This Friday, April 26th, Nonprofit Commons is happy to welcome back Bernhard Drax (Draxtor Despres in SL) who will dive deeper into the storytelling, process and making of The Drax Files: World Makers, his new machinima series that focuses on people who are creative in virtual worlds and explore topics like animation, game design, activism, identity, roleplay and fashion.
About Berhard Drax
Bernhard Drax aka Draxtor Despres creates interactive audio/video content and devises new media concepts for corporate and academic clientele. In addition to producing music for film, television and the web Bernhard has a solid background in radio news production and print journalism.
The Drax Files World Makers will be a semi bi-weekly show who examines the creative people behind the avatars who make the virtual world of Second Life what it is & move it forward with their passion and persistence.
Mixed reality interviews form the basis of a reportage that profiles designers, game-makers, role-players and fashion aficionados, musicians, artists and social-issue activists for whom the Second Life avatar is not a separate entity but a true extension of themselves with which they navigate the digital space.
The show will utilize real-life footage as well as machinima from within Second Life and feature self-taught hobbyists to dedicated pros from all walks of life, from all over the world and cuts across gender, ethnic and generational divides. A world solely made by its residents – truly only their imagination can be the limit!
Join us in Second Life!
Nonprofit Commons Weekly Meeting
Friday, April 26th, 8:30 AM PDT / SLT
Plush Nonprofit Commons Amphitheater
- 8:30 am Introductions
- 8:40 am TechSoup Announcements
- 8:45 am Mentors Central
- 8:55 am Featured Presentation: Bernhard Drax (Draxtor Despres in SL)
- 9:30 am Open Mic / Announcements
The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.
Written by: Rhiannon Chatnoir