Meet the NPC Community: an SL10B Discussion 6/19

This Wednesday, June 19th, at 4:00 PM PDT/SLT several members of the NonProfit Commons in Second Life (NPC) community will be taking part in a “Meet the Community” discussion, as part of the Second Life 10th annual Birthday celebration (SL10B).

Join us for an hour long discussion, hosted by Saffia Widdershins as she talks to Buffy Beale, Gentle Heron, Rhiannon Chatnoir and Sarvana Haalan from NPC. They will share some of the community history as well as their backgrounds, mission and nonprofit activities within Second Life.

This discussion will take place in voice within the Auditorium located at the SL10B Community Celebrations sim: http://maps.secondlife.com/secondlife/SL10B%20Astonish/71/24/24

  • Wednesday, June 19th, 2013
  • 4:00 PM PDT / SLT

more info at: http://slcommunitycelebration.com/schedule/auditorium-schedule/

Written by: Rhiannon Chatnoir

Celebrating and Discussing a Decade of Second Life for the June 14th NonProfit Commons Meeting

This Friday, June 14th, Nonprofit Commons is happy to welcome Saffia Widdershins, who will share with us some of the highlights of the resident-run Second Life 10th Anniversary Birthday (SL10B). The event kicks off this weekend, running from June 16th to June 29th, with twenty sims of community, creativity and events. 

Join us while we look back at a decade of the virtual world Second Life and look forward by discussing possible visions for the future.

 

Join us in Second Life!

 

Nonprofit Commons Weekly Meeting

Friday, June 14th, 8:30 AM PDT / SLT

Plush Nonprofit Commons Amphitheater

http://bit.ly/NPCinSL

 

AGENDA

    •    8:30 am Introductions

    •    8:40 am TechSoup Announcements

    •    8:45 am Mentors Central  

    •    9:00 am Featured Presentation – Saffia Widdershins of SL10B

    •    9:30 am Open Mic / Announcements

 

http://nonprofitcommons.org

The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions. 

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Written by: Rhiannon Chatnoir

NPC 5/24/13 Featured Presentation: The Exploratorium’s Virtual Museum and Immersive Science

For the May 24th, 2013 NonProfit Commons in Second Life meeting, we featured Paul Doherty (Patio Plasma in SL), Senior Scientist at the Exploratorium Museum in San Francisco, CA.

About Paul Doherty:

Paul Doherty is a physicist, author, teacher, and the founding director of the Center for Teaching and Learning at the Exploratorium. He is the discoverer of the shape of Martian Snowflakes, was author of The Explorabook, and he loves teaching online courses.

    •    Paul’s website: http://www.exo.net/~pauld/

About The Exploratorium:

The Exploratorium uses the virtual world to prototype exhibits for the real world museum. For example, The new exhibit Twinkling Suppressor, which still works better in SL than RL, as well as the design for the human ride-able Newton’s cradle. (See images below.) They run mixed reality events streaming coverage of eclipses and planetary transits into Second Life while showing the virtual audience on screens in the real life museum. It allows them to build exhibits quickly following real life events, three days after the Tsunami in Japan, Emileigh Starbrook built a model of the type of reactor that was destroyed by the tsunami. A Japanese video producer then used this model in her program describing the failure of the reactor. When an asteroid threatened to collide with Mars in 2007 they made a model of the impact, and now in 2014 a comet threatens Mars again.

They also host Virtually Speaking Science in their sim, and present occasional Saturday Science lectures. The experience gained by presenting science lectures virtually has helped the Exploratorium gain insight as they run their online workshops for teachers. Their sister sim in Second Life houses the Splo Museum; having the Splo allows them to experiment with exhibits that might be too edgy for the real life museum, for example they have a building that houses virtual exhibits that make fun of exhibits at the physical museum in San Francisco. The sims are supported by funders both inside Second Life, as well as grants from foundations and individuals.

    •    The Exploratorium website: http://www.exploratorium.edu

    •    The Splo website: http://philo.exploratorium.edu/splo/index.htm

    •    Fabricated Realities blog: http://blogs.exploratorium.edu/fabricated-realities/

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Patio Plasma: Hl all great to be here!

The Exploratorium is the grandfather of hands-on Science museums. Located In San Francisco. Pier 15, 2 blocks from Linden Labs (feel free to ask questions in chat as we go along)

Gentle Heron: Welcome Patio.

Buffy Beale: cheering for you Patio!

Sarvana Haalan: Hello Patio…

Patio Plasma: We have a team to run our two sims, Exploratorium and sploland:

    •    Paul Doherty director

    •    Rob Rothfarb web guru and long time virtual world participant

    •    David Barker Graphic Artist

    •    Linda Shore head of science teacher workshops

    •    Emileigh Starbrook scripter and photoshop expert

    •    And more

I work with many up and coming exhibit builders, often college students

Sarvana Haalan: awesome!!

Zotarah Shepherd: I really enjoyed the Pi Day exhibit.

Chimera Cosmos digs for SL pic of Patio and Chimera at Pi Day years ago…hmmm

Patio Plasma: Why we use virtual worlds: 3D, motion, avatar based, interactive, social.

Our first project in 2006 was to stream live coverage of a total solar eclipse into SL. We did it again in 2008 from the Gobi Desert in China. I was the live coverage announcer on site for both eclipses and so missed being in SL We’ll do it again in 2017. But if you can go see it yourself. August 21. We did one event from a roman amphitheater in Turkey. It is great to see a total eclipse in person

Buffy Beale: wow!

Gentle Heron: aaugh that doesn’t look safe!

Patio Plasma: those are special safe glasses we gave to thousands of local viewers. One of my jobs is to teach people eclipse viewing safety

Here is the path of the August 21 2017 eclipse…GO SEE IT!

We find that people watch coverage much longer in the social environment of SL than they do on TV or on their home computers when alone [my boldface]

We do mixed reality bringing the virtual world into the museum and the museum into the virtual world.

Coughran Mayo: I’ll invite everyone to come to St. Louis!

Sarvana Haalan: safer 🙂

Gentle Heron: That is really important data

Gentle Heron: Now I want to know why!

Sarvana Haalan: an amazing use of virtual worlds

Patio Plasma: we had eclipse lovers from the isle of Man and Japan talking to each other inworld. We made a replica of the turkish amphitheater in SL for eclipse viewing. We had 3 amphitheaters in 3 sims to handle the crowds

Pathfinder Lester: you folks had a good poster about it at SIGGRAPH too 😉 http://www.flickr.com/photos/pathfinderlinden/207331909/

Patio Plasma: Models in Second life can really help people understand eclipses. Here I am with my head stuck in a 3D model of the solar umbra seeing what I would see if I really did that

Hi Pathfinder, yes we did.

And for many live programs we don’t just sit around we dance.

This was a total lunar eclipse program, after the eclipse I was so impressed with SL that I decided to build a museum here

Rhiannon Chatnoir: aww.. Midnight City ♥

Buffy Beale: I love SPLO

Xavier Thiebaud: I remember going there

Sarvana Haalan: Dance? I hooked. 🙂

Frans Charming points out that the left avatar on the photo Pathfinder shared is me and the right on is Jerry Paffendorf. 😛

Buffy Beale: lol Frans you’re everywhere!

Pathfinder Lester: nice

Buffy Beale: Path too 🙂

Sarvana Haalan: yes… the Hypergrid Jumping King

Rhiannon Chatnoir: lol.. yes Frans is always watching

Patio Plasma: yay frans

Aimee weber gave us space in Midnight City for our first museum. A visitor Kirra Ball, loved the museum so much she gave us a sim for 2 years. Now we have two sims supported by grants e.g. from Arthur Vining Davis foundation as well as individual donors. We are funded for 2 more years.

Buffy Beale: fantastic to get the funding, great going Patio

Grease Coakes: wow

Sarvana Haalan: Patio, do you find that getting funding to be a challenge?

Patio Plasma: It took years to get funding. Yes it is a challenge, we had to convince funders about the usefulness of education in virtual worlds. Many funders don’t have a clue…but they are learning. I was very happy when AVD decided to fund us

We taught classes in world for years before getting recognized. Where we created a dozen exhibits to celebrate pi day. We do that every year.

Sarvana Haalan: how many pints of blood did you have to sell? or how did you get the “bankers” to see the value of their investment?

Grease Coakes: I just put my children’s book on sale in SL for a low price

Serene Jewell: I love that poster – Pi Day, It’s IRRATIONAL! lol

Patio Plasma: (I have some great funny graphic artists on my SL team), Notice the Pie-eta

Sarvana Haalan: are any of your graphics on Pinterest?

Patio Plasma: Savana not yet but that’s a great idea. here is a flat exhibit from the RL museum

Sarvana Haalan: It is an excellent platform to share graphics an dposters

Patio Plasma: I wrapped the illusion on a cylinder and set it spinning. To my surprise the Heureka museum in Finland visited SL, saw the exhibit and built it in RL!

Grease Coakes: wow

Frans Charming: o/

Sarvana Haalan: cool

Buffy Beale: amazing that is!

Buffy Beale: usually the other way around 🙂

Patio Plasma: yes, the rotating version is really interesting. Here is the 2 meter tall version in RL in Finland

We prototype exhibits in SL, here is the toy Newton’s cradle

Gentle Heron: Prototyping is a smart way to use SL.

Patio Plasma: I made an avatar ridable Newton’s Cradle in SL Then made one in RL, each ball weighed 400 pounds (200 kg)

Grease Coakes: That looks fun

Jonathon Richter (wainbrave.bernal): watch your fingers!

Patio Plasma: the RL museum is open Thursday nights for adults only, we have 3 bars in the museum and show off new prototype exhibits.

I put my fingers between the balls to test them

Andy Evans: If you put seats on that, it would be a fun ride for kids

Jonathon Richter (wainbrave.bernal): gulp. and?

Patio Plasma: they are thin lexan balls and deformed around my fingers with no damage to me

Jonathon Richter (wainbrave.bernal): oh wow. lol

Patio Plasma: I do believe in safety and humor. The Splo museum is not called the Exploratorium so that we can make fun of the RL museum. Many museums have the exhibit “Your weight on other worlds” for SL the other world is earth.

Jonathon Richter (wainbrave.bernal): like the long bicycle chain exhibit: you guys really go the extra mile to figure out how to make stuff safe

Oronoque Westland: I prefer my weight in SL

Patio Plasma: yes the orginal exhibit would have ripped your arm off, the builder used 1 inch diameter chain links. We made some paint cans in SL that were so popular we made them in RL and they were stolen from our booth .

Grease Coakes: There’s a scale like that at the US air and space museum at the smithsonion in washington DC

Gentle Heron: eek!

Patio Plasma: We also respond to science events, 3 days after the Japanese tsunami we had a model of the damaged reactor built at 1/3 scale, it would have filled my sim! And held a fundraising dance for the victims.

Jonathon Richter (wainbrave.bernal): THAT is inspiring

Patio Plasma: We used an exhibit with 64 moustraps and pingpong balls to show a nuclear chain reaction model.

Merry Chase (merrytricks): That model looks too calm to be a disaster – needs some melty looking graphics.

Grease Coakes: Were any mice harmed in making the model?

Patio Plasma: really hard to get around the “Grey goo” fence in SL to make that exhibit work or at least a blue hazy glow

Frans Charming: I think the mice where saver since they traps where for once not used on them. 😛

Patio Plasma: In 2007 an asteroid just missed Mars, we made an exhibit to show what would have happened if it hit. I’ll give LANDMARKS AT THE END. In 2014 a comet may hit Mars the model will still be there. We believe in whole avatar participation…you can ride a comet.

Serene Jewell: cool

Patio Plasma: this exhibit was made by Amulius Lioncourt a great SL builder

Beth Ghostraven: Like FreeWee Ling’s exhibit, where you could ride into the sun

Patio Plasma: yes love freewee Ling”s work. You can also ride the big bang

We sponsor lectures in our sim, Virtually Speaking Science presents in our sim. And we have occasional Saturday Science lectures.

Xavier Thiebaud: where is sheldon in the picture?

Patio Plasma: Sheldon is dressed in Black. Doing these lectures has helped us learn how to give online workshops for teachers. In conclusion: Come visit our sims. and in San Francisco the new RL Exploratorium

Sarvana Haalan: I may have missed it but are your workshops in text or voice?

Patio Plasma: (image of an SL class on quantum mechanics) workshops are in voice. I love the ability to lecture in voice, and take questions in chat and IM

Beth Ghostraven: voice only, no transcription?

Patio Plasma: we record the lecture

Andy Evans: sorry if I missed this, do you have a link to the class schedule and a LM?

Serene Jewell: I live in San Francisco. Can’t wait to come see the new RL Exploratorium.

Rhiannon Chatnoir: do you have this slideshow up online anywhere?

Gentle Heron: You are so lucky Serene!

Beth Ghostraven: (I’m hard of hearing, that’s why I asked; all-voice is difficult)

Dancers Yao: Love the Exploratorium…saw a first example of the Internet there in 1994!

Patio Plasma: Hi Andy we are about to stop the classes for the summer but IM me and I’ll put you on the list for fall. Yes the exploratorium was the first museum on the web, in 1993 and the first in SL

Sarvana Haalan: Your presentation has been so informative and fascinating, Patio

Merry Chase (merrytricks): As a mostly- housebound person who loved the Exploratorium since I was a kid, I’m excited to learn about Splo but sad to think there can’t quite be a tactile dome here.

Patio Plasma: click the orange splo box for landmarks to the exhibits I showed. click the spaceship to see relativistic length contraction LOL. Click the higgs boson to make it decay.

OK questions?

Sarvana Haalan: cool!!!!

Andy Evans: You could even show quantum entanglement

Patio Plasma: good challenge re quantum entanglement , but yes I think I could.

Rhiannon Chatnoir: any other questions or thoughts for Patio?

Lynne (yt.upsilon): Is it okay for anyone to take students there?

Serene Jewell: What would you say has been your most successful exhibit in SL?

Spiral Theas: Wonderful stuff. And my apologies for TP-ing right into the front (how embarrassing!)

Buffy Beale: you’re among friends here Spiral 🙂

Beth Ghostraven: Spiral, I think we’ve all done that

Rhiannon Chatnoir: I know it has been great to watch what you and the Exploratorium has done.. from your early days of the eclipse events and the Splo opening in Midnight City

Patio Plasma: wow I think it’s a tie between the Mars cratering event and the big bang, we still have fun creating experiences for people in SL

Buffy Beale: It’s a wonderful place Patio and one of the first I visited when I was new, and still love going there

Sarvana Haalan: I must visit…

Chimera Cosmos: Yes, I went to Pi day back in 2008 for the first time, I think.

Patio Plasma: thanks Buffy. I still work with wildly creative people

Rhiannon Chatnoir: Patio, one question.. what do you think were your biggest challenges and pluses for translating work to a virtual space like Second Life

DMeta1: With all the new tech available now, will there be other types of web3d Exploratorium experiences or just in SL?

Serene Jewell: Thanks for bringing all that science and creativity into SL, Patio. I love showing the Exploratorium to people who aren’t familiar with SL. It helps them get an idea of what is possible in virtual worlds.

Chimera Cosmos: Even met Patio

Patio Plasma: yes Chimera

Buffy Beale: hiii Chim 🙂 didn’t see you there

Chimera Cosmos: I remember it well.

Chimera Cosmos: Hi Buffy

Patio Plasma: OH Dmeta yes we are looking at new experiences I just Used Oculus Rift the other day at Unity labs

Spiral Theas: I’m living in the Bay Area now too and am very much looking forward to going to the RL exploratorium – now with new-found interest and insight.

Spiral Theas: Exactly, Serene.

Patio Plasma: Spiral we are closed Mondays, open 10-5 other days and open to 10 PM Wednesday night for families and Thursday night til 10 PM for 18 year olds +

Rhiannon Chatnoir: great on trying the Oculus Rift, any quick thoughts on it and how you could see fitting in to exhibits/the museum

DMeta1: Nice, Oculus is cool and having much fun with the dev kit.

Dancers Yao: what did you think of Oculus Rift?

Zotarah Shepherd: I am in Sonoma. I have not been to the Exploratorium in years. I should certainly go again.

Patio Plasma: absolutely, it will allow people an amazing 3D interactive experience (It’s a little low rez at the moment ), and I always try new worlds.

Merry Chase (merrytricks): SF Native here – always loved the Exploratorium as a kid, brought my own kids there, and now am disabled and can’t go to RL museums – any advice on how the public can encourage more museums to do what you’ve done and create a virtual presense, as an ADD access measure?

Patio Plasma: but I still plan to stay in SL at least for the next 2 years of our funding, because of the great avatars here

Sarvana Haalan: This would definitely get my STEM young ladies excited about virtual worlds

Patio Plasma: Yes Merry, the new Exploratorium is pretty good for access, and I present at museum meetings everywhere showing what we do. but mostly they want complete control using closed sims.

Chimera Cosmos: Spouse and I went to the Exploratorium when in grad school at Berkeley in the early 1970s. hahaha

Patio Plasma: whereas the Exploratorium is willing to take its chances with human behavior and we have had little to no problems

Spiral Theas: Zotorah, Serene (and other Bay Area avis) – maybe we should find a way to all go for an Exploratorium visit together in RL?

Zotarah Shepherd: I would like to see an exhibit on Kitchen Science.

Chimera Cosmos gives away age (graduate young, I promise!)

Patio Plasma: (The RL exploratorium makes one new exhibit every 2 weeks on the average for the last 40 years, wait 10 years and see a totally new museum

Zotarah Shepherd: I’d like that Spiral

Sarvana Haalan: I so enjoyed the 70s, Chimera

DMeta1: I know of a group building a fan based mixed reality (web3d and onsite/LBS mobile) experience for the new SF exploratorium with tech being used by Danish museums and libraries. Those in virtual and real can play together and I can’t wait to try it out.

Chimera Cosmos: Heh. We’ve been married 42 years next month – since grad school!

Serene Jewell: It might be intereting for the Exploratorium to have permanent webcams mounted in some areas so that those who can’t make it in person can get a feeling for it.

Pathfinder Lester: I’ve got to head out. ty for the presentation, Patio. great to hear about all the work you’re doing!

Sarvana Haalan: Woot, Chimera!!!

Rhiannon Chatnoir: Let’s thank Patio for presenting to us today on the amazing work The Exploratorium has done!

Serene Jewell: I like that idea Spiral!

Lynne (yt.upsilon): Thank you.

Chimera Cosmos: Thanks Patio!

Andy Evans: Great

Patio Plasma: Thans for having me here. if you come to the exploratorium RL send me a note.

Spiral Theas: Thank you, Patio!! Great work!

Rhiannon Chatnoir: and for those in San Fran area.. AvaCon did set up a meetup site if you want to arrange something like that: http://www.meetup.com/avatarmeetups/San-Francisco/

Buffy Beale: Clapping madly!!!

Silviana Jenvieve: This has been both interesting and inspiring. Many thanks, Patio.

Serene Jewell: Thanks Patio! You rock!

Gentle Heron: Thanks Patio and all the Exploratorium staff. Great job using the virtual world for good.

Sarvana Haalan: Patio… this has been awesome. Thank you for sharing!!!

Chimera Cosmos: Bay Area folks – so jealous! Both of your potential get-together at Exploratorium AND on general principle for getting to live there

Dancers Yao: thanks so much for years of wonderful work

Frans Charming applauds

Chimera Cosmos: Yaay!

Rhiannon Chatnoir: yes Chimera.. I enjoyed my summer there last year.

Merry Chase (merrytricks): bravo

 


If you took pictures today, please share them on our Facebook group: https://www.facebook.com/nonprofitcommons or G+ Community: https://plus.google.com/communities/114212078390326305687, that would be great. Otherwise, tag them #NPSL

And tag your avatars in any photos posted!

 

Written by: Rhiannon Chatnoir

VWBPE: Beyond the Stage for the June 7th NonProfit Commons Meeting

This Friday, June 7th, Nonprofit Commons is happy to welcome back Kevin Feenan (Phelan Corrimal in SL) who will be giving us an update on this year’s VWBPE 2013 conference taking place July 24 – 27th across multiple virtual worlds, with presentations in Second Life, OpenSim, Unity/Jibe, and Cloud Party. 
 
 
Virtual worlds offer an almost endless palette of opportunities to perform and create in order to go beyond the stage. Engagement in storytelling, simulation, education, and other forms of expression are quite integral to multi-user virtual environments. Knowledge is constructed in many social contexts facilitated by virtual worlds.
 
Originally started as a grassroots educational conference, the Virtual Worlds Best Practices in Education conference brings together over 2000 educators, researchers, and institutional professional from around the world to discuss issues facing education and how virtual technologies can best be applied to solving these dilemmas. The conference is run as an open source conference and is free for anyone to attend.
 
Kevin Feenan is President of Rockcliffe University Consortium, an online not for profit organization dedicated to the development of knowledge emergence, organizational design, and leadership and technical studies based on virtual collaborative environments. A graduate of the University of Toronto’s EMBA program, Kevin’s 25-year IM/IT career has included management consulting, project management, business analysis, and software development for a variety of companies including the Government of Canada, Bell Canada, EDS, and Xerox.
 
Join us in Second Life!
 
Nonprofit Commons Weekly Meeting
Friday, June 7th, 8:30 AM PDT / SLT
Plush Nonprofit Commons Amphitheater
 
AGENDA
    •    8:30 am Introductions
    •    8:40 am TechSoup Announcements
    •    8:45 am Mentors Central  
    •    9:00 am Featured Presentation
    •    9:30 am Open Mic / Announcements
 
 
The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions. 

Written by: Rhiannon Chatnoir

Building Community Solutions and Civic Hacking for the May 31st NonProfit Commons Meeting

This Friday, May 31st, TechSoup’s NonProfit Commons is happy to welcome back Marnie Webb, of Caravan Studios to update us on their recent idea/solution Generator sessions (http://caravanstudios.wikispaces.com/Generators) they have been running with civic and social organizations on topics such as disaster relief, animal welfare, violence, food rescue and more to come, 

 

 

And we will talk on this weekend’s National Civic Day of Hacking, a US nationwide event focused on people coming together from both the community, organizational and coder/designer level to try to work on solutions for current civic needs.

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About Marnie Webb

An experienced and passionate leader with a 20 plus year track record of using new technologies to help communities achieve their goals. Currently CEO of Caravan Studios, a division of TechSoup Global. Webb has also played a pivotal role in shaping how the nonprofit sector uses social media and other new technologies as a way to more effectively meet their individual missions and empower advocates to work on their behalf of their collective goals.

 

Named one of the Top 10 Silicon Valley Influencers by San Jose Mercury News, Webb is a sought after writer and speaker on innovation, community, and the social web. She may be best known for launching NetSquared, an ambitious and evolving global experiment that empowers developers and organizers at the local level to build and share innovative solutions to social challenges. Now six years old, NetSquared has an active community of more than 24,000 individuals around the globe and hosts regional meetups in 23 countries. Webb also writes the blog, Caravan Studios, and is the initiator of the NPTech tagging experiment. In 2008, she won NTEN “Person of the Year” award and was included in to the Nonprofit Times’ list of the 50 most influential leaders in the U.S. nonprofit sector.

 

Join us in Second Life!

 

Nonprofit Commons Weekly Meeting

Friday, May 31st, 8:30 AM PDT / SLT

Plush Nonprofit Commons Amphitheater

http://bit.ly/NPCinSL

 

 

AGENDA

    •    8:30 am Introductions

    •    8:40 am TechSoup Announcements

    •    8:45 am Mentors Central  

    •    9:00 am Featured Presentation

    •    9:30 am Open Mic / Announcements

 

 

http://nonprofitcommons.org

 

The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.

Written by: Rhiannon Chatnoir

TechSoup’s 2013 Digital Storytelling Awards Gala

Are you a techie or do-gooder interested in digital storytelling, online community, emerging technologies, or all of the above? You definitely won’t want to miss TechSoup’s 4th annual Digital Storytelling Screening and Awards Party on Tuesday, May 28 at 7pm PDT / SLT.

The event will feature a screening of top story submissions with an awards ceremony for the winners! Digital Storytelling videos came in from all around the world and even some from NPC community members.

Join us virtually at NonProfit Commons in Second Life, where we will get together for a mixed reality drive-in event, complete with our own red carpet and pixel popcorn!

Bring your favorite virtual vehicle or grab a seat in one of our’s, dress red-carpet snazzy and come ready to chat storytelling, have fun and network!

We will be streaming live the event from San Francisco and our virtual event and avatars will be up on the screen at the real event. And, If you will be in San Francisco, you can register to attend in person the red carpet event at PARISOMA!  More info on the live event: http://bit.ly/190qGoG

You can also watch the awards ceremony live streamed online (http://www.ustream.tv/channel/techsoup) and follow the action on Twitter, hashtag: #tsdigs

Come Celebrate Community Storytelling!

Written by: Rhiannon Chatnoir

The Exploratorium’s Virtual Museum and Immersive Science for the May 24th NonProfit Commons Meeting

This Friday, May 24th, Nonprofit Commons is happy to feature Paul Doherty (Patio Plasma in SL), Senior Scientist at the Exploratorium Museum in San Francisco, CA, who will present about immersive science exhibits and learning projects, as well as the experience of the Exploratorium running the oldest Science Museum sims in Second Life.

 

About Paul Doherty:

Paul Doherty is a physicist, author, teacher, and the founding director of the Center for Teaching and Learning at the Exploratorium. He is the discoverer of the shape of Martian Snowflakes, was author of The Explorabook, and he loves teaching online courses. 

 

About The Exploratorium:

The Exploratorium uses the virtual world to prototype exhibits for the real world museum. For example, The new exhibit Twinkling Suppressor, which still works better in SL than RL, as well as the design for the human ride-able Newton’s cradle. (See images below.) They run mixed reality events streaming coverage of eclipses and planetary transits into Second Life while showing the virtual audience on screens in the real life museum. It allows them to build exhibits quickly following real life events, three days after the Tsunami in Japan, Emileigh Starbrook built a model of the type of reactor that was destroyed by the tsunami. A Japanese video producer then used this model in her program describing the failure of the reactor. When an asteroid threatened to collide with Mars in 2007 they made a model of the impact, and now in 2014 a comet threatens Mars again. They also host Virtually Speaking Science in their sim, and present occasional Saturday Science lectures. The experience gained by presenting science lectures virtually has helped the Exploratorium gain insight as they run their online workshops for teachers. Their sister sim in Second Life houses the Splo Museum; having the Splo allows them to experiment with exhibits that might be too edgy for the real life museum, for example they have a building that houses virtual exhibits that make fun of exhibits at the physical museum in San Francisco. The sims are supported by funders both inside Second Life, as well as grants from foundations and individuals.

 

Join us in Second Life!

 

Nonprofit Commons Weekly Meeting

Friday, May 24th, 8:30 AM PDT / SLT

Plush Nonprofit Commons Amphitheater

http://bit.ly/NPCinSL

 

AGENDA

  • 8:30 am Introductions
  • 8:40 am TechSoup Announcements
  • 8:45 am Mentors Central  
  • 9:00 am Featured Presentation: Paul Doherty (Patio Plasma in SL)
  • 9:30 am Open Mic / Announcements 

 

 

http://nonprofitcommons.org

 

The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.

Written by: Rhiannon Chatnoir

NPC 5/17/13 Featured Presentation: Virtual Occupational Therapy

Below is an edited transcript of the May 17th, 2013 NonProfit Commons in Second Life meeting, featuring Andrew Hughes of Designing Digitally, Inc.

 

You can view the full transcript at: https://docs.google.com/document/d/19PLNXWnfoi3b7C-D05neJCONP98HvBZVjhhJlrZxx8E/ and photos at: https://plus.google.com/events/gallery/crk8ercovt8052kc4gu6klmtfcs

 

Today for our featured presentation we are happy to feature Andrew Hughes of Designing Digitally who will present about the company’s recent project using Kinect motion tracking and immersive training simulation for stroke victims that they have been working on for the National Institute of Health.

 

About Andrew Hughes:

Andrew Hughes founded Designing Digitally, Inc. which specializes in E-Learning, Training Simulations, Serious Games, and Virtual Immersive Learning. Andrew has extensive experience in education as a professor at both the University of Cincinnati and at the Art Institute of Ohio – Cincinnati. Currently Andrew is the president of Designing Digitally, Inc. and also is a curriculum evaluator for ACICS the private college accreditation board. The majority of Andrew’s experience has been in the development of enterprise learning solutions for Government and Fortune 500 clients.

 

Andrew also was a consultant for the Ohio Board of Regents and the U.S. Department of Education for the Office of Innovation where he helped to develop ground-breaking learning spaces for the K-12 sector. Having successfully taken on responsibilities in instructional design, project management, sales, and leading his own team, Andrew has propelled Designing Digitally, Inc. to be an award winning virtual immersion and E-Learning company.

Let’s welcome Andrew up, please take a seat and start whenever you are ready.

 

Buffy Beale: Cheering madly!

Kali Pizzaro: Hey Andrew

Jen (jenelle.levenque): Welcome to NPC Andrew

 

Andrew Hughes: Hello everyone! nice to see you all! I am the President of Designing Digitally, Inc. We’re located between Cincinnati and Dayton Ohio We’ve been doing development work since 2001, and went INC’d in 2006. We do a very wide range of work. Mostly it’s for online learning, in forms of both 2d and 3d interactive learning.

 

What I am here to talk about today is our effort we created with a SBIR grant from the National Institute of Health. We partnered with a healthcare agency called Barron Associates to create a new product called VOTA, Virtual Occupation Therapy Assistant 

 

We are using the Microsoft Kinect and the Unity3D gaming engine to create dynamic AI bots that help you re-learn how to use your arms. It’s for stoke victims, and people that have MS, etc. What this software is doing is using AI technology to help guide you in learning how to do everyday things again. Such as putting the groceries away. We are tracking the six axis’s that you have with your arms. We are using 2 Kinects together to get very high detailed tracking and the system is built into kiosks that are now going to be deployed in hospitals, and PT locations throughout the nation.

 

Tarquin Evermore: Oh how cool alternative use of Kinect!

Buffy Beale: it really is fantastic

 

Andrew Hughes: This SBIR grant was for Phase 1, which was to build the system and now we’re awaiting to see if Phase 2 (full deployment) will be funded so we can roll this out throughout the USA. We have built a content management system that sends all data about your progress, and even records your movements for you to see online and also for the your therapist to review to see how your movement has improved throughout time of using this tool. The AI bots actually are not static, so they change the difficulty, and even change the scenarios based on how well you are doing so it learns from you while you are learning! And increases the difficulty based on your past performance. 🙂

 

Rhiannon Chatnoir: for those that might not know, SBIR is short for Small Business Innovation Research – a series of government grants to encourage small biz development/projects

 

Andrew Hughes: Thanks Rhiannon!

So with that said here is an overview (we can only show just this small video but take into consideration that the actual development is much more than this, it’s just a small teaser for people until w know if we get phase 2 of the SBIRhttps://www.youtube.com/watch?v=Asy0Kkaff0s

 

Tarquin Evermore: This sounds awesome and exciting. It probably has a nifty side effect, I am sure many stroke sufferers suffer from depression for thinking they are ‘less than’ an able bodied person, and having to rely on others. It sounds so liberating to get that freedom back ;3

 

Andrew Hughes: So this is one of many projects we’re working on. Yes, the biggest thing is we wanted them to feel accomplished by doing thing they did everyday with little effort. So our goal was to teach them to cook in a safe way and do things around their home they had no problem doing in the past. This is just one of the scenarios out of many by using 2 Kinects together we can get a better sense of the 3d space.

 

Sum Anachen (szemanzoltan): It is awesome!

Tarquin Evermore: And how else but virtually? if they make a mistake or slip, they don’t have to worry about burning the food, or worse, themselves!

 

Andrew Hughes: right Tarquin!  🙂

OK, In regards to our efforts, this is something we’ve been working on for awhile now. Unity3D obviously has become a very popular gaming engine. What we’re doing is trying to push it’s efforts far beyond what it can do to produce learning experiences that are engaging, educational, and yet entertaining so the learning is fun and it sticks

 

Rhiannon Chatnoir: to view the movie it will show on the big NPC screen behind us, just click play

Azwaldo Villota: Please, could you also post video URL here in chat?

 

Andrew Hughes: https://www.youtube.com/watch?v=Asy0Kkaff0s

 

Kali Pizzaro: engages

Rhiannon Chatnoir: you can also view it on youtube http://youtu.be/Asy0Kkaff0s

Glitteractica Cookie: watching on YT now

 

Andrew Hughes: We used the Kinect to build a serious game called Air Marshaller serious game where we used the Kinect to teach you how to do the air marshal signals

 

Sister (sister.abeyante): May I make a constructive request? Can your company please caption the youTube video, as the “auto captioning” does not do a very good job and the content is important to the deaf /HOH as well as the hearing. thanks!

 

Andrew Hughes: sure!

 

Rhiannon Chatnoir: so the video mentions that your real world Occupational therapist, so do you anticipate this to be a facilitated experience with a OT and patient

 

Andrew Hughes: Yes there is a OT. It can be either on site with you or online where they can see your progress in real time.

 

Tarquin Evermore: might be a good idea. I often have trouble when trying to listen to some of the videos a bhuddist monk puts up, because I can’t hear it.

 

Andrew Hughes: Another good example of using the Kinect for fun purposes is that Kinect serious game we built in Unity3D  https://www.youtube.com/watch?v=Ef_vAih13pU

 

Tarquin Evermore: I love this idea, when you turn therapy into a game, it seems less like theropy and ‘boring’

 

Andrew Hughes: Glad you guys like it. We wanted to do activities that people take for granted each day, such as the daily chores we find annoying. They become very hard when you don’t have control over your limbs. So we wanted to focus on accomplishments of everyday activities.

 

Jen (jenelle.levenque): My dad was very frustrated after his stroke

Wisdomseeker (lissena): and playing adds to consistency of practice, I suspect–less frustrating?

 

Andrew Hughes: agreed!

 

Wisdomseeker (lissena): music is being used with stroke patients in Canada, I know

Tarquin Evermore: They put Wii Fits in old age homes and such to get older people to move. And since it was a game, they didn’t notice it was theropy so they wanted to do it instead of “aww gee…do I haveta?” and since WIi Fit was low impact, it was perfect for the elderly.

Sister (sister.abeyante): Question: Will the program accommodate individual differences in physical ability i.e. a person with no arms needs to learn to do these same tasks, but does not have limbs to do it. Can it adapt/be adapted to something like that?

 

Andrew Hughes: It’s funny. if we can change the learning culture from “I have to” to “I want to” then you will see excellent results.

 

Rhiannon Chatnoir: and pairing the motor movement of Kinect with the game-like process of going through the daily routine works on both a physical and cognitive level I would think

Tarquin Evermore: Maybe different “games” for different physical types? Like maybe a ‘tour de france‘ type game for those without arms to learn how to use their legs again?

 

Andrew Hughes: That’s a great idea

 

Tarquin Evermore: And didgital ‘rewards’ for completing the task? Heck we all know why folks play MMOs, thats part of why it is addicting. The whole ‘reward’ thing.

Sum Anachen (szemanzoltan): Well MMO gives you a community feeling thats why it works so well

Buffy Beale: Question: Are there any other countries interested in your program for their hospitals?

Rhiannon Chatnoir: so does that correlate in the VOTA with the points that get earned throughout .. they are earning them via activities and how accurately done? is this mainly to keep progress and work to improve their overall score?

 

Andrew Hughes: Yes digital rewards are for completing tasks. You are ranked based on people = to you rather than just seeing a top 10, that way you can strive to be a little better than the person above you

 

Buffy Beale: nice idea

Sister (sister.abeyante): Question: Is this system only going to be available in a hospital or clinic environment, or do you anticipate making it into a portable “kit” that could be set up on someone’s home?

Tarquin Evermore: I am betting Japan would be all over this awesome. Heck they have an adorible robitic baby sea lion. All white and fluff and awww <3! it reacts just like the real deal. They use them in nursing homes.

 

Andrew Hughes: from there we are not sure about other hospitals in countries because we’re doing this as a SBIR so it’s not otu to market yet. We are actually making Kiosks that can be portable.

 

Rhiannon Chatnoir: Ozma, the relative scoring reminds me some of the math learning game you led at Arizone State Univ

Tarquin Evermore: Speaking of math, I am remembering Number Munchers very fondly. Still LD as heck, but that is one of the few math games I remember fondly XD

 

Andrew Hughes: Did you guys have any other questions regarding what we’ve built?

 

Rhiannon Chatnoir: you have done development of projects both in virtual spaces like SL, etc and then these free standing experiences in Unity or otherwise, what wisdom or differences in process do you find

Azwaldo Villota: What are the main advantages to developing with Unity? Is it due to the connectivity with Kinect?

Sister (sister.abeyante): I do. Ever the advocate for equal access— will the product be accesible to the deaf.hard of hearing? Captions rather than just audio?

 

Andrew Hughes: The reason why we did it in Unity3d is:

1. Level of detail / fidelity

2. Flexibility of the platform

3. Ability to create dynamic experiences

4. Kinect integration (we ended up having to custom code this with DDL’s and so while we thought it would not be hard to use Unity3D with the Kinect we found that we had to do a ton of R&D to get it to work properly

 

It can be deployed as an app, and we have it autoboot that exe file when the computer boots up, so that way it’s acting as it’s own OS

 

Sister (sister.abeyante): and I also have a related question to the one on accessibility for the deaf/Hard of hearing… will it be available to people who do not speak/understand English?

Rhiannon Chatnoir: so being able to be freestanding experience if need be

 

Andrew Hughes: yep! It can be. Right now it was setup of English only based on the SBIR requirement. You are correct Rhiannon.

 

Sister (sister.abeyante): And the accessibility to the deaf/HOH? Was that also an SBIR requirement?

Azwaldo Villota: Wow. Great info, much appreciation for you sharing here today, Andrew.

 

Andrew Hughes: Sister – Right now it is not accessible but it will be for Phase 2 if we are awarded the grant for phase 2. The Phase 1 is the prototype effort, phase 2 is the funding to do revisions / additions / mass produce.

 

Sister (sister.abeyante) nods… so the prototype wasn’t, but the mass production will be- that’s great.

Rhiannon Chatnoir: the first phase grant is more of a proof of concept, working prototype. if you do not get phase two grant support, what will be next step if any for this project

Tarquin Evermore: with this current economy, how about are you going to get this funding?

 

Andrew Hughes: Rhiannon – Good question about funding. The partering company is still going to be working with us to deploy it if we get funded or not. The partnering company is known for getting Phase 2 passed, so we shall see. Tarquin – It’s in review now and we will find out in September if we got Phase 2.

 

Frans Charming: 🙂

Rhiannon Chatnoir: not sure how much this gets impacted Tarquin, http://www.sbir.gov/ for deeper info on the program

Sister (sister.abeyante) wonders if, from the user’s/consumer’s end of things, this will be covered by insurance? Or will the user have to pay out of pocket to use this?

Frans Charming: Hopefully the sequester has no impact on the phase 2 funding.

 

Andrew Hughes: Sister – This side of it has not been discussed yet

 

Wisdomseeker (lissena): perhaps I missed this? how did you measure results of your program?

Sister (sister.abeyante) nods and reflects that, without it being covered by insurance, many or most folks most needing it will not be able to use it due to cost to the consumer.

 

Andrew Hughes: Wisdomseeker – There are multiple analytical pieces

 

Dancers Yao: great Q Sister…this has been an ongoing problem for seniors…to afford any of the new tech services

Rhiannon Chatnoir: any other questions or comments for Andrew

Buffy Beale: Just to say well done, it looks like this will be part of the future Andrew 🙂

 

Andrew Hughes: Thanks Buffy

 

Dancers Yao: really great to see you appreciate using a dynamical approach to your work….thanks

Ozma Malibu: Wonderful. I want to spread the word.

Rhiannon Chatnoir: yes, and good luck on phase two funding.. I have been part of an SBIR grant process too .. know they are a lot of work and waiting

 

Andrew Hughes: Thanks everyone!

 

Gentle Heron: Very cool Andrew. I’ll be looking for the next Phase of development from you.

Azwaldo Villota claps while clapping

Jen (jenelle.levenque): Regarding the payment question, if they are in therapy, then the specific tools used shouldn’t be an issue

Wisdomseeker (lissena): yes…just wondered what you were look inspiring!

Tarquin Evermore: BRB reconnecting :3

Wisdomseeker (lissena): sorry for mashup

Wisdomseeker (lissena): Inspiring!

Rhiannon Chatnoir: let’s thank Andrew for being here today and you can find more at

Buffy Beale: cheering!!

Frans Charming applauds

Scarlett Sismondi: thanks!

MusE Starsmith: ♫♫ APPLAUSE APPLAUSE ♫♫

MusE Starsmith: Applauds!

Jen (jenelle.levenque): Yay Andrew and company

Jen (jenelle.levenque): ********APPPLLLAAAUUUSSSEEE********

 

Andrew Hughes: Thanks everyone!   🙂   We are working hard to be creative!

 

Zadark Xavorin applauds

Sum Anachen (szemanzoltan) applauds

Buffy Beale: thanks Andrew

 

Andrew Hughes: thanks everyone for the time today!

Written by: Rhiannon Chatnoir

Virtual Occupational Therapy for the May 17th NonProfit Commons Meeting

This Friday, May 17th, Nonprofit Commons is happy to feature Andrew Hughes of Designing Digitally who will present about the company’s recent project using Kinect motion tracking and immersive training simulation for stroke victims that they have been working on for the National Institute of Health. 

Microsoft Kinect 3D Training Simulation – Virtual Occupational Therapy Assistant video: http://www.youtube.com/watch?v=Asy0Kkaff0s

About Andrew Hughes:

Andrew Hughes founded Designing Digitally, Inc. which specializes in E-Learning, Training Simulations, Serious Games, and Virtual Immersive Learning. Andrew has extensive experience in education as a professor at both the University of Cincinnati and at the Art Institute of Ohio – Cincinnati. Currently Andrew is the president of Designing Digitally, Inc. and also is a curriculum evaluator for ACICS the private college accreditation board. The majority of Andrew’s experience has been in the development of enterprise learning solutions for Government and Fortune 500 clients. Andrew also was a consultant for the Ohio Board of Regents and the U.S. Department of Education for the Office of Innovation where he helped to develop ground-breaking learning spaces for the K-12 sector. Having successfully taken on responsibilities in instructional design, project management, sales, and leading his own team, Andrew has propelled Designing Digitally, Inc. to be an award winning virtual immersion and E-Learning company.

About Designing Digitally:

Designing Digitally, Inc. takes learning to a whole new level with fully customized interactive 2D and 3D training solutions. As custom E-learning developers, they are excited to provide courses that fit your specific requirements and engage your target audience. They specialize in 3D training simulations that fully immerse the user into the learning experience. Whether you are trying to train, inform, educate or entertain, their solutions can transform your learners from passive viewers to fully engaged participants. 

 

Join us in Second Life!

 

Nonprofit Commons Weekly Meeting

Friday, May 17th, 8:30 AM PDT / SLT

Plush Nonprofit Commons Amphitheater

http://bit.ly/NPCinSL

 

AGENDA

  • 8:30 am Introductions
  • 8:40 am TechSoup Announcements
  • 8:45 am Mentors Central  
  • 9:00 am Featured Presentation: Andrew Hughes
  • 9:30 am Open Mic / Announcements 

 

http://nonprofitcommons.org

The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.

Written by: Rhiannon Chatnoir

NPC 5/10/13 Featured Presentation: Touching the Real World

Below is an edited transcript of the May 3rd, 2013 NonProfit Commons in Second Life meeting, featuring Kyle Gomboy of G23D studios.

 

You can view the full transcript at: https://docs.google.com/document/d/1-x7TVozxre8Egmi25ahN82SiLrwhcAbMZz4pBDSqKoQ/edit?usp=sharing and photos at: https://plus.google.com/events/ctgm7n8tf2goh4omnn1ndp1h6l0/110353386787346569643/5876444427319068082

 

Today for our featured presentation we are happy to feature Kyle Gomboy of G23D Studios who will present about his latest work involving virtual spaces, 3D printing, Unity3D, and the “No School or Good Cause Left Behind” initiative.

 

About Kyle Gomboy:

Kyle “G” of G23D Studios is a former aerospace test and measurement engineer for RF Microwave/Millimeter wave components that have been used on such platforms as the Cassini space probe, F22 Raptor Superfighter, Space Shuttle and geostationary satellites such as GPS to name a few.

 

For such projects as deep space probes, military applications such as phased array honeycomb radar systems and similar complex electrical and electronic systems he found 3D visualizations to be crucial and universal in understanding such information and educating users on assembly, purpose and functionality.

 

He is now CEO of G23D Studios, which currently has four major in-house projects underway including the Virtual Manufacturing Plant, Virtual Hospital, Virtual Engineering and The Telemetric Robot. These projects have caught the attention of other similar companies and individuals who have brought G23D their own ideas to produce and thus revolutionize the way we interpret and analyze data using 3D.

 • www.3dg2.com

 • http://3dg2.azurewebsites.net

 • https://www.facebook.com/G23DS

 • https://www.facebook.com/groups/virtualpioneers/

 

Let’s welcome Kyle / G2 Proto

 

          Buffy Beale: yay G2!!!

          Xon Emoto: Kyle hello!

          Zinnia Zauber: Rah Kyle!

          Andy Evans: I am already “wowed”!

          Gentle Heron: Welcome Kyle.

          Oronoque Westland: hi Kyle

          Bevan Whitfield: ya Kyle !

 

G2 Proto: hello friends!

G2 Proto: I’ll fix that wow!

 

          Andy Evans: LOL

          Frans Charming: Ji

          Hour Destiny: Data mining FTW.

 

G2 Proto: OK so I’ll start with 2Cube, 2Cube is a Unity3D/Photon Server/Kinect/Mobile application. As a former Aerospace engineer I was often confused by expensive and complicated CAD/Design software for 3D. Lately with the drop in 3D printers this problem is especially glaring. How do we get kids and adults to make their own models and structures easily and fun?

 

So using Kinect cameras from Microsoft I thought we could create a paradigm for modeling using your body. After all it is more natural, especially in terms of sculpting. 

 

The next slide shows our alpha of the app made in the last 4 days. What you see is a sphere which has had a dimple put in it by moving your hands forward towards Kinect

 

          Hour Destiny: http://www.123dapp.com/ “Make amazing things with Autodesk 123D apps”

          Dae Miami: I want to know more about Photon servers, just heard about them for unity

 

G2 Proto: yes Hour!

 

The next video will show it better but basically Kinect paints red anything too close to it in Unity3D, green pixels for the active zone and purple if just beyond the green paint zone. 

 

When you push your hands forward it begins to morph the mesh, in this case a sphere but any mesh works the shape of your hands and their distance apart effects the mesh in various ways

 

          Rhiannon Chatnoir: http://www.youtube.com/watch?v=wrsHnXfthJ8&list=UUdNYvbgMIILpTsFJeAex7oQ&index=1 if you want to view it in youtube directly

          Buffy Beale: so cool!

          Hour Destiny: http://kinesis-io.github.io/ A Kinect simulator for Windows.

 

G2 Proto: also if you hold “tools” in your hand you begin to effect the shape based on what you hold, so it becomes very similar to sculpting in the real world, add sterescopic 3d glasses or Oculus and you really get a vibe of sculpting

 

The video is rushed and kinda horribly done. it was for a request from ABC’s SHarkTank show to have us on and needed by yesterday. They said to have fun with it so we did! A better one will be up in days but you will see how my body is purple in Unity3D

 

          Joel Savard: iron man cad is already here – way to go, kyle

          Buffy Beale: yay Joel!

          CarmenLittleFawn: hehehe

 

G2 Proto: lol ty

 

So my purple body read from Kinect indicates I am out of the modeling zone, I push my hands forward they turn green in Unity3D thus effecting the shape. The further I press my hands or shaping tools forward the more impact they have. Then I can rotate the model and change it more. When the model is done you can use Kinect to click the “Save” button and it exports currently to .obj mesh format, but soon to .stl for directt CNC/3D printer use

 

          Rhiannon Chatnoir: for those that aren’t as deep into virtual or 3D building, you can convert an .obj to use in Second Life or Open Sim

          Rhiannon Chatnoir: and 3D printers use the .stl file type to pritn from

          Rhiannon Chatnoir: tell us more about that, must have been interesting to get an invite from the TV show Shark Tank to be able to pitch this idea?

 

G2 Proto: it was very exciting to get the invite yes but also now I’m frightened. it isn’t called Minnow Tank! but ABC expressed a lot of excitement as has Unity3D for Unite 2013

 

          Joel Savard: how can we get notified when you’re on the show?

          Rhiannon Chatnoir: great, and yes the show can be intense…key seems to be convincing the sharks of the value of your project/service/tool

          Beth Ghostraven: haha Rhiannon

          Rhiannon Chatnoir: thats great

 

G2 Proto: my http://facebook.com/g23ds page Joel

 

Now what’s really cool is Photon networking, our next iteration will network the model changes so you can invite friends or peers in and you can both sculpt or engineer collaboratively.

 

For CAD stil functionality you can use voice commands with Kinect to make hard edge shapes, then fit that shape with others

 

Yes .stl creates a “toolpath“, which drives the CNC cutting head or 3D printer extrusion head. We have this done automatically for you. 3D Printers can be had for under $500 USD now. When networked all your changes are in real time and you can add images surrounding your model for reference

 

          JoJa Dhara

          Joel Savard: g2 – just heard that you’ll be able to get 3d printers at STAPLES in the next month!

          Buffy Beale: no kidding?

          Rhiannon Chatnoir: nods to JoJa, JoJa is working with a Fab lab in the Netherlands btw and Fab is just short for Fabrication

          Joel Savard: online at first, and then in “selected markets” by end of june was the announcement i saw

 

G2 Proto: of course you don’t have to 3D print you can use the models in any game engine. yes to Staples! You can also use http://shapeways.com to print it for you. This will initially act as a lite modelor/CAD app so kids and adults can use it but later it can become more sophisticated.

 

          Joel Savard: i think it’s one of the ~$1300 range models, but seems like once it hits staples… things are about to change in a big way

          Sarvana Haalan: 3D printing has been featured on the national news a lot lately

          JoJa Dhara: yes..cool to do

          Andy Evans: What will consumers buy these 3D printers for first?

          Merry ChaseMerry Chase wonders how large is a ream of 3D printer paper…?

          Beth Ghostraven: and naturally, what the public sees on the news is 3D printers used to make weapons

          Joel Savard: from slashgear http://www.slashgear.com/staples-becomes-first-us-retailer-to-sell-3d-printers-03280524/

          Sarvana Haalan: and medical devices

 

G2 Proto: its actually an ABS plastic spool, it is about $25 and comes in many colors, so it is the ultimate “rezz

 

          JoJa Dhara: or pla?

 

G2 Proto: yes pla too!

 

          Buffy Beale: ty Joel

          Joel Savard: i’m going to have to jump for meeting, but great stuff kyle – thanks!

          Rhiannon Chatnoir: yes or PLA

          JoJa Dhara: i notice more people in art or business are buying for prototyping but when they realize they can print out that missing part of kitchen thing… more will buy I guess

 

G2 Proto: cool Joel

 

in testing the app has been very well received expecially after you practice some. I am looking for beta testers when we do a limited release in a few weeks

 

          Rhiannon Chatnoir: btw ABS and PLA are types of plastic that is used in the 3D printers, it basically is low temp enough to melt and be extruded to print your objects

          Oronoque Westland: 3D printing sounds like RL rezzing

 

G2 Proto: imagine your kid breaks a part from his RC toy or you break your glasses, now you can use a micrometer to gauge it or Kinect can capture a reference model and you can fix it yourself. There are even RGBY color printers now for full color models and more expensive metal and porceline substrate models even huma biological models

 

          JoJa Dhara: and on is best for nature pla is made frm sugar thingy

          JoJa Dhara: wow

          JoJa Dhara: and and leap motion

          Rhiannon Chatnoir: Oronoque, it is in a way like real life rezzing

          JoJa Dhara: ?

          Thynka Little: Moms will be printing homemade party favors for their kids’ birthdays and posting the pictures on Pinterest 🙂

          Dae Miami: how does this differ from 3d scanners?

 

G2 Proto: Kinect is a sort of 3D scanner

 

          Beth Ghostraven: does anyone else remember the Plasti-goop toy for making shapes out of plastic?

          Rhiannon Chatnoir: and if we can get to a point where we could easily and collaboratively build something here in a virtual space and then print to make it real – and have that be a fluid / easy process …would be magic

 

G2 Proto: though not as precise as expensive ones it does work well, so we’re making modeling simpler and fun. any questions so far?

 

          Rhiannon thats exactly right!

          Rhiannon Chatnoir: no Beth? Though some people refer to it as almost like those Playdoh toys that would extrude to make things.. just a more permanent variant

 

G2 Proto: yes!

 

          Hour Destiny: Figurines for trading/collectible card games.

          Em Ellsmere: how do we get in the beta tester group?

          Beth Ghostraven: yes, that too, Rhiannon

 

G2 Proto: or do it yourself legos is another accurate analogy

 

          Stylianos Mystakidis: Read the Stevenson’s Diamond Age to see teh possible future of 3d printing

          Beth Ghostraven: Neal Stephenson, STylianos?

 

G2 Proto: the entire system will be under $1,000 including software, a printer and Kinect in a bundle with just the software being anywhere from $25 to $150 if you have your own printer and camera. It will also soon work on all mobile touch screen devices.

 

          Rhiannon Chatnoir: I have had that comment come up before in convos Sylianos!

          Stylianos Mystakidis: @Beth yes -> http://www.nealstephenson.com/diamond/

          Hour Destiny: http://www.reddit.com/r/Unity3D and http://www.reddit.com/r/unity_tutorials

          Rebekah Cavan: How can we become part of your beta test group?

          Buffy Beale: amazing G2

 

G2 Proto: you can find it form http://facebook.com/g23ds, 

 

          Hour Destiny: G2 Pronto, ever thought of taking your idea to E3?

          Rhiannon Chatnoir: I know I have seen you take requests for beta testers on your Facebook group

          Beth Ghostraven: Hope, what’s E3?

          Jen: RL is dragging me back. Great info today. Thanks

          Hour Destiny: Electronics Entertainment Expo.

          Em Ellsmere: is the camera the same one as the kinect on xbox?

          Rebekah Cavan: thanks!

          Rhiannon Chatnoir: a big Entertainment focused convention Beth

          Andy Evans: Rhi, beta testers should be invited to report back here! With pics or video

          Rhiannon Chatnoir: indeed!

 

G2 Proto: Hour to nest it was just a cobbled together proof of concept 4 days ago, now it works and works far better than expected as I hired a genius programmer who used to write drivers for scanners/OCR because it was so well received I’m getting messages from Microsoft’s Kinect group and others and MS Kinect even had great ideas about using their new SDK which allows you to grab and twist and has finger recognition

 

          Rhiannon Chatnoir: You had also mentioned the “No School or Good Cause Left Behind” initiative.. can you chat some on that and your Open Source focus on some of this.

 

G2 Proto: yes, I am merging 2Cube with the G-Motion kit a Unity3D/Photon networked multi user project kit. It will be 100% free and open source under MIT license. I am down to coding the avatar selection system which will be done in days. This avatar selection system will allow you to customize your avatar in CMS or LMS systems so you can hop from world to world and look the same

 

          Pamala Clift: That is really quite awesome of you

          Hour Destiny: www.leapmotion.com The Leap Motion Controller is $80 and is similar to the Kinect, but more for your hands and more precise.

          Beth Ghostraven: oh, that’s awesome!

          Sarvana Haalan: cool

 

G2 Proto: I was always bothered by the fact teachers had to pay for virtual worlds often out of their pocket and students couldn’t take their work with them so the G-Motion kit will be paid for by things like 2Cube and given for free to all

 

Andy Evans: We could make 3D statues of our avatar!

 

G2 Proto: yes! You could scan in your own body using Kinect and make your own avatar

 

          Sarvana Haalan: scan me!!!!!

          Sarvana Haalan: 🙂

          Rhiannon Chatnoir: lol

          Beth Ghostraven: yes, but could you find mesh clothes to fit?

          Buffy Beale: that is so fun

 

G2 Proto: Im too skinny so I’ll use 2Cube to add some more muscles 😉

 

          Merry Chase: you could modify once in-world, to fit your mesh outfits

          Rebekah Cavan: 🙂

 

G2 Proto: you could in fact 2Cube will later allow for clothing as we have a project underway now with a major clothing retailer. You can even use 2Cube to create custom items like belt buckles, jewelry etc, and pick them up at the store

 

          Beth Ghostraven: RL clothing retailer?

 

G2 Proto: I’m under NDA with the retailer but suffice to say you will be using 2Cube in a store near you this year

 

          Merry Chase: Could you potentially scan an entire endangered historic building for example and model it?

 

G2 Proto: yes!

 

          Andy Evans: I could envision a “Flash Print” mob where people create the same jewelry to get into an event within a specific time frame

          Rhiannon Chatnoir: architecture is sometimes easier if there are any plans still left to model from, but there are large scale scanners out there or using photo data to do such … Google has put thought into this with their Google earth that also had Sketchup data, etc

          Beth Ghostraven: cool idea, Andy!

 

G2 Proto: FInally a quick note on “G-Telemetric” work is underway to allow G-Motion to talk with Arduino, robots, SCADA, medical machines, industrial test and measurement to remotely controol and capture and visualize data in 3D

 

          Merry Chase: I remember that toy that created little plastic objects – plastiform or something? Anyhow one fear is that this becomes like that, a mere generator of soon-unwanted clutter for landfill.

 

G2 Proto: exactly 2Cube is a similar concept to Sketchup make it simple easy and most importanly fun so people think “I can do this”

 

          Sarvana Haalan: will be share this transcript with our Baltimore Tech group… great info G2Proto

          Thynka Little: Yep, that party favor notion…

          Sarvana Haalan: *sharing

          Rhiannon Chatnoir: PLA and ABS are recyclable

          Merry Chase: recyclable is good, biodegradable is better

 

G2 Proto: That’s it for me just friend me up g23dstudios@gmail.com or FB for beta testers

 

          Rhiannon Chatnoir: before you finish up, you might also want to mention the courses you have been leading

          Rhiannon Chatnoir: incase anyone is interested in learning some Unity3D skills

 

G2 Proto: G-Motion will be out in a couple of weeks 2Cube shortly after for beta a trials

G2 Proto: Ahh yes. each week I do free Unity3D course. Next week it will feature the Zigfu Kinect plugin/package, so you can play with Kinect too.

 

          Thynka Little: Printer ink is expensive, wondering how expensive is the “stuff” used by the consumer model 3D printers?

          Sarvana Haalan: Kudos to G2 Protos… great presentation. Thanks for sharing!

          Ux Hax: its great Unity

          Rhiannon Chatnoir: do you have the link to your schedule on your site?

          Dae Miami: where can we get information on your unity 3d classes?

 

G2 Proto: I do a beginner, intermediate and advanced course perpetually. I hosed up my recurrence on my site http://3dg2.com I’ll fix it today. But thats where you can find it along with http://facebook.com/g23ds

 

          Rhiannon Chatnoir: great, so if this is interesting, and you want to try to set up your own Unity virtual space or maybe work on a game.. they are good to check out. Any other last questions/thoughts for Kyele?

          Hour Destiny: G2 Proto is also on Twitter at @g23ds.

          Thynka Little: Will you be presenting at Unite in Vancouver?

 

G2 Proto: yes combining the free G-Motion Unity kit with the classes also free means we get everyone onvolved

 

          Thynka it looks like it I was late with entering but they seem to be going to squeeze me in  😉

 

G2 Proto: I’ll keep you posted on that and SharkTank on the FB and Twitter pages, if I missed any questions let me know

 

          Rhiannon Chatnoir: great, yes pass me any updates 🙂

 

G2 Proto: will do Rhiannon and thanks everyone for the time and excellent feedback. PS 2Cube will worth mouse and keyboard too just not as cool

 

          Rebekah Cavan: thank you! this is very exciting!

          Rhiannon Chatnoir: Let’s thank Kyle / G2 Proto for presenting today!

          Buffy Beale: cheering for you G2, it really is exciting!

          Merry Chase: …Kicking my slow connection and bad graphics card that barely allow me to use SL – wondering what tech requirements would be to do some dreams up educational dreams – looking for the grants info!

          CarmenLittleFawn: ty so much for sharing G2, sorry every body I need to leave, my time seclude has changed, I am trying to make as many of the meetings as I can right now and participate in the group as a whole, tc 🙂

 

G2 Proto: haha thanks my firneds looking forward to you trying these things out

 

          JoJa Dhara: yeh cool…

          Zinnia Zauber: Thank you G2! This is wonderful!

          JoJa Dhara: thkss

          Andy Evans: You had me at hello

          Rhiannon Chatnoir: that Andy

          Frans CharmingFrans Charming applauds

          Rhiannon Chatnoir: lol

          Xon Emoto: Thank you Kyle! Keep it coming:)

          Zinnia Zauber: lol Andy!

          Merry Chase: bravo

          Zotarah ShepherdZotarah Shepherd claps

          CarmenLittleFawn: mmhmm bye every body, peace

          Gentle Heron: Thanks G2. There are some interesting possibilities here.

 

G2 Proto: cheers Carmen

lol ty Andy/Xon, You guys made my day

Thanks Gentle and thank you for the project tips, I’ll use Herons advice for G-Motion and 2Cube projects.

 


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Written by: Rhiannon Chatnoir