The Community Cultural Teleportation Hub for the October 10th NonProfit Commons Meeting

This Friday, October 10thTechSoup’s NonProfit Commons in Second Life will feature Scott P. Anstadt (Ewan Bonham in SL), with a presentation on the Community Cultural Hub (CCH) located on the Whole Brain Health Fairgrounds in Second Life. The Hub is an info teleportation portal whose purpose is to make an easily accessible and growing sample of community sims across SL. He will also discuss an international IRB approved research study which uses the CCH as a platform for educational technology students studying curriculum design using the virtual world.

About our Featured Presenter:

Scott P. Anstadt, Ph.D, LCSW, IABMCP teaches in the Department of Social Work at Florida Gulf Coast University in Fort Myers, Fl He has taught courses in advanced clinical practice, groups, social policy, mental health, chemical dependency, gerontology, spirituality , and research. Diversity and social justice issues inspired outreach work bringing intergenerational and multicultural competency to focus in community projects. His work has extended to the use of virtual worlds for worldwide social networking between disabled adults as well as those with mobility challenges. Student course assignments in Second Life help students experience community and cultures in an immersive setting.

Join us in Second Life! 

Nonprofit Commons Weekly Meeting

Friday, October 10th, 8:30 AM PT / SLT

Plush Nonprofit Commons Amphitheater

http://bit.ly/NPCinSL

 

AGENDA (all times below PT)

  • 8:30 am Introductions
  • 8:40 am TechSoup Announcements
  • 8:45 am Mentors Central 
  • 9:00 am Featured Presentation – Scott Anstadt
  • 9:45 am Open Mic / Announcements

Following the meeting, we will tour the Community Cultural Teleportation Hub in Second Life, at: http://maps.secondlife.com/secondlife/Inspiration%20Island/136/131/22

 

http://nonprofitcommons.org

The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions. 

Written by: Rhiannon Chatnoir