Study of Virtual Health Literacy Skills and Real Life Impact for the December 13th NonProfit Commons Meeting

Friday, December 13th, TechSoup’s NonProfit Commons in Second Life meeting will feature Evelyn McElhinney (Kali Pizzaro in SL), who will present a snapshot of her findings from her first study which explored the health literacy skills of people who accessed health information in 3D virtual worlds and the influence on physical world health behavior.

 

Kali will go onto discuss her second study of her PhD with the aim to raise awareness and recruit participants. The study is investigating how participating in virtual world communities/groups influences peoples ability to ‘live with’ or ‘cope with’ their long term health condition in the physical world. A long term health condition is defined as a condition which lasts more than one year and impacts on a persons life and may require ongoing help and support (Scottish Government).

 

Bio:

Kali Pizzaro/Evelyn McElhinney is a Registered Nurse and Registered Nurse Lecturer at Glasgow Caledonian University, Scotland. She is also a part time Doctoral Student at Glasgow Caledonian University. She was in clinical practice for 13 years and has been full time at the University for 8 years. She has presented at national and international conferences and published in peer reviewed journals.

 

Join us in Second Life!

 

Nonprofit Commons Weekly Meeting

Friday, December 13th, 8:30 AM PDT / SLT

Plush Nonprofit Commons Amphitheater

http://bit.ly/NPCinSL  

 

AGENDA (all times below PT)

  • 8:30 am Introductions
  • 8:40 am TechSoup Announcements
  • 8:45 am Mentors Central 
  • 9:00 am Featured Presentation –  Evelyn McElhinney (Kali Pizzaro in SL) Study of Virtual Health Literacy Skills and Real Life Impact 
  • 9:40 am Open Mic / Announcements

 

 

http://nonprofitcommons.org  

The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions. 

Written by: Rhiannon Chatnoir