Join us Friday, July 13th for the Nonprofit Commons in Second Life meeting featuring Brant Knutzen (MrK Kas in Second Life), University of Hong Kong, who will lead us in a workshop in Second Life that integrates gameplay through structured roleplays in a virtual environment and educational tools like Moodle.
We will start at the NPC amphitheater and then TP to the start of The Agency game, where we will do a walk-through of the SL game activities and context.
About The Agency Game: Someone has been changing the timeline, and players have been “recruited” to join the Agency, a group of people who are trying to stop the diversion of the timeline and restore the original path. In mission #1, players must teleport back to Venice, Italy in the year 1600 and man the “Black Pearl” pirate ship to stop an invasion and sacking of the Republic! This game is designed to develop camera controls and requires a team strategy to win. In Mission #2, players join the Masked Carnival of Venice to meet with the Duke and stop the people plotting a coup to overthrow the elected government. This game is designed to develop team communication and collaboration to solve an ambiguous problem.
- More info at: https://vwbpe.org/event/venice-in-1600?instance_id=183
- Game roles & objectives: https://docs.google.com/document/d/1JYMrsxat1Kk0yYkfVjP4Fa4ZkLIvBhOuG-ZWmxVY8kg/edit?usp=sharing
About Brant Knutzen
Brant has been doing research on the use of the Second Life virtual world for education since 2008 and is currently investigating the roles of virtual identity and social constructivism as they impact on learning outcomes using virtual worlds. Brant developed and manages three full regions in Second Life: HKU Medicine Island, HKU Education Island, and Lingnan University Drama Island. In 2015 Brant developed The Medieval Quest as a gamified self-learning exercise for training students in the basic user interface skills for Second Life. He is currently beta testing “The Agency” as a more focused gamification of education to examine group collaboration for problem-based learning in the virtual world. This game is integrated with conditional activities in the Moodle LMS to control access and create a multi-level gamified environment. http://brant.knutzen.se/
Join us in Second Life!
Nonprofit Commons Weekly Meeting
Friday, July 13th, 8:30 AM PT / SLT
Plush Nonprofit Commons Amphitheater
AGENDA (all times below PT)
8:30 am Introductions & Updates
8:40 am Featured Workshop – Gamified Education Workshop
The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions. http://nonprofitcommons.org
The Nonprofit Commons in Second Life is peer governed and funded! If you would like to help support NPC, you can donate via PayPal to email@example.com or send a donation in world to the avatar: NonprofitCommons Actor
Written by: Rhiannon Chatnoir