Synopsis from Avatar on Duty Meeting

Host: Johnson Center for Philanthropy at Grand Valley State University
Facilitator: 2020Vision Obviate
Attendees: Windy Schor, Fayandria Foley, Petro Bellic, Stingray9798 Raymaker, Jarhead Euler, Patt Bravin, , Sue Bazar, Reece Llewellyn, Glitteractica Cookie, Penguin Kuhn, Muse Carmona, Rez Messing, Coughran Mayo
Date: July 28, 2008

Synopsis:
Focus of the conversation was on how nonprofits can find long-term sustainability in Second Life and better translate into real-world action towards achieving their missions. The first question asked was “What do you hope to gain by having a presence in Second Life?” Participant’s answers related to the following: reaching new audiences, collaborating, networking and raising awareness.

Next question asked was “What is the advantage of Second Life over a bulletin board or just doing IM?” Again, answers related to the following: experiential learning, greater interactivity and connection, immersive learning and greater affinity among members.

The last question related to the difference between Web 2.0 and Second Life. This was a more challenging question to tackle. Participants noted that users of Second Life can customized their experience, build stronger connections and engage in all five senses. Compared to Real Life, most participants agreed that Second Life was fun and easier to engage in conversation as complete strangers. Finally, the comment was made that Second Life and virtual worlds are a trend for the future.

Some other points that emerged in the conversation not directly related to the questions connected to challenges. Some of the challenges discussed are focused on research that need to be conducted and some are the facts of working in a virtual environment. The research challenges are finding demographics focused on social benefit and good practices for nonprofits. Challenges related to the environment are corporation’s IT constraints, Second Life learning curve and burnout.

Finally, some beginning key points or good practices for nonprofits in Second Life which emerged are that the mission of the organization should be tied to the work being done in Second Life and having clear, simple objectives for work in Second Life helps maintain focus and balance.

Written by: ashima.saigal

Why Second Life?

Today I attended the Avatar on Duty session at the Dorothy A. Johnson Center for Philanthropy and Nonprofit Leadership office on Aloft Nonprofit Commons. 2020Vision (Ashima Saigal) moderated the session and she was joined by several other Johnson Center staff, along with a sizeable crowd of interested avatars. We were all there to discuss a key question for those involved with working with nonprofits in Second Life: How can nonprofits find long-term sustainability in Second Life and better translate into real-world action towards achieving their missions?

The session gave us opportunity to brainstorm and discuss this topic in an open forum. One of the first issues we discussed was what nonprofits hoped to gain by having a presence in Second Life. Many avatars saw Second Life as a way to engage a wider audience and bring awareness of their organization’s work. Others mentioned the benefit of having a common meeting space and a way to network and collaborate with other nonprofits doing similar work, as well as connecting with organizations they might never have had the opportunity to meet. Jarhead Euler of Uptown Shelter gave the example of how his organization only heard about Community Voicemail through Second Life and now is meeting with several other organizations to discuss implementing this tool for their real-life work.

However, we wondered what’s advantageous about using Second Life versus other Web 2.0 tools (i.e. Facebook, instant messaging, web conferencing, etc.)? Some said they treated Second Life just like any other online community, but one that served a different purposes, reaching a different audience that though smaller creates greater affinity among its members. Others felt the 3D, immersive experience of a virtual world creates a more powerful and personal interaction. There’s definitely an added layer of fun that potentially makes it an appealing medium for users to engage. Another point raised was that Second Life reaches an early adopter audience, and can propagate experiential learning in a way that other web-based applications cannot. Virtual worlds are seen by many as being the future of the Web, which puts organizations already in Second Life ahead of the curve for future expansion into virtual worlds as they become more prevalent.

This raised the question of what audience nonprofits are trying to reach in Second Life? Although there are many newcomers interested in learning more about the platform, it’s important to keep in mind that nonprofits are not necessarily trying to bring people into Second Life, but rather, seeking to tap into an already established audience in Second Life, who is looking to find ways to use the tool for social benefit. The audience is likely to vary depending on the organization, but determining the demographics is important when it comes to thinking about approach and gaining support for funding Second Life work.

Greater interaction and connection kept commonly coming up as an argument for the value of Second Life. Yet these two aspects are challenging, if not impossible to measure, especially in comparison to the benefit of other tools. When thinking about sustainability, it’s important for nonprofits to think about pinpointing unique benefits that a virtual platform offers. Several people pointed out that Second Life can often save time and money, but so can other less technology-intensive tools. Others pointed out the ability for Second Life to be used for mixed reality events provides a unique experiential way of interaction with multiple simultaneous communication channels (text, voice, chat, video, etc.). There have been some case studies how this is beneficial to some groups, such as people with disabilities or different learning styles. What’s needed, we all seemed to agree, is more such studies and ways to document impact of Second Life work in furthering the missions of organizations.

We discussed other challenges of the virtual world, including the high learning curve. Second Life is not accessible for many with its technical requirements. Nonprofits will need to justify that in spite of such obstacles, the potential gains of Second Life are worth the time and resource investment.

Today’s discussion sparked more questions, but also got me thinking creatively about tangible ways nonprofits can articulate the “experience” of virtual worlds and the myriad of ways it can be used towards social change. While that challenge can be daunting it is exciting to think about nonprofits pioneering the virtual world for the benefit of the real one.

Written by: penguin kuhn

How Can Nonprofits Create Sustainability in Second Life

Wondering about how your nonprofit’s work in the virtual world can make real-world impact? Then be sure to check out the regular Avatar on Duty Sessions at the Dorothy A. Johnson Center for Philanthropy and Nonprofit Leadership office on Aloft Nonprofit Commons.

The next session, Mon. July 28th, at 10 AM PDT/SLT will focus in particular on how nonprofits can find long-term sustainability in Second Life and how to better translate this into real-world action towards achieving their missions. Join in the conversation with philanthropic advisers and community builders in Second Life.

Please send a message (IM) to 2020Vision Obviate (Real Name – Ashima Saigal) or email her at saigalas@gvsu.edu if you have any questions. Come ask your questions and they will do their best to help you to grow your organization’s mission.

You can teleport directly to come join the session.

About the Avatar on Duty Sessions

In keeping with their mission of improving communities by the application of knowledge, which unleashes the power of nonprofits, foundation, and individuals, the Dorothy A. Johnson Center for Philanthropy and Nonprofit Leadership at Grand Valley State Universityp is offering Avatar on Duty service (AvOD) to the Philanthropic community in Second Life. Various Avatars will be available to answer specific questions related to effective philanthropy and nonprofit leadership.

The AvOD will be available to answer questions in regards to effective practices and research on specific topics related to philanthropy and nonprofit leadership.

Written by: penguin kuhn

Talk on stopping the genocide in Darfur with UN Rep today at Intl Justice Center

On Monday, July 21, at 12PM SLT, the GK International Justice Center will be streaming a conversation on the situation in Darfur with Dr. Francis Deng, the UN Secretary Generals’ Special Advisor on the Prevention of Genocide. Dr. Deng is a Sudanese national and has served as a human rights officer at the United Nations since the 1960s as well as his own country as Minister of Foreign Affairs and ambassador to several countries.

After Dr. Deng’s short speech, Global Kids will facilitate a Q&A with a group of Global Kids teens present with the advisor, teens on the teen grid, and adults in the Justice Center.

Please go here to RSVP.<!–break–>

Written by: rikomatic

Relay for Life returns to Second Life

Avatars representing survivors, caregivers, their families and the millions of passionate supporters engaged in fighting cancer worldwide will take center stage virtually, July 19-20, when the American Cancer Society conducts its fourth annual Relay For Life® event in the Second Life virtual world. The 2008 Relay in Second Life will celebrate the “heroes” who epitomize the Society’s global mission and who represent this summer’s virtual world event theme.

This year’s virtual Relay For Life is expected to attract in excess of 2,000 participants as more than 80 teams will unite toward reaching a fundraising goal of $125,000. In 2007, the Second Life event raised $118,000 – more than double its total for the previous two years combined – and attracted more than 1,700 participants.

The funds raised through the virtual Relay For Life will benefit the American Cancer Society’s global efforts to fight cancer through research, education, advocacy and patient service programs.

For more information on the Second Life Relay For Life event and the Society virtual headquarters office, please visit www.cancer.org/slrfl and www.rflofsl.org. Information about Relay For Life is available 24 hours a day by visiting www.RelayForLife.org.

[Cross-posted on NetSquared blog]

Written by: penguin kuhn

Citizen Government

The recent extraordinary death of a mentally ill person in a Brooklyn psychiatric hospital emergency room is quite ordinary in some ways. Many of the mentally ill on the streets of major cities are ignored. Things are slowly changing however. The public wants to protect Medicaid, care for veterans and give parity to mental healthcare and is taking notice and action.

Perhaps for the first time, thanks in part to electronic communication, we have true democracy. So use your power – the power and potential of “citizen government” – to make comments, write letters and engage with others on the Internet.

On a brighter note (really, you gotta laugh) look at this new machinima video. It’s a reminder that regardless of of age or ability or disability, we once were little, laughing and loving children.

Little Pink Hearts from Gale Beckwith on Vimeo.

Written by: gale.beckwith

5 Finalists in USC Public Good & Second Life Community Challenge Announced — vote for your favorites!

USCchallenge_panelists
We just announced in-world the five finalists in the USC Network Culture Project’s "Second Life and Public Good Community Challenge". They are:

Congrats to all the finalists, and all those that participated!

It was enormously difficult picking the best among a lot of very worthy proposals.  I hope that some of the other runners-up are able to find other support to move forward with their initiatives.

For the five finalists, it goes to the larger SL community to help pick the three winners, each of which will receive L$300,000 to develop their project.  Click the links to read about each proposal, and then head to this survey to pick your favorites.  The winners will be announced on July 1.

Head to the Network Culture Project website for more info.   

Cross posted from rikomatic.com

Written by: rikomatic

Event Calendar

You may have noticed that there is now an event calendar on the site.  There is a tab at the top of the site that will lead you to the calendar.  The idea is to provide a place where we can all see what events are happening in the sims and when.  With any luck, it will help the NPC managers book events in an intelligent way.
If you want to make use of one of the public spaces or are going to have an event in your own space–please contact Penguin (Megan) to make arrangements for booking/listing.
Thanks!Creech (Matthew)

Written by: Creech

2 jobs available for community development project in Boston using Second Life

Hub2

Gene Koo of the Berkman Center at Harvard wanted me to pass around these job notices for an innovative project called "Hub2":

"Hub2 seeks to enable local neighborhoods to participate more meaningfully in the design and development of their own public spaces. Residents engage in a process that employs 3D tools and  problem-solving techniques to articulate a common vision reflecting the participants’  values. Over the next 3 months, Hub2 will work with Allston residents and stakeholders, the Boston Redevelopment Authority, and Harvard’s Allston Development Group to design Library Park. Hub2 seeks enthusiastic and community-minded staff to pioneer this cutting-edge program. "

Hub2 is looking for a "Youth Coordinator" and "Project Coordinator." Check the two job descriptions for more info or visit http://hub2.org/.

Written by: rikomatic

Second Life Down for Emergency Maintenance–RESOLVED

UPDATE: SL is back up. I was able to get in about 9:10. If you missed the NPC meeting, never fear, you can catch transcript to be posted here

As I’m sure some of you have encountered already today, Second Life is currently down for emergency maintenance. It’s currently not allowing anyone to log in. Per their grid status page:

“We have to close logins for a while to enable the database to process the overflow from earlier. The landstore is not accessible for the moment as well.”

You can check the current status here and I will keep folks posted!

Written by: penguin kuhn