VIBE – Virtual Islands for Better Education for the October 3rd NonProfit Commons Meeting

This Friday, October 3rdTechSoup’s NonProfit Commons in Second Life will feature Stephen Gasior (Stephen Xootfly in SL), Stephen will present a short history and overview of the Virtual Islands for Better Education (VIBE) project and provide some perspective on what features are advantageous for educators running their own OpenSim grid. Stephen will then present ways to run OpenSim grids featuring their prepackaged virtual machines developed by Wizardry and Steamworks. Finally a tour of one of their grids will commence after the meeting. The tour will also be livestreamed via Google Hangouts on Air.

About our Featured Presenter:

Stephen Gasior is by profession a biology instructor but with a passion for technology especially when it can be used to enhance student learning. After teaching college biology immersed in Second Life, he formed a collaborative in response to an OpenSimulator Land Grant progam. From first introduction he has seen the advantages of OpenSim for schools and colleges. Extending beyond the initial land grant, Virtual Islands for Better Education (VIBE) has built several independent grids with self-developed content and has been used to instruct over 200 students from 4th graders to postgraduates.

Join us in Second Life! 

Nonprofit Commons Weekly Meeting

Friday, October 3rd, 8:30 AM PT / SLT

Plush Nonprofit Commons Amphitheater

http://bit.ly/NPCinSL

 

AGENDA (all times below PT)

  • 8:30 am Introductions
  • 8:40 am TechSoup Announcements
  • 8:45 am Mentors Central 
  • 9:00 am Featured Presentation – Stephen Gasior (Stephen Xootfly in SL)
  • 9:45 am Open Mic / Announcements

Following the meeting, we will tour the VIBE OpenSimulator grid. To access the grid you can register for a VIBE grid account at: http://vibe.bio-se.info, or if you have a hypergrid enabled OpenSimulator account, go to http://vibe.bio-se.info:9000. For more help on accessing the VIBE grid: http://bit.ly/1yykZ0s

 

http://nonprofitcommons.org

The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions. 

Written by: Rhiannon Chatnoir

Global Health Traveler Simulation for the November 22nd NonProfit Commons Meeting

Friday, November 22ndTechSoup‘s NonProfit Commons in Second Life meeting will feature Rachel Umoren (Rachel Gloedu), Pediatrician, Indiana University-Moi University, who will present on the Global Health training simulation she designed. The Center for Global Health’s East Africa Traveler Safety Simulation gives new and experienced travelers an opportunity to test their knowledge of health conditions they may encounter at their global health site, practice language and intercultural communication skills. 

Presenter:

Rachel Umoren, Staff NeonatologistIndiana University Health Ball Memorial Hospital, Adjunct Assistant Professor of Pediatrics, Department of Pediatrics-NeonatologyIndiana University School of Medicine, IUPUI

Join us in Second Life!

Nonprofit Commons Weekly Meeting

Friday, November 22nd, 8:30 AM PDT / SLT

Plush Nonprofit Commons Amphitheater

http://bit.ly/NPCinSL  

 

AGENDA (all times below PDT)

  • 8:30 am Introductions
  • 8:40 am TechSoup Announcements
  • 8:45 am Mentors Central 
  • 9:00 am Featured Presentation – Global Health 3D Virtual Simulations
  • 9:45 am Open Mic / Announcements 

Following the meeting we will tour the East Africa Traveler Safety Simulation, an immersive learning simulation, with interactive environment, game elements and computer-run avatars, located in the OpenSimulator VIBE grid. Access information: GlobalHealth3D grid

http://nonprofitcommons.org 

The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.

Written by: Rhiannon Chatnoir