = to you rather than just seeing a top 10, that way you can strive to be a little better than the person above you
Buffy Beale: nice idea
Sister (sister.abeyante): Question: Is this system only going to be available in a hospital or clinic environment, or do you anticipate making it into a portable “kit” that could be set up on someone’s home?
Tarquin Evermore: I am betting Japan would be all over this awesome. Heck they have an adoriblerobitic baby sea lion. All white and fluff and awww <3! it reacts just like the real deal. They use them in nursing homes.
Andrew Hughes: from there we are not sure about other hospitals in countries because we’re doing this as a SBIR so it’s not otu to market yet. We are actually making Kiosks that can be portable.
Rhiannon Chatnoir: Ozma, the relative scoring reminds me some of the math learning game you led at Arizone State Univ
Tarquin Evermore: Speaking of math, I am remembering Number Munchers very fondly. Still LD as heck, but that is one of the few math games I remember fondly XD
Andrew Hughes: Did you guys have any other questions regarding what we’ve built?
Rhiannon Chatnoir: you have done development of projects both in virtual spaces like SL, etc and then these free standing experiences in Unity or otherwise, what wisdom or differences in process do you find
AzwaldoVillota: What are the main advantages to developing with Unity? Is it due to the connectivity with Kinect?
Sister (sister.abeyante): I do. Ever the advocate for equal access— will the product be accesible to the deaf.hard of hearing? Captions rather than just audio?
Andrew Hughes: The reason why we did it in Unity3d is:
1. Level of detail / fidelity
2. Flexibility of the platform
3. Ability to create dynamic experiences
4. Kinect integration (we ended up having to custom code this with DDL’s and so while we thought it would not be hard to use Unity3D with the Kinect we found that we had to do a ton of R&D to get it to work properly
It can be deployed as an app, and we have it autoboot that exe file when the computer boots up, so that way it’s acting as it’s own OS
Sister (sister.abeyante): and I also have a related question to the one on accessibility for the deaf/Hard of hearing… will it be available to people who do not speak/understand English?
Rhiannon Chatnoir: so being able to be freestanding experience if need be
Andrew Hughes: yep! It can be. Right now it was setup of English only based on the SBIR requirement. You are correct Rhiannon.
Sister (sister.abeyante): And the accessibility to the deaf/HOH? Was that also an SBIR requirement?
AzwaldoVillota: Wow. Great info, much appreciation for you sharing here today, Andrew.
Andrew Hughes: Sister – Right now it is not accessible but it will be for Phase 2 if we are awarded the grant for phase 2. The Phase 1 is the prototype effort, phase 2 is the funding to do revisions / additions / mass produce.
Sister (sister.abeyante) nods… so the prototype wasn’t, but the mass production will be- that’s great.
Rhiannon Chatnoir: the first phase grant is more of a proof of concept, working prototype. if you do not get phase two grant support, what will be next step if any for this project
Tarquin Evermore: with this current economy, how about are you going to get this funding?
Andrew Hughes: Rhiannon – Good question about funding. The partering company is still going to be working with us to deploy it if we get funded or not. The partnering company is known for getting Phase 2 passed, so we shall see. Tarquin – It’s in review now and we will find out in September if we got Phase 2.
Frans Charming: 🙂
Rhiannon Chatnoir: not sure how much this gets impacted Tarquin, http://www.sbir.gov/ for deeper info on the program
Sister (sister.abeyante) wonders if, from the user’s/consumer’s end of things, this will be covered by insurance? Or will the user have to pay out of pocket to use this?
Frans Charming: Hopefully the sequester has no impact on the phase 2 funding.
Andrew Hughes: Sister – This side of it has not been discussed yet
Wisdomseeker (lissena): perhaps I missed this? how did you measure results of your program?
Sister (sister.abeyante) nods and reflects that, without it being covered by insurance, many or most folks most needing it will not be able to use it due to cost to the consumer.
Andrew Hughes: Wisdomseeker – There are multiple analytical pieces
Dancers Yao: great Q Sister…this has been an ongoing problem for seniors…to afford any of the new tech services
Rhiannon Chatnoir: any other questions or comments for Andrew
Buffy Beale: Just to say well done, it looks like this will be part of the future Andrew 🙂
Andrew Hughes: Thanks Buffy
Dancers Yao: really great to see you appreciate using a dynamical approach to your work….thanks
Ozma Malibu: Wonderful. I want to spread the word.
Rhiannon Chatnoir: yes, and good luck on phase two funding.. I have been part of an SBIR grant process too .. know they are a lot of work and waiting
Andrew Hughes: Thanks everyone!
Gentle Heron: Very cool Andrew. I’ll be looking for the next Phase of development from you.
AzwaldoVillota claps while clapping
Jen (jenelle.levenque): Regarding the payment question, if they are in therapy, then the specific tools used shouldn’t be an issue
Wisdomseeker (lissena): yes…just wondered what you were look inspiring!
Tarquin Evermore: BRB reconnecting :3
Wisdomseeker (lissena): sorry for mashup
Wisdomseeker (lissena): Inspiring!
Rhiannon Chatnoir: let’s thank Andrew for being here today and you can find more at
This Friday, May 17th, Nonprofit Commons is happy to feature Andrew Hughes of Designing Digitally who will present about the company’s recent project using Kinect motion tracking and immersive training simulation for stroke victims that they have been working on for the National Institute of Health.
Andrew Hughes founded Designing Digitally, Inc. which specializes in E-Learning, Training Simulations, Serious Games, and Virtual Immersive Learning. Andrew has extensive experience in education as a professor at both the University of Cincinnati and at the Art Institute of Ohio – Cincinnati. Currently Andrew is the president of Designing Digitally, Inc. and also is a curriculum evaluator for ACICS the private college accreditation board. The majority of Andrew’s experience has been in the development of enterprise learning solutions for Government and Fortune 500 clients. Andrew also was a consultant for the Ohio Board of Regents and the U.S. Department of Education for the Office of Innovation where he helped to develop ground-breaking learning spaces for the K-12 sector. Having successfully taken on responsibilities in instructional design, project management, sales, and leading his own team, Andrew has propelled Designing Digitally, Inc. to be an award winning virtual immersion and E-Learning company.
About Designing Digitally:
Designing Digitally, Inc. takes learning to a whole new level with fully customized interactive 2D and 3D training solutions. As custom E-learning developers, they are excited to provide courses that fit your specific requirements and engage your target audience. They specialize in 3D training simulations that fully immerse the user into the learning experience. Whether you are trying to train, inform, educate or entertain, their solutions can transform your learners from passive viewers to fully engaged participants.
The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.
Today for our featured presentation we are happy to feature Kyle Gomboy of G23D Studios who will present about his latest work involving virtual spaces, 3D printing, Unity3D, and the “No School or Good Cause Left Behind” initiative.
About Kyle Gomboy:
Kyle “G” of G23D Studios is a former aerospace test and measurement engineer for RF Microwave/Millimeter wave components that have been used on such platforms as the Cassini space probe, F22 Raptor Superfighter, Space Shuttle and geostationary satellites such as GPS to name a few.
For such projects as deep space probes, military applications such as phased array honeycomb radar systems and similar complex electrical and electronic systems he found 3D visualizations to be crucial and universal in understanding such information and educating users on assembly, purpose and functionality.
He is now CEO of G23D Studios, which currently has four major in-house projects underway including the Virtual Manufacturing Plant, Virtual Hospital, Virtual Engineering and The Telemetric Robot. These projects have caught the attention of other similar companies and individuals who have brought G23D their own ideas to produce and thus revolutionize the way we interpret and analyze data using 3D.
G2 Proto: OK so I’ll start with 2Cube, 2Cube is a Unity3D/Photon Server/Kinect/Mobile application. As a former Aerospace engineer I was often confused by expensive and complicated CAD/Design software for 3D. Lately with the drop in 3D printers this problem is especially glaring. How do we get kids and adults to make their own models and structures easily and fun?
So using Kinect cameras from Microsoft I thought we could create a paradigm for modeling using your body. After all it is more natural, especially in terms of sculpting.
The next slide shows our alpha of the app made in the last 4 days. What you see is a sphere which has had a dimple put in it by moving your hands forward towards Kinect
Dae Miami: I want to know more about Photon servers, just heard about them for unity
G2 Proto: yes Hour!
The next video will show it better but basically Kinect paints red anything too close to it in Unity3D, green pixels for the active zone and purple if just beyond the green paint zone.
When you push your hands forward it begins to morph the mesh, in this case a sphere but any mesh works the shape of your hands and their distance apart effects the mesh in various ways
Rhiannon Chatnoir: http://www.youtube.com/watch?v=wrsHnXfthJ8&list=UUdNYvbgMIILpTsFJeAex7oQ&index=1 if you want to view it in youtube directly
G2 Proto: also if you hold “tools” in your hand you begin to effect the shape based on what you hold, so it becomes very similar to sculpting in the real world, add sterescopic3d glasses or Oculus and you really get a vibe of sculpting
The video is rushed and kinda horribly done. it was for a request from ABC’s SHarkTank show to have us on and needed by yesterday. They said to have fun with it so we did! A better one will be up in days but you will see how my body is purple in Unity3D
Joel Savard: iron man cad is already here – way to go, kyle
Buffy Beale: yay Joel!
CarmenLittleFawn: hehehe
G2 Proto: lol ty
So my purple body read from Kinect indicates I am out of the modeling zone, I push my hands forward they turn green in Unity3D thus effecting the shape. The further I press my hands or shaping tools forward the more impact they have. Then I can rotate the model and change it more. When the model is done you can use Kinect to click the “Save” button and it exports currently to .obj mesh format, but soon to .stl for directtCNC/3D printer use
Rhiannon Chatnoir: for those that aren’t as deep into virtual or 3D building, you can convert an .obj to use in Second Life or Open Sim
Rhiannon Chatnoir: and 3D printers use the .stl file type to pritn from
Rhiannon Chatnoir: tell us more about that, must have been interesting to get an invite from the TV show Shark Tank to be able to pitch this idea?
G2 Proto: it was very exciting to get the invite yes but also now I’m frightened. it isn’t called Minnow Tank! but ABC expressed a lot of excitement as has Unity3D for Unite 2013
Joel Savard: how can we get notified when you’re on the show?
Rhiannon Chatnoir: great, and yes the show can be intense…key seems to be convincing the sharks of the value of your project/service/tool
Beth Ghostraven: haha Rhiannon
Rhiannon Chatnoir: thats great
G2 Proto: my http://facebook.com/g23ds page Joel
Now what’s really cool is Photon networking, our next iteration will network the model changes so you can invite friends or peers in and you can both sculpt or engineer collaboratively.
For CAD stil functionality you can use voice commands with Kinect to make hard edge shapes, then fit that shape with others
Yes .stl creates a “toolpath“, which drives the CNC cutting head or 3D printer extrusion head. We have this done automatically for you. 3D Printers can be had for under $500 USD now. When networked all your changes are in real time and you can add images surrounding your model for reference
JoJaDhara
Joel Savard: g2 – just heard that you’ll be able to get 3d printers at STAPLES in the next month!
Buffy Beale: no kidding?
Rhiannon Chatnoir: nods to JoJa, JoJa is working with a Fab lab in the Netherlands btw and Fab is just short for Fabrication
Joel Savard: online at first, and then in “selected markets” by end of june was the announcement i saw
G2 Proto: of course you don’t have to 3D print you can use the models in any game engine. yes to Staples! You can also use http://shapeways.com to print it for you. This will initially act as a litemodelor/CAD app so kids and adults can use it but later it can become more sophisticated.
Joel Savard: i think it’s one of the ~$1300 range models, but seems like once it hits staples… things are about to change in a big way
SarvanaHaalan: 3D printing has been featured on the national news a lot lately
JoJaDhara: yes..cool to do
Andy Evans: What will consumers buy these 3D printers for first?
Merry ChaseMerry Chase wonders how large is a ream of 3D printer paper…?
Beth Ghostraven: and naturally, what the public sees on the news is 3D printers used to make weapons
Joel Savard: from slashgear http://www.slashgear.com/staples-becomes-first-us-retailer-to-sell-3d-printers-03280524/
SarvanaHaalan: and medical devices
G2 Proto: its actually an ABS plastic spool, it is about $25 and comes in many colors, so it is the ultimate “rezz“
JoJaDhara: or pla?
G2 Proto: yes pla too!
Buffy Beale: ty Joel
Joel Savard: i’m going to have to jump for meeting, but great stuff kyle – thanks!
Rhiannon Chatnoir: yes or PLA
JoJaDhara: i notice more people in art or business are buying for prototyping but when they realize they can print out that missing part of kitchen thing… more will buy I guess
G2 Proto: cool Joel
in testing the app has been very well received expecially after you practice some. I am looking for beta testers when we do a limited release in a few weeks
Rhiannon Chatnoir: btw ABS and PLA are types of plastic that is used in the 3D printers, it basically is low temp enough to melt and be extruded to print your objects
Oronoque Westland: 3D printing sounds like RLrezzing
G2 Proto: imagine your kid breaks a part from his RC toy or you break your glasses, now you can use a micrometer to gauge it or Kinect can capture a reference model and you can fix it yourself. There are even RGBY color printers now for full color models and more expensive metal and porceline substrate models even huma biological models
JoJaDhara: and on is best for nature pla is made frm sugar thingy
JoJaDhara: wow
JoJa Dhara: and and leap motion
Rhiannon Chatnoir: Oronoque, it is in a way like real life rezzing
JoJa Dhara: ?
Thynka Little: Moms will be printing homemade party favors for their kids’ birthdays and posting the pictures on Pinterest 🙂
Dae Miami: how does this differ from 3d scanners?
G2 Proto: Kinect is a sort of 3D scanner
Beth Ghostraven: does anyone else remember the Plasti-goop toy for making shapes out of plastic?
Rhiannon Chatnoir: and if we can get to a point where we could easily and collaboratively build something here in a virtual space and then print to make it real – and have that be a fluid / easy process …would be magic
G2 Proto: though not as precise as expensive ones it does work well, so we’re making modeling simpler and fun. any questions so far?
Rhiannon thats exactly right!
Rhiannon Chatnoir: no Beth? Though some people refer to it as almost like those Playdoh toys that would extrude to make things.. just a more permanent variant
G2 Proto: yes!
Hour Destiny: Figurines for trading/collectible card games.
Em Ellsmere: how do we get in the beta tester group?
Beth Ghostraven: yes, that too, Rhiannon
G2 Proto: or do it yourself legos is another accurate analogy
Stylianos Mystakidis: Read the Stevenson’s Diamond Age to see teh possible future of 3d printing
Beth Ghostraven: Neal Stephenson, STylianos?
G2 Proto: the entire system will be under $1,000 including software, a printer and Kinect in a bundle with just the software being anywhere from $25 to $150 if you have your own printer and camera. It will also soon work on all mobile touch screen devices.
Rhiannon Chatnoir: I have had that comment come up before in convos Sylianos!
Hour Destiny: G2 Pronto, ever thought of taking your idea to E3?
Rhiannon Chatnoir: I know I have seen you take requests for beta testers on your Facebook group
Beth Ghostraven: Hope, what’s E3?
Jen: RL is dragging me back. Great info today. Thanks
Hour Destiny: Electronics Entertainment Expo.
Em Ellsmere: is the camera the same one as the kinect on xbox?
Rebekah Cavan: thanks!
Rhiannon Chatnoir: a big Entertainment focused convention Beth
Andy Evans: Rhi, beta testers should be invited to report back here! With pics or video
Rhiannon Chatnoir: indeed!
G2 Proto: Hour to nest it was just a cobbled together proof of concept 4 days ago, now it works and works far better than expected as I hired a genius programmer who used to write drivers for scanners/OCR because it was so well received I’m getting messages from Microsoft’s Kinect group and others and MS Kinect even had great ideas about using their new SDK which allows you to grab and twist and has finger recognition
Rhiannon Chatnoir: You had also mentioned the “No School or Good Cause Left Behind” initiative.. can you chat some on that and your Open Source focus on some of this.
G2 Proto: yes, I am merging 2Cube with the G-Motion kit a Unity3D/Photon networked multi user project kit. It will be 100% free and open source under MIT license. I am down to coding the avatar selection system which will be done in days. This avatar selection system will allow you to customize your avatar in CMS or LMS systems so you can hop from world to world and look the same
Pamala Clift: That is really quite awesome of you
Hour Destiny: www.leapmotion.com The Leap Motion Controller is $80 and is similar to the Kinect, but more for your hands and more precise.
Beth Ghostraven: oh, that’s awesome!
Sarvana Haalan: cool
G2 Proto: I was always bothered by the fact teachers had to pay for virtual worlds often out of their pocket and students couldn’t take their work with them so the G-Motion kit will be paid for by things like 2Cube and given for free to all
Andy Evans: We could make 3D statues of our avatar!
G2 Proto: yes! You could scan in your own body using Kinect and make your own avatar
Sarvana Haalan: scan me!!!!!
Sarvana Haalan: 🙂
Rhiannon Chatnoir: lol
Beth Ghostraven: yes, but could you find mesh clothes to fit?
Buffy Beale: that is so fun
G2 Proto: Im too skinny so I’ll use 2Cube to add some more muscles 😉
Merry Chase: you could modify once in-world, to fit your mesh outfits
Rebekah Cavan: 🙂
G2 Proto: you could in fact 2Cube will later allow for clothing as we have a project underway now with a major clothing retailer. You can even use 2Cube to create custom items like belt buckles, jewelry etc, and pick them up at the store
Beth Ghostraven: RL clothing retailer?
G2 Proto: I’m under NDA with the retailer but suffice to say you will be using 2Cube in a store near you this year
Merry Chase: Could you potentially scan an entire endangered historic building for example and model it?
G2 Proto: yes!
Andy Evans: I could envision a “Flash Print” mob where people create the same jewelry to get into an event within a specific time frame
Rhiannon Chatnoir: architecture is sometimes easier if there are any plans still left to model from, but there are large scale scanners out there or using photo data to do such … Google has put thought into this with their Google earth that also had Sketchup data, etc
Beth Ghostraven: cool idea, Andy!
G2 Proto: FInally a quick note on “G-Telemetric” work is underway to allow G-Motion to talk with Arduino, robots, SCADA, medical machines, industrial test and measurement to remotely controol and capture and visualize data in 3D
Merry Chase: I remember that toy that created little plastic objects – plastiform or something? Anyhow one fear is that this becomes like that, a mere generator of soon-unwanted clutter for landfill.
G2 Proto: exactly 2Cube is a similar concept to Sketchup make it simple easy and most importanly fun so people think “I can do this”
Sarvana Haalan: will be share this transcript with our Baltimore Tech group… great info G2Proto
Thynka Little: Yep, that party favor notion…
Sarvana Haalan: *sharing
Rhiannon Chatnoir: PLA and ABS are recyclable
Merry Chase: recyclable is good, biodegradable is better
G2 Proto: That’s it for me just friend me up g23dstudios@gmail.com or FB for beta testers
Rhiannon Chatnoir: before you finish up, you might also want to mention the courses you have been leading
Rhiannon Chatnoir: incase anyone is interested in learning some Unity3D skills
G2 Proto: G-Motion will be out in a couple of weeks 2Cube shortly after for beta a trials
G2 Proto: Ahh yes. each week I do free Unity3D course. Next week it will feature the Zigfu Kinect plugin/package, so you can play with Kinect too.
Thynka Little: Printer ink is expensive, wondering how expensive is the “stuff” used by the consumer model 3D printers?
Sarvana Haalan: Kudos to G2 Protos… great presentation. Thanks for sharing!
Ux Hax: its great Unity
Rhiannon Chatnoir: do you have the link to your schedule on your site?
Dae Miami: where can we get information on your unity 3d classes?
G2 Proto: I do a beginner, intermediate and advanced course perpetually. I hosed up my recurrence on my site http://3dg2.com I’ll fix it today. But thats where you can find it along with http://facebook.com/g23ds
Rhiannon Chatnoir: great, so if this is interesting, and you want to try to set up your own Unity virtual space or maybe work on a game.. they are good to check out. Any other last questions/thoughts for Kyele?
Hour Destiny: G2 Proto is also on Twitter at @g23ds.
Thynka Little: Will you be presenting at Unite in Vancouver?
G2 Proto: yes combining the free G-Motion Unity kit with the classes also free means we get everyone onvolved
Thynka it looks like it I was late with entering but they seem to be going to squeeze me in 😉
G2 Proto: I’ll keep you posted on that and SharkTank on the FB and Twitter pages, if I missed any questions let me know
Rhiannon Chatnoir: great, yes pass me any updates 🙂
G2 Proto: will do Rhiannon and thanks everyone for the time and excellent feedback. PS 2Cube will worth mouse and keyboard too just not as cool
Rebekah Cavan: thank you! this is very exciting!
Rhiannon Chatnoir: Let’s thank Kyle / G2 Proto for presenting today!
Buffy Beale: cheering for you G2, it really is exciting!
Merry Chase: …Kicking my slow connection and bad graphics card that barely allow me to use SL – wondering what tech requirements would be to do some dreams up educational dreams – looking for the grants info!
CarmenLittleFawn: ty so much for sharing G2, sorry every body I need to leave, my time seclude has changed, I am trying to make as many of the meetings as I can right now and participate in the group as a whole, tc 🙂
G2 Proto: haha thanks my firneds looking forward to you trying these things out
JoJa Dhara: yeh cool…
Zinnia Zauber: Thank you G2! This is wonderful!
JoJa Dhara: thkss
Andy Evans: You had me at hello
Rhiannon Chatnoir: ♥that Andy
Frans CharmingFrans Charming applauds
Rhiannon Chatnoir: lol
Xon Emoto: Thank you Kyle! Keep it coming:)
Zinnia Zauber: lol Andy!
Merry Chase: bravo
Zotarah ShepherdZotarah Shepherd claps
CarmenLittleFawn: mmhmm bye every body, peace
Gentle Heron: Thanks G2. There are some interesting possibilities here.
G2 Proto: cheers Carmen
lol ty Andy/Xon, You guys made my day
Thanks Gentle and thank you for the project tips, I’ll use Herons advice for G-Motion and 2Cube projects.
If you took pictures today, please share them on our Facebook group: https://www.facebook.com/nonprofitcommons or G+ Community: https://plus.google.com/communities/114212078390326305687, that would be great. Otherwise, tag them #NPSL