Touching the Real World from the Virtual for the May 10th NonProfit Commons Meeting

This Friday, May 10th, Nonprofit Commons is happy to feature Kyle Gomboy of G23D Studios who will present about his latest work involving virtual spaces, 3D printing, Unity3D, and the “No School or Good Cause Left Behind” initiative underway to produce a set of 3D tools and cloud based web services to allow non-profits, teachers and students open source, free access to create and innovate their own ideas pertaining to the use of 3D as an educational and innovation tool. 

About Kyle Gomboy:

Kyle “G” of G23D Studios is a former aerospace test and measurement engineer for RF Microwave/Millimeter wave components that have been used on such platforms as the Cassini space probe, F22 Raptor Superfighter, Space Shuttle and geostationary satellites such as GPS to name a few.

For such projects as deep space probes, military applications such as phased array honeycomb radar systems and similar complex electrical and electronic systems he found 3D visualizations to be crucial and universal in understanding such information and educating users on assembly, purpose and functionality.

About G23D:

G2 was launch in early 2000 as the modern internet was forming in order to facilitate global access to such information by anyone needing remote (telemetric) control and data acquisition from all manner of sensor and control (SCADA) devices. Starting with a project that implemented ultrasonic, radar and mechanical bulk fuel monitoring devices integrated with ESRI GIS mapping and route planning software, Kyle found a distinct need to combine physical world data with centralized visual display software for efficiency and security of fuel distribution companies in Florida USA.

Today G23D pioneers and combines the same concepts of touching the real world from the virtual with 3D tools and platforms such as Unity3D and LabView. Hospitals, manufacturing plants and even moon and galaxy based rovers are on our virtual RADAR for merging with 3D worlds and ad hoc applications.

Currently G23D has four major in-house projects underway including the Virtual Manufacturing Plant, Virtual Hospital, Virtual Engineering and The Telemetric Robot. These projects have caught the attention of other similar companies and individuals who have brought G23D their own ideas to produce and thus revolutionize the way we interpret and analyze data using 3D.

 

Join us in Second Life!

 

Nonprofit Commons Weekly Meeting

Friday, May 10th, 8:30 AM PDT / SLT

Plush Nonprofit Commons Amphitheater

http://bit.ly/NPCinSL

 

AGENDA

  • 8:30 am Introductions
  • 8:40 am TechSoup Announcements
  • 8:45 am Mentors Central  
  • 9:00 am Featured Presentation: Kyle Gomboy
  • 9:30 am Open Mic / Announcements 

 

http://nonprofitcommons.org

The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.

Written by: Rhiannon Chatnoir

NPC 5/3/13 Featured Presentation: Game Development in Second Life

Below is an edited transcript of the May 3rd, 2013 NonProfit Commons in Second Life meeting, featuring 

the Israeli game development team SLGTeam who discussed using Second Life as a game development platform, and the process behind their recently released game Blow ‘Em Up.

You can view the full transcript at: https://docs.google.com/document/d/1PUdKUz2xNVPr-FO-S3BvBkE8Txu7txjVYJWZ9PnG-Rk/edit and photos at: https://plus.google.com/u/0/events/cdkf9f4cn54t0ebnvrbiceolpes?authkey=CI_u_8LC0KLOngE.

Today for our featured presentation we are happy to feature an Israeli game design and marketing team SLGTeam: Sapir Chodorov (TallSap), Eran Zolotov (Eramos), Dudu Nissim (GreenDrake), Yoav Shoshani (Cerebi), Maor Nachmias (MaorBigM).

They are going to chat with us about using Second Life as a game development platform, and the process they did behind their recently released game Blow ‘Em Up. 

  • http://www.blowemupsl.com
  • https://twitter.com/BlowEmUpSL
  • Google+ :http://goo.gl/JOrP8

Let’s welcome them all up, please take a seat and start whenever you are ready, you are all welcome to come up and sit on the presenter chairs up here

          Buffy Beale: Cheering loudly!

          Zotarah ShepherdZotarah Shepherd applaudes

          Red: Welcome!

          Red: applause

          Gentle HeronGentle Heron waves to our student presenters.

          gganesha: welcome

          Lynne: We’re not going to be blown up are we?

          LynneLynne is worried.

          Andy Evans: Ma Neesh Ma?

 

Eran Zolotov: hurray

Sapir Chodorov: we have new website http://blowemup.info

Eran Zolotov: thank you very much

Yoav Shoshani: Sorry its a bit laggy

 

          Rhiannon Chatnoir: and yes, with all of the avatars here, it can get laggy

          Skylar SmytheSkylar Smythe smiles at Rhiannon

          Coughran Mayo: ooh a hovering spacecraft!

          Yesha Sivan: lag – not sure what it is I will have to look it up someday (Linden Lab)

          Beth Ghostraven: or something!

 

Eran Zolotov: no worries no one will be blown up today

 

          Zinnia Zauber: hehe

          Tori Landau: lol

          Coughran Mayo: Linden AND Lab AND Lag all start with the letter “L” Coincidence? I think not!

          Beth Ghostraven: except that we’ll put off telling them to you, Gentle! 

          Rhiannon Chatnoir: so I know you mentioned it during the main introductions, but it would also be good to have all of you reintroduce yourselves and your roles too

          Gentle Heron: I can tell I’m going to listen to procrastination jokes ALL DAY now!

 

Eran Zolotov: alrighty .we are all students in the academic college Tel Aviv Jaffo

Yoav Shoshani: Hello everyone, I am Yoav. I’m responsible for the Design of the product and all the finance.

Sapir Chodorov: Hey i’m Sapir CEO of Blow ‘Em Up

Dudu Nissim: i’m dudu nissim and i’m in charge of the marketing and sales of blow em up game

 

          Beth Ghostraven: Sapir, that’s the best job title ever

 

Yesha Sivan: Beth +1

Yoav Shoshani: Of course we all help each other πŸ™‚ Team work is very important.

Maor Nahmias: hi iam maor and iam the technical support guy

Eran Zolotov: My name is Eran Zolotov ,25 from Tel aviv israel, im VP and product manager here at BlowEmUp

Maor Nahmias: and marketing assistant

Eran Zolotov: so lets start a bit about why did we create this fantastic game!

This course is within our bachelor degree for information technologies. We work on the project with the help of a professional moderator. The goal is to give the student tools for real life and to be able to do independent work, to simulate a real life project and managing it.

We created the game after research we did in world and found an idea that will have a wide target audience, will be slightly addictive and competitive. Our goals are to create a game that will work and will be attractive to people, interesting, easy to use and competitive. All this within our somewhat basic knowledge in programming. 

We were introduced to the world of SL last semester as part of an “Intro to virtual worlds” course by Professor Yesha Sivan. The SL world is a good simulator to the real world in this aspect. In SL as the real world it is required to work as a team, Managing projects, dealing with difficulties in project, working with people from around the world, marketing experience and outsourcing.

so how did we work as a team, how we planned it all together? 

We get together twice a week at college to work on the project and we have regular meeting with our moderator each week. At the start of the project we sat down and brain stormed on how to create the work process, creating a work plan and a schedule. Each person on the team works on his own part and of course we also share workloads with each other. 

Seeing as the SL world is new to us it took us a while to understand the ins and outs of the world, the way it works, the social manners. The other big thing we needed to learn was the technical part of the world: Objects and the way they work, the SL programming language and the whole and connecting it all to create a working product.

We’ve learned that team work is extremely important. Being able to accept and use constructive criticism while working under a tight schedule. Being prepared and researching information about the platform you will use. Knowing that selling a service or product will require work even after the sell itself as customer support and keeping in touch with costumers. Researching what will sell in the world, what it has or doesn’t have already.

 

          Oronoque Westland: important lessons…some students are resistant to group projects

          Yesha Sivan: resistance is futile

 

Eran Zolotov: as part of the marketing effort, We market the game in a number of different ways which include a verity of social platforms such as: Facebook, Twitter and Google plus. We also share videos of the game on Youtube. We try to use forums to promote the game (those who allow advertising). We make sure to keep all the social channels fully updated on the game.

We create different versions of the game to accommodate each game owner, be it a free to play game, or a pay per game style.

We advertise our sales on our website and social media in order to advertise the product and attract people to the places where it’s up and running where they can try the game themselves and have fun doing it.

Yoav Shoshani: That is true, some students are resistant, but the real world offers little choice in the matter. and that is what students need to learn.

Eran Zolotov: +1

Dudu Nissim: +1

Sapir Chodorov: +1

Eran Zolotov: We track our channels using Google analytics in order to see which channel is the best way to market. According to what we have seen so far, Youtube and Facebook are the leading channels right now. 

Our Facebook page has approximately 60 followers and our advertisements get about 160 views (as a result of shares and likes).

Maor Nahmias: i want to apologize to everyone but i have to leave. the Shabat is coming and i must go to kidush with my family

 

          Jen: shabbat Shalom Maor

          Rhiannon Chatnoir: good starting momentum

          Oronoque Westland: gut shabbos

 

Maor Nahmias: thank you all πŸ™‚

Eran Zolotov: This is your chance to join us πŸ™‚ now when the game is all done our main issue is currently, after completing the game, is to market this product. Our aim is to have in up and running in as many sims as possible. If you want to know more please contact us via our website: http://blowemup.info, Or follow us on Facebook/Twitter: https://www.facebook.com/blowemupsl, https://twitter.com/BlowEmUpSL

Yoav Shoshani: We will do the demo and answer questions after if you guys have any πŸ™‚

Yesha Sivan: wowowowow

Eran Zolotov: so lets get to the moment you’ve all been waiting for, everyone got a good view?

          Lynne: He he.

          Beth Ghostraven: Wow! I don’t think this game is going to fit in my pub

          Rhiannon Chatnoir: that works

          Rhiannon Chatnoir: lol Beth

          Frans Charming: put your pub in the game

          Yesha Sivan: +1

          Buffy Beale: lol Frans

          Beth Ghostraven: haha yes

          Beth Ghostraven: very Victorian, lol

 

Eran Zolotov: we can costumize it, well il explain what im doing in the game, actually better yet, Yoav will explain

Yoav Shoshani: The games size can be modified. You rez the game, click the crossbow and wear it after, you click the Start button and the game will start there are 8 different levels. Each level has more balloons then the one before

The players gets whispers about his progress and the points he has so far, the game comes with sounds and and is extremely fun

 

          Frans Charming: Is there a time that you need to shoot them before they disappear?

 

Yoav Shoshani: yes, you have 30 seconds each level and 3 misses each level, if you miss 3 times or 30 seconds have passed the game ends.

 

          ChingALing Bling: Is it a solo game or can you play against others?

          Rhiannon Chatnoir: you could have chosen many types of game play mechanics, what made you decide to make it a shooter?

 

Yoav Shoshani: currently it is a solo game. However anyone can play it

Yoav Shoshani: The scoreboard keeps track of the scores of everyone who plays it

 

          Gentle Heron: QUESTION- What physical skills are necessary to be successful at this game? Must you use a keyboard or a mouse, for example?

          Lynne: How easy would it be to modify it into a learning game?

 

Yoav Shoshani: We wanted something competitive. in addition, we wanted a game with levels. and the game does not exist in the world that we’ve seen so far. You play the game using the M mode of Second life. A little aim is required.

 

          Gentle HeronGentle Heron HATES Mouselook!

          Beth Ghostraven: M = mouselook?

          ChingALing Bling: Maybe Mouselook in the Oculus Rift will work for people bettter than the screen version

          Rhiannon Chatnoir: Lynne, how could you see the game mechanics of the balloon popping translated to a learning game?

 

Yoav Shoshani whispers: yes. mouselook. The game can be modified. we can turn the ballons into letters or numbers. you can have a math question on the board. 2+2 = ? and you will need to shoot the balloon with the 4 on it

 

          Lynne: Lots of ways.

          Rhiannon Chatnoir: maybe as a way to do a multiple choice or pick the correct words/topics?

          Moundsa Mayo: Or words that must be selected in correct order to form a sentence.

          ChingALing Bling: Or the baloons could have numbers that are parts of equations

          Moundsa Mayo: Or logical premises that lead to a valid conclusion

          Lynne: Maybe true or false. Students grab hold of the balloon T or F and only the correct ones don’t pop. πŸ™‚

          Lynne: (I’m evil.)

          Gentle Heron: it could be a multiple choice quiz

 

Yoav Shoshani: Question and multiple answers is a great idea. whispers: There are many valid ways.

 

          Gentle HeronGentle Heron nods to Yoav

 

Yoav Shoshani: We finished the version which is the first version and are working hard on it

Moundsa Mayo: Key is to maintain engagement while leading through the learning experience.

Yoav Shoshani: our main issue right now is to market it. we want it to be available to people who likes to play πŸ™‚ and learn πŸ™‚ would you like to try the game out?

 

          Tori Landau: Yes, lots of potential for fun learning in this °͜°

          Gentle HeronGentle Heron agrees with Moundsa

          Lynne: Question – is it available on other VWs, like Open Sim?

          Zotarah Shepherd: This looks a bit like the Avilion target game.

          Lynne: I’d love to.

          Rhiannon Chatnoir: what happens after your college course is over? Will you still continue as a group to work on game development of this and others?

          Skylar Smythe: I think it has potential. Let’s say for instance it was used for education and every time you burst a balloon, you got a point… and a local message. Say… for health education? Smythe smiles gently.

 

Yoav Shoshani: If you do not own an island you can get the game anyway and use it on open sim areas. Second life is a great platform to learn.

 

          Gentle Heron: I know I harp about this, but one thing I wish game developers considered is accessibility. What physical (and mental and sensory) skills are necessary to be able to play this game? Can a person use it who can’t use a keyboard or mouse? I will warn you that a person using an onscreen keyboard who goes into Mouselook loses the ability to STOP being in Mouselook because the onscreen keyboard disappears! We plan to keep going as a team after the course is over.

          Rhiannon Chatnoir: great

          Skylar Smythe: Heron, it would be good if line of sight could be automated wouldn’t it? Zoom in at the point of action?

          Gentle Heron: It sounds like you learned more than game development in this class.

          Skylar Smythe: and of course closed captioning in local chat.

 

Yoav Shoshani: ah i understand the problem accessibility.

 

          Beth Ghostraven: How many prims does it take up? (or Land Impact)

          Gentle HeronGentle Heron smiles at Skylar. Yes, there are many modifications that could be made to make things more accessible.

          Skylar Smythe: πŸ˜‰ agree

          Stahl Bertrand: I apologize if this was covered earlier, but why did you choose SL over other environments/platforms that would deliver a better gaming experience?

 

Eran Zolotov: Good job frans!

Yoav Shoshani: our current level of knowledge allowed us to do it this way. i do now know if a different way is possible

Dudu Nissim: beth , the game is 6 prims and the scoreboard is 39 prims

Sapir Chodorov: Gentle you are more than right the process is similar to the real world and learned to manage a project for everything

 

          Beth Ghostraven: oh yikes

          Beth Ghostraven: ok

         Eran Zolotov: we are looking for ways to reduce the prims, but of course the game works fine without the scoreboard aswell.

 

Yoav Shoshani: We chose SL because it is a great simulator to real life. We work like a real world company

Eran Zolotov: 280 points! really nice πŸ™‚

Yoav Shoshani: Any feedback would be appreciated.

 

          Rhiannon Chatnoir: I know we have some other SL game developers in the audience, so am sure you can get useful feedback

          Skylar Smythe: While the technology compared to other games isn’t anything new, it is very refreshing to see new interest in building games in SL.

          Gentle Heron: Good job Frans!

          ChingALing Bling: Do you all expect to make $$$ with this game, or do you have other goals.

          Skylar Smythe: I think it has potential as an information delivery game.

          gganesha: ok bye sorry i have to go………………

          Buffy Beale: bye gganesha thanks for joining us!

 

Yoav Shoshani: We offer the game for L on the market, but we would like to give it free to any island owner who wants it. in addition, any one who wants the game can contact us and we will give it for free

Eran Zolotov: thanks for listening gganesha, have a nice day πŸ™‚

Yoav Shoshani: as part of our studies. We are not here to make money that is not the point, we are here to learn

Sapir Chodorov: thnx gganesha bye πŸ™‚

 

          Lynne: I noticed you said “don’t touch the game”, does it cause issues, and would there be a workaround to this, (for busy areas).

          ChingALing Bling: Maybe you can take this into making custom games for owners of sims

gganesha: bye everyone…………. In 2006 and 2007 I taught a game design class at UCLA where all the games had to be within SL

          Moundsa Mayo: Learning best marketing practices might result from actual selling though B^)

          Rhiannon Chatnoir: and, for those who have done game dev here in SL, what sorts of projects have you worked on – always good to hear/share

          Beth Ghostraven: I’ve been searching for low-prim games to put in my pub, and they’re really scarce

 

Yoav Shoshani: we are still working on bugs . but the game is working great and is stable.

 

          ChingALing Bling: There is a need for really engaging games in the virtual world

          Rhiannon Chatnoir: ahh ChingALing – you beat me to that πŸ˜‰

          Buffy Beale: yes I agree ChingALing and this one seems engaging

          ChingALing Bling: esp for education and also do consider the accessibility that Gentle espouses

          Rhiannon Chatnoir: yes to both ChingALing

          ChingALing Bling: I would love a copy for my healing island

          Rhiannon Chatnoir: πŸ™‚

 

Yoav Shoshani: The game can be modified to fit other places. like the pub.

Yoav Shoshani: the textures can be modified and the size as part of a learning experience it can be modified to be not balloons but letters, or numbers

 

          ChingALing Bling: or magical items

          Frans Charming: Answering Rhiannon question, I have worked on several games with Vesuvius. We made gameshow, race games and lately been working on small interactive objects that earn you points towards badges.

 

Dudu Nissim whispers: Don’t forget to follow us on http://blowemup.info Or follow us on Facebook/Twitter : https://www.facebook.com/blowemupsl, https://twitter.com/BlowEmUpSL

Yoav Shoshani: the strength of the crossbow bolt can be modified as well you can add a prize if someone manages to get a high score

 

          Gentle HeronGentle Heron thinks points/badges are the next “in” thing for these games

          Frans Charming: Skylar, gentle we have been workings towards such things. Making small scavenger hunts and fishing games that work with a hud that keeps progress of your score and gives you badges and prizes.

          Rhiannon Chatnoir: yes to badges/points Gentle        Skylar Smythe: I think avatar creation is the barrier. I think if you could click on a link in Facebook that would automatically log in to SL as a standard alt… and allow you to play the game…

          Skylar Smythe: I would like to see more inworld games developed that would allow people to gain points and prizes or incentives to download (i.e., mp3’s ebooks). Come in. Learn. Get points. Have fun. Bring your friends back with you πŸ˜‰

          ChingALing Bling: How so Skylar?

          Skylar Smythe: That fluidity… we’d have no problem.

          Beth Ghostraven: pre-made alts are used for some college classes

          Skylar Smythe: Click. Log in. Avatar. Drive. Engage. Log out.

 

Yoav Shoshani: We thank you for listening πŸ™‚ if you know of a SIM that will want to have this game there, please tell us so that we can spread the fun around. they can contact us through our website http://blowemup.info or contact our official company avatar SLGteam

 

          Rhiannon Chatnoir: if anyone is interested in the game, who should they contact Yoav?

          Stahl Bertrand: if you’re only coming to SL for the game, why come? why not use a browser-based platform?

          ChingALing Bling: Good point Stahl

          Skylar Smythe: Because

          Skylar Smythe: Tell someone to try a new game that they have to spend 3-4 hours learning and setting up their “avatar”

          Skylar Smythe: or

          Skylar Smythe: let them try it with a preset avatar… LOVE IT then come back and make their own and engage with the platform and community.

          Rhiannon Chatnoir: I think collaborative games that are worked into a community or immersive learning experience work well

          Skylar Smythe: nods.

          Beth Ghostraven: could be a good way to get more people into SL

          Tori Landau: agree Beth

 

Yoav Shoshani: I agree, the issue of learning the platform before you can play is a problem. it took me a while to get a hang of SL

 

          Skylar Smythe: LL needs to develop a way to seamlessly log in alts… so that people can “try before they buy”. Ideally these avatars should be in a quality, populated sim so that they can begin speaking with and meeting people right away.

          Skylar Smythe: Not wandering the pixel wasteland looking for signs of life and giving up. πŸ™‚

          Andy Evans: Maybe LL could make playing this game an option in the orientation

Items successfully shared.

          ChingALing Bling: Games in Orientation is a great idea! Get the engagement up front

          Stahl Bertrand: why would LL care about that when they’re not making money from people?

          Rhiannon Chatnoir: when I was working with Global Kids, we did a huge immersive game on here in SL where we created a complex serious game that focused on incarceration/prison environment and had people play through decision based game choices that raised issue awareness, etc

          Skylar Smythe: Or a game that auto logs avatars… play the game that is a Q&A … teaching them what they need to know to CONNECT. And then awarding these TRIAL players with some free lindens to spend to equip their avatar. Creates call to action.

          ChingALing Bling: Great ideas Skylar!

          Frans Charming: Yea I like that idea

          Rhiannon Chatnoir: so lots of options, to learn, orient, raise awareness, and have fun with game play

          Skylar Smythe: The Lindens can’t afford me πŸ˜‰ I just want it to work.

          Rhiannon Chatnoir: lol

          Stahl Bertrand: I’d rather see LL work on the fundamentals; get the frame rate up and the lad down

          Stahl Bertrand: *lag

 

Eran Zolotov: first priority imo.

Eran Zolotov: some really nice advices and ideas everyone πŸ™‚

 

          Skylar Smythe: It is indoctrination that needs work… try it (and make that easy)… connect them to social (and make it a positive thing)… and they will come back.

          Stahl Bertrand: right now, I can’t play your game because SL only gets about one frame persecond on this laptop

          Rhiannon Chatnoir: thanks to the whole team on presenting today

          Dancers Yao: @Rhiannon…is your work with Global Kids game still on SL anywhere?

          Skylar Smythe applauds. Very much enjoyed todays meeting.

 

Eran Zolotov: thank you everyone for listening.

Sapir Chodorov: thnx for listening

 

          Moundsa Mayo: Lag can be minimized by architecture, design, and coding techniques in your game design. It is not necessarily a game-stopper (no pun intended).

          Rhiannon Chatnoir: no Dancers, but I still think there is a copy in inventory somewhere

          Rhiannon Chatnoir: it is big!

          Dancers Yao: thank you

          Lynne: Was it a scripted game Rhiannon?

          Rhiannon Chatnoir: please reach out to them if you want to try their game or have any feedback

          Gentle Heron: Thank you students. Very interesting presentation.

          Skylar Smythe: You are the future Yoav. Keep creating and conceptualizing.

          Skylar Smythe: Good work.

          Rhiannon Chatnoir: yes πŸ™‚

          Buffy Beale: Great presentation and love the game! thanks

 

Sapir Chodorov: don’t forget follow us : http://blowemup.info/, https://twitter.com/BlowEmUpSL, Google+ http://goo.gl/JOrP8

Yoav Shoshani: Thank you guys πŸ™‚

Sapir Chodorov: thnx again! πŸ™‚

 

          Frans CharmingFrans Charming applauds

          Gentle Heron: I think it’s way cool that your team worked so well together that you think you can stay together after the class has ended.

          Skylar SmytheSkylar Smythe applauds

          Lynne: Yes, thank you.

          Tori Landau: Applauds! °͜°

          ChingALing Bling: Thanks for presenting guys !

          Lynne: Is there anywhere inworld that people can try the game out?

 

Sapir ChodorovSapir Chodorov agrea Gentle

Yoav Shoshani: πŸ™‚

Dudu Nissim: thnx for listening

Eran Zolotov: Lynne on our website there is a list of islands where the game is available

 

          Lynne: Cool. πŸ™‚

          Rhiannon Chatnoir: your welcome and glad to have you

          Beth Ghostraven: .-‘`’-. APPLAUSE APPLAUSE .-‘`’-.

          Moundsa Mayo: Great results, and more to come, I’m sure!

          Zotarah Shepherd:      {`’β€’.ΒΈ{`’β€’.ΒΈ β™₯ ΒΈ.β€’’Β΄}ΒΈ.β€’’Β΄} 

          Zotarah Shepherd:    Β΄β€’.ΒΈΒΈ.  A p p l a u se  .ΒΈΒΈ.β€’`

          Zotarah Shepherd:      {ΒΈ.β€’’Β΄{ΒΈ.β€’’Β΄ β™₯ `’β€’.ΒΈ}`’β€’.ΒΈ}  

          Zotarah ShepherdZotarah Shepherd applauds

          Chayenn: bravo

          Skylar Smythe applauds


If you took pictures today, please share them on our Facebook group: https://www.facebook.com/nonprofitcommons or G+ Community: https://plus.google.com/communities/114212078390326305687, that would be great. Otherwise, tag them #NPSL

And tag your avatars in any photos posted!

Written by: Rhiannon Chatnoir

Game Development in Second Life for the May 3rd NonProfit Commons Meeting

This Friday, May 3rd, Nonprofit Commons is happy to welcome the Israeli game design and marketing team SLGTeam: Sapir Chodorov (TallSap), Eran Zolotov (Eramos), Dudu Nissim (GreenDrake), Yoav Shoshani (Cerebi), Maor Nachmias (MaorBigM), who will present about using Second Life as a game development platform, and the process behind their recently released game Blow ‘Em Up. 

 

About the Team & Game:

Blow Em’ Up, is an easy to play game, where you pop balloons in a fun and colorful arena located in the virtual world of Second Life.

 

The game was created by five students from the Tel-Aviv Yaffo Academic College, who as part of an independent marketing study course started a company to create and sell products in Second Life.

 

Team members include: Sapir Chodorov (TallSap), Eran Zolotov (Eramos), Dudu Nissim (GreenDrake), Yoav Shoshani (Cerebi), Maor Nachmias (MaorBigM)

Join us in Second Life!

 

Nonprofit Commons Weekly Meeting

Friday, May 3rd, 8:30 AM PDT / SLT

Plush Nonprofit Commons Amphitheater

http://bit.ly/NPCinSL

 

AGENDA

  • 8:30 am Introductions
  • 8:40 am TechSoup Announcements
  • 8:45 am Mentors Central  
  • 9:00 am Featured Presentation: Game Development in Second Life
  • 9:30 am Open Mic / Announcements 

 

 

http://nonprofitcommons.org

 

The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.

Written by: Rhiannon Chatnoir

NPC 4/26/13 Featured Presentation: The Drax Files: World Makers

Below is an edited transcript of the 4/26/13 NonProfit Commons in Second Life meeting, featuring Bernhard Drax (Draxter Despres in SL) who discussed the storytelling, process and making of latest machinima series The Drax Files: World Makers, that focuses on people who are creative in virtual worlds.

About Berhard Drax 

Bernhard Drax aka Draxtor Despres creates interactive audio/video content and devises new media concepts for corporate and academic clientele. In addition to producing music for film, television and the web Bernhard has a solid background in radio news production and print journalism.

The Drax Files World Makers will be a semi bi-weekly show who examines the creative people behind the avatars who make the virtual world of Second Life what it is & move it forward with their passion and persistence. Mixed reality interviews form the basis of a reportage that profiles designers, game-makers, role-players and fashion aficionados, musicians, artists and social-issue activists for whom the Second Life avatar is not a separate entity but a true extension of themselves with which they navigate the digital space. 

The show utilizes real-life footage as well as machinima from within Second Life and feature self-taught hobbyists to dedicated pros from all walks of life, from all over the world and cuts across gender, ethnic and generational divides. A world solely made by its residents – truly only their imagination can be the limit! 

  • http://draxtor.com/
  • https://www.youtube.com/user/draxtordespres

          Rhiannon Chatnoir: ready when you are Drax – thanks for being here today!

Draxtorβ„’ (draxtor.despres): hey guys, thanx for having me and now Rhi posted ALL what i had to say already hahahah…sooooo

          Glitteractica Cookie: hi drax!

          Zinnia Zauber: Rah Draxtor!

          Beth Ghostraven: YAY!!

          Zinnia Zauber: Thank you for joining us today!

          Buffy Beale: Cheering for Draxie!!

          Shaun Altman: well hello

          Adrianne Lexico: THANK YOU!!!!!!!!!!!!!

          Adrianne Lexico: Draxtor! Draxtor! Draxtor!

Draxtorβ„’ (draxtor.despres): a few folks here might know me from the Flufee show, the narrative comedy and i LOVED doing that. But as 2012 came to an end I realized that NOBODY, nobody is doing documentary about SL creatives

like I had started doing crudely 6 years ago. If i watch my first machinima from that era I crinch!

          Jen (jenelle.levenque): Yay Flufee

          Rhiannon Chatnoir: are you saying Flufee was narrated :O

Draxtorβ„’ (draxtor.despres): No no no FLufee of course WAS documentary!

          Harlequin Rhode: Flufleas!

Draxtorβ„’ (draxtor.despres): what am I saying, it is ALL TRUE! He is a living being full of flesh. I mean MESH.

Anyhow…I talked to Kriss Lehmann from Botanical about how the mainstream media is ignoring SL and if they write something they pepper badly researched articles…with images from 2006.

          Shaun Altman: why should the mainstream media care about SL?

Draxtorβ„’ (draxtor.despres): Shaun I address this later!

and I realized that I do have some skills that could benefit

          Shaun Altman: well i hope so if you’re going to bring it up now

Draxtorβ„’ (draxtor.despres): burt briefly: they should because open ended virtual environments that enable users to monetize their creativity is a revolutionary thought IMO…anyways

          Shaun Altman: well but open ended virtual worlds are kinda 2008.

Draxtorβ„’ (draxtor.despres): soooo, I did the first show about Kriss who is a marvelous example. He derives his entire income

from selling BEAUTIFUL digital trees and that first episode was really well received. Now to understand my GOAL with this series…. these are NOT ads for linden lab, these are ads for creativity! and passion. I focus SOLELY on individuals and groups….that day in day out [without whining]…color this 3D piece of blank paper that we are given! They push the world forward. They DO something. 

To me as an immigrant to the US, it is a very apt comparison – the can-do spirit of America and the can-do attitude of these creatives a few people have accused me of not focusing on the ISSUES of LL etc. That is not the goal of this series. I am not taking any sides other than that I am highlighting the best of SL. Many have pointed out LL should be doing these and i am very grateful that they promote it, however i am GLAD they are not playing me because I have total freedom!

          Shaun Altman: or maybe they only allow u to belive that

Draxtorβ„’ (draxtor.despres): So anyhow, a little behind the scenes, these episodes are geared towards the OUTSIDE towards people who have never HEARD about SL/VW’s or dismiss it for whatever reason. These episodes are TOOLS, for us enthusiasts, to show our mom our dad..our friends who think we lost it!

So I usually do a 1-2 hour conversation with the interview partner to REALLY get behind what they do, why they do it, where they come from. From that 1.5 hours raw audio footage i distill the narrative. Then I think about how to sustain that narrative and enhance it with visuals, only THEN do i shoot in SL. i shoot about 1-2 hours of footage per episode. Now you get a sense of the workload hahahah πŸ™‚

But it is NECESSARY – why?

Because i need to understand the story myself! I need to really get in there and although I am familiar with SL, i am NOT familiar with each and every individual. So these are just simple journalistic principles.

What is VERY IMPORTANT is the format. We start with a quick Skype video shot – ABSOLUTELY CRUCIAL! This ties in RL with SL We end with Skype video – this is the FRAME and it seems to work!

i got tons of feedback from RL friends that NOW they FINALLY understand SL a bit better πŸ™‚

So this week is Fantasy Faire as some know and I did a piece about Relay for Life and how they use FF to fundraise the content sold there and the sims design are MIND BOGGLUING! This is the best of SL, but of course there is lag hahaha..anyways I did a piece on this

          Rhiannon Chatnoir: in the case of remote people you are interviewing, who is filming the footage sometimes seen of them in their RL places, homes, area where they live 

Draxtorβ„’ (draxtor.despres): good question Rhi

So the interview subject films at their home. Sometimes if they do not know how to do it; i do screen sharing via Skype and polish the footage a bit. But in general they film it.

Upcoming is a piece about music in SL and these guys over in Spain sent me AWESOME footage! Sometimes it is a bit difficult managing this hahahaha, because u need to nag people all the time so they deliver on deadline~! But no different than any other job. And i used to work in public radio, so i am USED TO THE WORST )_))))

So questions?

Oh one more thing, i would LOVE to do one of these every three days…which i could…BUT i cant coz I have a LIFE hahahah :O)D

What is important to understand is that I have laid out 20 episodes, specifically showing the ENTIRE range of activities in SL

activism, animation, role play, games, politics etc. It is ALL COMING

          Alfonso Perfferle (alfonso.perfferle) raises his hand

          Adrianne Lexico: your final product is pure art

          Harlequin Rhode: How do you deal with folks who what to keep their RL private?

          Adrianne Lexico: big fan of yours since I heard of you

          Rhiannon Chatnoir: yes, production takes time

[09:11] Draxtorβ„’ (draxtor.despres): Adrianne: THANK YOU!!!!

Harlequin, good question. Now i am very mindful, mindful and respectful of privacy and I have had MANY people decline to be interviewed. BUT what i do say and that seems to work is to nominate a spokesperson, so they got Zander who was great.

          Glitteractica Cookie: i love the machinima Drax did for the NPC a few years ago

          Buffy Beale: me too Glitter

          Adrianne Lexico: THANKS YOU!

          Rhiannon Chatnoir: do you have already lined up those you will be interviewing for those episodes, or are you still actively looking for stories, and if so, what is that process like

          Adrianne Lexico: that’s a good question: how do you choose who you will interview?

Draxtorβ„’ (draxtor.despres): Adrianne – i choose based on the long view, i want in the first 20 episodes to have an overview of SL

          Harlequin Rhode: Will you also feature adult related content?

Draxtorβ„’ (draxtor.despres): i will NOT feature adult content. Why? Not because I have issues with it personally [i am from Germany mind you! BUT a side goal of the show is…to destroy STIGMA. There is a stigma attached to SL and i am circumventing it, i am avoiding it,  i am ignoring it. There is plenty of coverage of adult material – please watch Login2Life hihihihi

          Andy Evans: LOL

          Harlequin Rhode: There are many creative adult related folk in SL.

          Zinnia Zauber: This series has been wonderful to share with the general public and has made more people curious about what we do inworld. More people have asked me to bring them in world. I think showing the actual people made them feel like like they could be those people behind the screen then.

          Harlequin Rhode giggles. 

[09:14] Draxtorβ„’ (draxtor.despres): sooo, to what Glitter said about my old NPC video, what is so important to me as well is that SL has GROWN so much in terms of sophistication of content, with the right machine, SL can be displayed in a WONDERFUL way and so visually I am trying to be SUPER PERFECTIONIST, not so much with the Skype stuff – that is totally DIY and raw, and good that way. But when it comes to SL i tweak the windlight. i do TONS. 

          Alfonso Perfferle (alfonso.perfferle): what kind of software do you use to record in SL?

          Adrianne Lexico: will you have an episode about yourself?

          Harlequin Rhode: It’s pretty awesome when I can share your vids to my sons in RL. Makes me proud! Thanks, Drax

Draxtorβ„’ (draxtor.despres): Alfonso, i use Fraps, then convert to edit on a Mac in Final Cut.

Adrianne – NO – there is enough out there about me! 

          Alfonso Perfferle (alfonso.perfferle): thanks πŸ™‚

          Adrianne Lexico: come on! that would be fun! 

Draxtorβ„’ (draxtor.despres): so it is so good to hear from folks, who tell me things like…i showed this to my dad, my kids, my co workers and all of a sudden they understand! THAT IS THE GOAL! This is GREAT when SL folks like them, BUT much more important to me is that stakeholders OUTSIDE, folks who could benefit.

          Beth Ghostraven: Yes, that’s what’s missing in trying to use SL for education; educating outside stakeholders about SL

          Alfonso Perfferle (alfonso.perfferle): could you share us what kind of hardware do you use to get that kind of quality, plase?

Draxtorβ„’ (draxtor.despres): alfonso i can send the specs of the computer. it is a PC with Windows 7 OS on a solid state drive, 2 RAID drives for capture and the NVIDIA card i have to look that up – but it is PRICEY!!! This one came a 2.5k two years ago. 

          Alfonso Perfferle (alfonso.perfferle): Great! πŸ™‚

          Rhiannon Chatnoir: I can even post that to the blog after this, any specs, settings tht you use

          Alfonso Perfferle (alfonso.perfferle): πŸ˜‰

          Zinnia Zauber: You are worth it.

Draxtorβ„’ (draxtor.despres): the big frustration for all of us of course is…that SL does NOT run on an average machine. BUT, good news is that it changes every other month. The new MacBook Air runs PERFECTLY!

More questions?

Again, the visuals = window dressing! i work hard on them, BUT the STORY, the authenticity of the story, that is what resonates!!!!!

          Frans Charming: really on a air, that’s awesome.

          Shaun Altman: im on the macbook pro and it won’t run things maxed

          Shaun Altman: which is sad for a 2004 game

          Shaun Altman: macbook PRO. quad core sandy bridge! 8 cores total

          Harlequin Rhode: *loves her Mac*

Draxtorβ„’ (draxtor.despres): last year Macbook AWESOME, i actually shot some great footage. So sorry Shaun – you are missing out πŸ™‚

So anwyay, i am in AWE of the creatives in here and like i said earlier, there is soooo much whining and complaining and the weird thing is??? The folks i profile…they DO NOT WHINE! Yes they are frustrated at times! But they soldier on!

          Shaun Altman: i do not whine! i just tell πŸ˜€

Draxtorβ„’ (draxtor.despres): THAT IS THE SPIRIT!

          nɐıʌɐp ʎuʍɐp (dawny.daviau): Is there a type of story you would like to do but never had the change to?

          Rhiannon Chatnoir: do you do any pre-interview beforehand or send out questions you will be asking during the itnerviews, or is most of that the first time they are being asked those things by you

          Andy Evans: Anyway to make the machinima interactive, e.g. the user can personalize their experience by choosing which creative they want to see events from a menu withinin the machinima ?

Draxtorβ„’ (draxtor.despres): Rhiannon GOOD question, so post that question again in case folks did not see?

I do NOT do pre interview, I do a conversation that i tape, sometimes 2 hours

          Rhiannon Chatnoir: I said – do you do any pre-interview beforehand or send out questions you will be asking during the itnerviews, or is most of that the first time they are being asked those things by you

Draxtorβ„’ (draxtor.despres): sometimes the first hour is unusable because people need to warm up. That is TOTALLY NORMAL!

Once we get into the flow, i keep going until i KNOW that i have everything i need for the story!

Andy i do not understand the question?

          Andy Evans: the machinima might highlight at first some SL events or people and the user chooses which they want to see

          Rhiannon Chatnoir: your overall goal is to show their creativity in these spaces, do you have any standard questions you ask everyone, in your interview

Draxtorβ„’ (draxtor.despres): Andy are u suggesting to open up who to profile?

Rhi – absolutely yes, but they change all the time, and it is like i said a conversation. A lot of it is dictated by where it goes and what personality the person has. But standard to warm up is how did u discover SL – what is your RL background, etc and also I always want to hear how people would explain what they do to their MOM πŸ™‚

          Andy Evans: Not who only… the user could be seeing a SL mall or art gallery and choose which rooms are more intersting to them

          Rhiannon Chatnoir: Andy, are you meaning some kind of interactive ability to ‘choose your own story’ … not sure you have seen the web application Zeega, comes out of a MIT media project, but people are experimenting with it to tell interactive stories with photos/video

Draxtorβ„’ (draxtor.despres): Zeega = dio from Linden Lab in a way.

Andy – I am sticking to the format. What you are suggesting sounds interesting. If someone pays me I might work on it..hihihihi. Like i said the luxury I have is FREEDOM and do it the way I feel works best

          Andy Evans: If I find someone to pay you do I get a commission?

Draxtorβ„’ (draxtor.despres): If Linden Lab were to hire me for this, I would consider it, but keep it separate. I would not want them to “buy” my show!

          Andy Evans: LOL

          Andy – NO πŸ™‚

          Rhiannon Chatnoir: so that brings up the question, how are you financing this project?

Draxtorβ„’ (draxtor.despres): I finance this project by my day job, just like any other hobby. 

          Frans Charming: Andy Youtube itself allows you to make pages, and reels with videos that people can select from.

          Rhiannon Chatnoir: labor of love?

          Zinnia Zauber: You have more freedom of expression without the pay. 

Draxtorβ„’ (draxtor.despres): the cool thing is = i HAVE NO HOBBIES – hahahahaha – no i do.

          Rhiannon Chatnoir: lol

          Buffy Beale: lol 

Draxtorβ„’ (draxtor.despres): i play piano, i volunteer at school, i have a family, but i do not go to baseball games and I do not play golf [Zinnia knows what i am talking about!].

          Rhiannon Chatnoir: time is always the enemy for those with passion interests

          Tizzers (sassypantsu): Drax, would you rather fight a horse-sized duck or 100 duck-sized horses?

          Beth Ghostraven is cracking up laughing at Tizzer’s question

          Rhiannon Chatnoir: I am intrigues by tiny horses myself πŸ˜‰

          Zinnia Zauber: lol Totally! 

Draxtorβ„’ (draxtor.despres): yes time is the enemy. πŸ™‚  Sassy I am a pacifist!. Ok more questions?

          Adrianne Lexico: I know there is a lot about you out there Drax, but I would like to see Draxtor interviewing Bernhard for the final episode of the Drax Files series. Would you give this a second thought?

          Rhiannon Chatnoir: does your ‘day job’ align with your media / documentor interests… curious

          lolli Sapphire: ok for a moment I read that question completely different

          Beth Ghostraven agrees with Adrienne

Draxtorβ„’ (draxtor.despres): yes it does, sometimes

          Frans Charming: Adrianne, maybe you could interview him!

          Adrianne Lexico: I WOULD LOVE TO!!!! 

Draxtorβ„’ (draxtor.despres): my day job is broadly speaking audio/video editing. I just finished another music video where i did the recording arrangement and sound design. Now, these things are FUN – BUT, there are MANY MANY COOKS and ENDLESS discussions and so my show is soooo different in terms of again FREEDOM to do what i feel is best [in a semi dictatorial way], also finished a 2 hour radio show for NPR about California History. Been doing that for years and same thing, yes – creative BUT too many cooks! 

          Shaun Altman: who’s music video is it?

          Rhiannon Chatnoir: I like that idea of almost this meta conversation between your avatar and self … who here remembers Drax’s days of going out in the real world with his Draxtor Despres mask on πŸ˜‰

          Shaun Altman: i don’t remember that

          Tizzers (sassypantsu): Drax didn’t have the mask at the last SLCC :[

          Adrianne Lexico: yes, please help me convince him! meta conversation of avatar and self! That is my point!!!

          Shaun Altman: no such thing as too many cooks

Draxtorβ„’ (draxtor.despres): The Drax mask was fun in 2007/2008 and i love the idea of the meta conversation. i could change perhaps and have an interviewer, interview me. in terms of the mask real quick, because u may have noticed that i upgraded with new skin and accessories. i was reluctant to do that but when i realized how SL had grown content wise with mesh and textures and now materials are here. 

          Rhiannon Chatnoir: so this and your other machinima work allows you to have that creative freedom

          Frans Charming laughs out loud

          Rhiannon Chatnoir: I think right now, we are all doing that to you πŸ˜‰

          Adrianne Lexico: why not have one interviewing yourself for the final episode?

          Rhiannon Chatnoir: yes, love the animated shirt

          Rhiannon Chatnoir: you trademarked your avatar name, correct?

          Shaun Altman: Oo we can TM our av’s?

Draxtorβ„’ (draxtor.despres): it would BE SAD and RIDICULOUS to look like 2007 πŸ™‚  …so there ya go!

          Frans Charming: Yea Drax, I updated myself recently as well for the same reason.

Draxtorβ„’ (draxtor.despres): to each their own. Frans – it is hard to let go, but just like in RL, sometimes it is GOOD to get a hair cut and a new shirt!

          Frans Charming: Indeed!

Draxtorβ„’ (draxtor.despres): yes I trademarked and updated the TM office as well with the new visuals. 

Adrianne, there IS NO FINAL EPISODES  πŸ™‚  if i keel over and am no more than the episode prior to me dying would be the final one πŸ™‚ Other than that i shall continue hihihihi.

          Rhiannon Chatnoir: so your avatar is your brand and in that way.. even these comments about changing the look of that are big if you think of it that way

          Adrianne Lexico: ok but please consider having one with Drax and Bernhard!

          Adrianne Lexico: Please?

          Adrianne Lexico: LOL

          Rhiannon Chatnoir: by then, an AI bot can live on of you Drax

Draxtorβ„’ (draxtor.despres): i will! good idea

         Adrianne Lexico: thanks and greetings from a fan in Argentina!

Draxtorβ„’ (draxtor.despres): the band i profile for next week is from Argentina. They are REAL artists! Not only is the music awesome but they build a different stage every single show! They use SL to the fullest IMO

Ok i think i have to head out soon. i have to reshoot some stuff at 10am. i want to thank folks for showing up so often when i last minute ask for background actors really really appreciate it! i see quite a few here, hahahah – they have been in many movies and some on the cutting rooom floor sorry πŸ™ 

          Adrianne Lexico: cool!

          Adrianne Lexico: OMG! this has been awesome!

          Adrianne Lexico: Thanks Rhiannon! Thanks Drax!!!!

Draxtorβ„’ (draxtor.despres): please share the Fantasy Faire video and visit the Faire!!! It goes on through this weekend, the sims are BEAUTIFUL! seriously magnificent – http://www.youtube.com/watch?v=yjzG9g8PNFs

          Lynne (yt.upsilon): Done – Done πŸ™‚

          Beth Ghostraven: Thank you so much for speaking here, Drax

          Cadmus Tyrellium: Drax thanks for all that you are doing. its so great to see all that positive energy

          Rhiannon Chatnoir: thank you Drax!

Draxtorβ„’ (draxtor.despres): Cadmus thanx! i did not take my downers this morn hahahahah  

          Buffy Beale: you’re a rocker Draxie I love what you’re doing for SL, bringing out the good news stories

          HazelDazel (hazeldazel.haystack): Thank you Drax

Draxtorβ„’ (draxtor.despres): maybe u should!!!

HAZEL!!! thx for coming. Hazel -0 thank you for keeping the CRAZIES at bay on my FB page hahahah

          nɐıʌɐp ʎuʍɐp (dawny.daviau): It was very informative, thank you Drax!

          Andy Evans: any one have a link to the Fantasy Fair?

          Glitteractica Cookie: yes, thx

          Frans Charming applauds

          Rhiannon Chatnoir: any last thoughts before we move on to Open Mic

          Shaun Altman: let’s be SL friends drax

          Gentle Heron: Thank you Draxtor.

          Harlequin Rhode: Awesome interview!

Draxtorβ„’ (draxtor.despres): Go to the Fantasy Faire guys!!! It is AWESOME. Link is in the YT description, very very uplifting story about battling cancer.

          Zinnia Zauber: Thank you so much, Drax! You are amazing!

          Andy Evans: Great, Drax

          Zotarah Shepherd applaudes frf

          Adrianne Lexico: THANK YOU

          Mercia Merlin: Thanks a lot Drax

          Alfonso Perfferle (alfonso.perfferle): it is indeed!

          Dancers Yao: Thank you…

          nɐıʌɐp ʎuʍɐp (dawny.daviau): πŸ™ So many around me in SL have lost that battle… it is worrying!

          Stranger Nightfire: Fairelands Junction (128,128,23) 

Draxtorβ„’ (draxtor.despres): u look good Frans!!!! 

          Frans Charming: Haha, Thanks,. so do you Drax! πŸ™‚

          Rhiannon Chatnoir: this is all good food for thought too for anyone thinking of working on their org’s digital story for the TSdigs challenge

          Rhiannon Chatnoir: thanks for letting us peek into your process Drax and for sharing

          Adrianne Lexico: WOW! 

Draxtorβ„’ (draxtor.despres): oh and if anyone has specific questions IM me directly, always glad to share the bug for making films in SL!

Written by: Rhiannon Chatnoir

The Drax Files: World Makers for the April 26th NonProfit Commons Meeting

This Friday, April 26th, Nonprofit Commons is happy to welcome back Bernhard Drax (Draxtor Despres in SL) who will dive deeper into the storytelling, process and making of The Drax Files: World Makers, his new machinima series that focuses on people who are creative in virtual worlds and explore topics like animation, game design, activism, identity, roleplay and fashion.

 

About Berhard Drax 

Bernhard Drax aka Draxtor Despres creates interactive audio/video content and devises new media concepts for corporate and academic clientele. In addition to producing music for film, television and the web Bernhard has a solid background in radio news production and print journalism.

The Drax Files World Makers will be a semi bi-weekly show who examines the creative people behind the avatars who make the virtual world of Second Life what it is & move it forward with their passion and persistence. 

Mixed reality interviews form the basis of a reportage that profiles designers, game-makers, role-players and fashion aficionados, musicians, artists and social-issue activists for whom the Second Life avatar is not a separate entity but a true extension of themselves with which they navigate the digital space. 

The show will utilize real-life footage as well as machinima from within Second Life and feature self-taught hobbyists to dedicated pros from all walks of life, from all over the world and cuts across  gender, ethnic and generational divides. A world solely made by its residents – truly only their imagination can be the limit! 

  • http://draxtor.com/
  • https://www.youtube.com/user/draxtordespres

 

Join us in Second Life!

 

Nonprofit Commons Weekly Meeting

Friday, April 26th, 8:30 AM PDT / SLT

Plush Nonprofit Commons Amphitheater

http://bit.ly/NPCinSL

 

AGENDA

  • 8:30 am Introductions
  • 8:40 am TechSoup Announcements
  • 8:45 am Mentors Central  
  • 8:55 am Featured Presentation: Bernhard Drax (Draxtor Despres in SL)
  • 9:30 am Open Mic / Announcements 

 

http://nonprofitcommons.org

The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.

Written by: Rhiannon Chatnoir

NPC 4/19/13 Featured Presentation: PY1 – In Celebration of Earth Day

Below is an edited transcript of the 4/19/13 NonProfit Commons in Second Life meeting, featuring the nonprofit Protect Yourself 1 (PY!), who discussed their social media and virtual world projects focusing on HIV/AIDS prevention and environmental awareness.

 

About PY1

PY1 is a non-profit organization whose mission is to educate people about HIV/AIDS and related diseases. Exploitation of the environment has led to increased human exposure to disease. To protect ourselves from this exposure, we must increase our awareness of threats to animals and our ecosystem. Protecting ourselves means creating new models for healthy living. The interdependence between Health, Wild Life and Environment is a priority at PY1

 β€’ http://protectyourself1.org 

 β€’ http://twitter.com/Py1US

 

To view the full transcript, go to: https://docs.google.com/document/d/1xacGekQRXQrczFdnmrr4GQBkOONjNFr1aI5vImxuetY/edit 

 

Chayenn: Good morning everyone

 

 

          Buffy Beale: clapping and cheering

          Zinnia Zauber: Rah! Rah! Rah!

          Zotarah Shepherd of BEACH College claps.

          Andy Evans: Good morning!

          Coughran Mayo applaudss

 

Chayenn: This presentation will be recorded by chrisrenaud,

jacmacaire Humby: Hi everyone

Tank Thibedeau (liltank.thibedeau) waves hello

 

Chayenn: Today we will present the PY1 programs and services In support of Earth Day, April 22, 2013

 

I would like to introduce you to liltank thibedeau – Ricky Davis, PY1 Social Media Director (best DJ) and jacmacaire humby – Jacques Macaire, PY1 Sustainable Development Director , who joined PY1 in 2012 to develop the BE A PROTECTOR Campaign

 

          Zinnia Zauber: Rah!

          Zinnia Zauber: Rah!

          Coughran Mayo: He IS the best DJ, that’s true

 

Chayenn: PY1 is a media-driven agency with a focus on providing HIV Awareness, Education and Prevention in innovative ways. PY1 has a history of development and implementation of social marketing media campaigns and services in Baltimore, Maryland and nationally.

 

In 2011, Sarvana Haalan convinced PY1 to join NPC /Second Life, Techsoup donated a space, Hydra Shaftoe built PY1 office on NonProfit Commons, and many avatars-friends contributed to PY1 virtual presence….

 

To have created a virtual office gave an opportunity to PY1 to network, collaborate, create events, fundraise, entertain, educate and promote its programs and services. Thanks to TechSoup, PY1 is exploring and utilizing the virtual world, Second Life, to forward its mission: HIV and STD Awareness, Education and Prevention, globally.

 

PY1 is a non-profit organization whose stated mission is to educate people about HIV/AIDS and related diseases. 

Exploitation of the environment has lead to increased human exposure to disease. To protect ourselves from this exposure, we must increase our awareness of threats to animals and our ecosystem. Protecting ourselves means creating new models for healthy living.

 

The interdependence between Health, Wild Life and Environment is a priority at PY1. To respond to the issues we are committed to developing and sharing specific actions to:

  • PROTECT YOUR LIFE 
  • PROTECT WILD LIFE 
  • PROTECT YOUR PLANET

 

now i let Tank present our programs

 

          Zinnia Zauber: Rah Tank!

          Buffy Beale: waves hi

 

Tank Thibedeau (liltank.thibedeau): thank you Chayenn and hello to everyone. I will be introducing and overview of the campaigns of protect yourself 1.org

 

PROTECT YOUR LIFE 

  • Safe2Live: a social marketing media campaign targeting youth 8 – 13
  • Great2Know: a college tour targeting young adults 16 – 24
  • Protect Yourself: a media campaign targeting adults
  • http://www.protectyourself1.org/py1.org

 

Safe2LiveΒ© Campaign uses:

  • a Public Service Announcement 
  • the Mobile Puppet Theater 
  • our website, safe2Live.org
  • a virtual world presence in JokaydiaGrid

 

as accessible outreach tools, for engaging and educating the most vulnerable demographic and target audience: youth ages 8-13.

 

Safe2LiveΒ© Campaign uses:

  • a Public Service Announcement 
  • the Mobile Puppet Theater 
  • our website, safe2Live.org
  • a virtual world presence in JokaydiaGrid

 

as accessible outreach tools, for engaging and educating the most vulnerable demographic and target audience: youth ages 8-13.

 

We believe that, by adapting Safe2Live intervention to a virtual world format, we have created a cost-effective and proven model, that can serve many more youth, not just in the Washington-Baltimore corridor, but literally anywhere.

 

Great2Know uses S.T.E.M., live speakers, music, video, DJ performances, social media networks to bring HIV awareness & testing to colleges around the nation.

 

The Protect Yourself Campaign is designed to impact adults and seniors with positive messages of responsibility and awareness, through various media, 

including a 5-minute Protect Yourself music video, a 30-second Public Service Announcement, and the multi-lingual Stop Signs Project.

 

The Project Arrowhead service encourages awareness and education for all youth, especially those living in high-risk areas where HIV and related diseases have an alarming infection rate. 

 

The service, using hands-on activities involving horses, yoga, health education, nature and ecology, delivers an overall message of social and personal awareness and responsibility, which helps youth to develop a sense of mutual respect for themselves, and the iconic wild Mustang.

 

We are currently using jokaydia grid to proved hiv aids awareness to youth in maryland and soon in africa and using social media to connect with college studens through science, technology enigeenering and mathematics (Stem) in a college tour

 

Chayenn: Yes the Jesuit’s association invited PY1 to Kenya to train educators and implement safe2live in 7 countries

 

Tank Thibedeau (liltank.thibedeau): and now we will have jac for the earth day portion

 

          Zinnia Zauber: Rah Jac!

          Buffy Beale: cheering!

 

jacmacaire Humby: Hi everyone, Before I begin, I would like to ask you due to the difficulty of language, and in case you want to ask me questions, if you could do it after my speech, or by email or IM..

 

Thank you, it will be gentle.. I hope you don’t mind..

 

So.. Thank you for your invitation, and congratulations again to the organizers for all the work they do to prepare each week this friday’s meeting..

 

For those, who don’t know me, I’m Jacques Macaire, the Sustainable Human Development Director for PROTECT YOURSELF1 in U.S.A. http://www.protectyourself1.org and responsible of the campaign BE A PROTECTOR http://www.beaprotector.org

 

So, as you know, we can no longer ignore this reality.. The world with the wonders that it contains is unfortunately not expandable.. And to leave Earth to colonize Mars or other galaxies is not yet possible.. for now… So, we have no other choice than to do with this world and its limits..

 

That’s why THE EARTH DAY was created…

 

Some were not probably be born, but the first EARTH DAY http://youtu.be/WbwC281uzUs began April 22, 1970, and activated 20 million Americans from all backgrounds and has contributed to the launch movement for the defense of the environment. It’s from this point that laws such as the “CLEAN WATER ACT”, as well as many other innovative environmental laws have been possible.

 

Today, EARTH DAY is celebrated in more than 192 countries. More than 1 billion people now participate in the activities of EARTH DAY each year, making it the largest civic demonstration in the world. So feel free today to join the movement EARTH DAY 2013 http://youtu.be/s1cG_T0s280 or start to act at http://act.earthday.org/

 

You can also help to build a global mosaic, by including your face and leaving a message at to http://www.earthday.org/2013/

 

But this celebration of Earth Day Network must not stop there… You must use this day to ask if there would be no easy way to change..

 

You especially need to tell you, even if today is an important day, how to imagine what you could do during the other days of the year.. How are you going to decide today, what will affect you, your children, and all of us..

 

There are thousands of things to do to encourage the politics or the industry to move to a green economy, to inform or to inspire people to take action to ensure a healthy future, etc..

 

But you can, and that’s why I’m here today as well, join PROTECT YOURSELF1 http://www.protectyourself1.org , where we have created especially for you, the campaign BE A PROTECTOR http://www.beaprotector.org to offer you the opportunity to engage you locally, nationally or globally.

 

We’re still not quite ready, but the campaign BE A PROTECTOR http://www.beaprotector.org works to expand the definition of that called “sustainable environment” to include all matters that affect both the environment and our health, but also the things that affect us even closer, which are the economic and social aspects, through the creation of green jobs and investment..

 

Education will be, of course, a big part of our work.. Indeed, we are currently creating a map, where you could be part of a global movement of PROTECTORS who will work to protect our planet and humanity, and where you will become also a problem solver and an inspiration for everyone.

 

By adding your PIN on our map, you’ll show the strength that represent PROTECTORS and thus meet and interact with others like you, who wished to join the movement..

 

We will help you to create what we call an “INITIATIVE” and we will push you to train your family and friends to become co-actors.. You could meet our “TRAINERS” virtually, to start these initiatives.. And most importantly, we will teach you how to become yourself a TRAINER, to grow and help others to create their own initiatives

 

It’s time to create a common vision for a better and safer future. Environmental sustainability is possible if we all work together to change our thinking and our bad habits.

 

To join our efforts or learn more about becoming an active participant in the initiative and connect with other communities in your area, don’t hesitate to contact us at info@beaprotector.org or feel free to IM jacmacaire humby for all the explanations which you will consider necessary If someone wants to help us to organize this, don’t hesitate to contact us..

 

Open to all suggestions, thank you again for your attention.. Have a nice day  πŸ™‚

 

Chayenn: sorry about the slide show it seems someone click on it. thank you all. do you have questions

 

          Zinnia Zauber: This is all wonderful, Chayenn! Thank you very much!

          Gentle Heron: Thank you all for presenting today.

          Buffy Beale: that’s fantastic, a great initiative Chay

 

Chayenn: thank you – we are a good team

 

          Lynne (yt.upsilon): How do you cope with people who really don’t care?

          Zinnia Zauber: Rah teamwork!

          Buffy Beale: Question: Did you meet here at the Nonprofit Commons and decide to work together on this?

 

Chayenn: yes, yes we did, to create a new program with JAcques and Tank works on Great2Know as social media director

 

          Buffy Beale: that’s great!

          Zinnia Zauber: Super!

          Jens Nerido: Thanks for your presentation…..I will share it with my network…

 

Chayenn: thank you, do not hesitate to contact us

jacmacaire Humby: Thank you.. πŸ™‚

Tank Thibedeau (liltank.thibedeau): I met chayenn a the mentors meeting and helped her set up protect yourself 1;s presence here . thanks Jac remember if you have any questions about earth day or sustainable development please email or IM Jac. If you would like a copy of the slide show please contact me or if you have any questions about using social media for your nonprofit you can contact me

 

          Dancers Yao: thank you for your work…excellent

          Buffy Beale: applauding!

          Zinnia Zauber: Rah Chayenn!

          Zotarah Shepherd applaudes

          Rhiannon Chatnoir: great – thanks everyone from Proftect Yourself 1 (PY1)

          Tori Landau applauds and many thanks

          Serene Jewell: Thanks for all the information.

 

Written by: Rhiannon Chatnoir

In Celebration of Earth Day for the April 19th NonProfit Commons Meeting

This Friday, April 19th, Nonprofit Commons is happy to feature members of the nonprofit Protect Yourself 1 (PY!), Executive Director Monique Richert (Chayenn in SL), Social Media Director Ricky Davis (Tiltank Tibedeau in SL) and Sustainable Development Director Jacques Macaire (jacmacaire humby in SL), who will discuss their innovative performance, social media and virtual projects focusing on HIV/AIDS prevention and environmental awareness. We will also welcome Bernhard Drax (Draxtor Despres who will premiere the latest episode of The Drax Files: World Makers, focusing on the Relay for Life fundraising event Fantasy Faire.

 

About PY1

PY1 is a non-profit organization whose mission is to educate people about HIV/AIDS and related diseases. Exploitation of the environment has led to increased human exposure to disease. To protect ourselves from this exposure, we must increase our awareness of threats to animals and our ecosystem. Protecting ourselves means creating new models for healthy living. The interdependence between Health, Wild Life and Environment is a priority at PY1

To respond to these issues PY1 has focused on developing and sharing key programs, such as:

  • PROTECT YOUR LIFE, which includes three campaigns:
    • Safe2Live: a social marketing media campaign targeting youth ages 8 – 13
    • Great2Know: a college tour targeting young adults ages 16 – 24
    • Protect Yourself: a media campaign targeting adults
  • PROTECT WILD LIFE, featuring Project Arrowhead
  • PROTECT YOUR PLANET featuring BE A PROTECTOR

These projects tap into a need to look to the younger generation to see where technology use is headed in the future and to continuously seek out creative ways to keep youth knowledgeable and safe.

  • http://protectyourself1.org 
  • http://twitter.com/Py1US

 

About Berhard Drax 

Bernhard Drax aka Draxtor Despres creates interactive audio/video content and devises new media concepts for corporate and academic clientele. In addition to producing music for film, television and the web Bernhard has a solid background in radio news production and print journalism.

The Drax Files World Makers will be a semi bi-weekly show who examines the creative people behind the avatars who make the virtual world of Second Life what it is & move it forward with their passion and persistence. 

Mixed reality interviews form the basis of a reportage that profiles designers, game-makers, role-players and fashion aficionados, musicians, artists and social-issue activists for whom the Second Life avatar is not a separate entity but a true extension of themselves with which they navigate the digital space. 

The show will utilize real-life footage as well as machinima from within SL and feature self-taught hobbyists to dedicated pros from all walks of life, from all over the world and cuts across  gender, ethnic and generational divides.

A world solely made by its residents – truly only their imagination can be the limit!

 

Join us in Second Life!

 

Nonprofit Commons Weekly Meeting

Friday, April 19th, 8:30 AM SLT / PST

Plush Nonprofit Commons Amphitheater

http://bit.ly/NPCinSL

 

AGENDA

  • 8:30 am Introductions
  • 8:40 am TechSoup Announcements
  • 8:45 am Mentors Central  
  • 8:55 am Featured Presentation: PY!, Monique Richert (Chayenn in SL), Ricky Davis (Tiltank Tibedeau in SL), Jacques Macaire (jacmacaire humby in SL)
  • 9:30 am Bernhard Drax (Draxtor Despres in SL)
  • 9:45 am Open Mic / Announcements 

 

http://nonprofitcommons.org

The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.

Written by: Rhiannon Chatnoir

NPC 4/12/13 Featured Presentation: Masterminding Your Machinima Story

Below is an edited transcript of the 4/12/13 NonProfit Commons in Second Life meeting, featuring Opal Lei talking on how machinima can enhance storytelling.

Bio:

Opal Lei’s first machinima was a 30-second ad for her Mer Betta brand in 2010. Turning down an offer from a friend to produce it for her for a mere US$50, she chose to learn the basics of machinima filming in Second Life to create her own ad and immersed herself in a new form of creative expression. She helped film and edit MODA Primetime fashion shows and eventually taught machinima to new models at the MODA Modeling School. In 2012, she started two machinima series: β€œTalk, Like Dim Sum,” a talk show that is a follow-up to her book, and β€œSplo On The Go,” short clips which document the exhibits at the Splo Museum in SL.

 

 

          Zinnia Zauber: Rah Opal!

          Dancers Yao: claps

          Lynne (yt.upsilon): Yes.

          Andy Evans: yes!

          Rhiannon Chatnoir: thanks Opal

          Adrianne Lexico: yes!

          Carol Rainbow (carolrb.roux): yes

          Dancers Yao: yes

          Panny (panny.bakerly): yes

          Carol Rainbow (carolrb.roux): morning

          Zinnia Zauber: yes

          Esparanza Freese: yes

          Lynne (yt.upsilon): Coffee.

          Red (talkwithmarie): lol

          Rhiannon Chatnoir: Opal will be doing a brief overview of process of Machinima. If you are having issues, go into Me –> Preferences –> Sound & Media. If you can’t hear voice let me know.. you can IM me for direct help

          Andy Evans: I listen fast

          Red (talkwithmarie): its fine..speed wise

          Adrianne Lexico: you are speaking fast but I think it is the “morning coffee” effect.

 

Opal Lei

Next thing to think about: who your target audience is.

You can incorporate prior content, like case studies, flyers, logos, existing videos into your machinima. You can also include real life footage or clips from games or other presentations or screen captures.

Next is to decide who will be the person talking. Think about text, voice overs, movement and flow of images or other elements.

You can also include a roleplay for storytelling in your machinima video.

How do you want the viewer to feel, is also important – worried? excited? moved? You need to connect with your viewers through emotion/feeling.

After you have collected everything you have, organize everything you have. Gather up your assets, sounds, clips, etc. and this will also help determine what your machinima

 

          Rhiannon Chatnoir: as a btw – the TechSoup Digital Storytelling challenge is looking for a 90 second video.

 

Opal Lei 

Editing is time intensive – allot enough time for this part of the process.

Next step is storyboarding, breaking down roughly the scenes and sections of the video. Think about your camera angles, who will be in a scene, how music or other media flows.

Think on the beginning and end and how to capture a user in the beginning of the machinima and the call to action and credits at the end.

If you only have still photographs, you can create video slideshow presentations. For this try using NCH Photostage Slideshow Software – http://nchsoftware.com.

And for music you can go to http://freemusicarchive.org – pay attention to licenses, on how you can use that particular type of music.

If you need actors or someone do voiceovers for your machinima, join the Mamachinima group in Second Life and you can send out an IM call for avatars.

You can reach out to SL machinima groups like this to look for actors, voice actors, people to hire or help you film.

If on a PC – you can use the machinima capture software: Fraps

 

          Beth Ghostraven: there’s a machinima group? 

          Andy Evans: Excuse me, it is http://www.fraps.com/

          Hazel (hazel.zapedzki): its not free

 

Opal Lei 

Fraps puts a watermark on the free version, and only allows you to record 30 second clips. You can edit out this watermark. Set your Fraps settings to at least 1280 x 720 capture which is HD resolution, YouTube accepts this.

 

          Al Supercharge: 1080p ?

          Rhiannon Chatnoir: that would be 720p, and, if on a Mac you can use Snapz

          Hazel (hazel.zapedzki): okay

 

Opal Lei 

Experiment with Windlight settings to change how your footage is lit. You can get dramatic lighting beyond the normal Second Life world light settings

Some favorite Windlight settings to search for:

  • Bree Appleblossom
  • Nam’s Optimal Skin and Prim.

 

          Al Supercharge: Space Navigator is a must and is great for Google Earth too

 

Opal Lei 

For editing, if your on a Mac you can use imovie or on a PC you can use Lightworks, which is free or something like Sony Vega

 

          Andy Evans: iMovie okay on the Mac?

          Rhiannon Chatnoir: any other video editing software that people use here?

          Rhiannon Chatnoir: I use Final Cut Pro X

          Tank Thibedeau (liltank.thibedeau): Microsoft movie maker can do very basic editing and its free

          Rhiannon Chatnoir: thanks Tank!

          Frans Charming: yes – I have used movie maker in my first machinima. does the job.

          Carol Rainbow (carolrb.roux): Camtasia

          Tank Thibedeau (liltank.thibedeau): i use cam studio recorder its also free

          Al Supercharge: plus it outputs MS format .wmv condenses video to about 10% and then becomes uploadable to Youtube

          Dancers Yao: Adobe for editing

          Zinnia Zauber: Premiere

          Rhiannon Chatnoir: great – thanks!

 

Opal Lei

if you have voice overs – you can upload accompanying text transcripts and captions to your video 

focus on your video goal. Even in if you are putting in still images to a video, you can use things like fade in/out or other movement based transitions.

 

          Andy Evans: Might be good to “story board” your machinima, shooting it first with simple drawings and voice over to test the actual time each will take and adjust for the final version.

          Al Supercharge: and what is that stationary talkiing head lipsink software called again ?

          Al Supercharge: http://www.reallusion.com/ CRAZYTALK

 

Opal Lei

… moving on to the masterminding session

Please keep your mic muted, til you are in the ‘hotseat’ and called on to express your goals and ideas (either in voice or text) and then everyone can type up their suggestions on what the person brings up while in the hotseat.

Try to write as much as you can in one text block and please try to not critique in your response,but rather build on, offer suggestions and help work on the ‘hotseat’ ideas.

 

          Adrianne Lexico: is it really hot? ha ha ha, sorry! just kidding

          Frans Charming: btw, if you trouble hearing some one, hover over their name, click the i icon that popups and you will get a info box with a volume slider.

          Rhiannon Chatnoir: thanks Frans

 

Opal Lei

if you want to be in the hotseat – touch the object and that will put you in a line to be in the hot seat and talk on your project ideas/goals. Feel free to grab a chair up here while on the hotseat.

 

          Letty Pienaar: I am creating teaching videos – stories or everyday situations inserting questions and tasks. My aim is to get as many people interested in Second Life. So the videos should trigger interest

 

Opal Lei

Letty’s idea is to create stories for teaching purposes, for language teaching and main goal is to get people involved in learning SL and teaching languages. thanks Letty

 

          Ozma Malibu: Where do you teach, Letty? What is your audience like? (thanks Frans!)

          Adrianne Lexico: age groups? what do you teach? proficiency levels? kids, teens, adults?

          Adrianne Lexico: teach English? as a foreign language?

          Adrianne Lexico: So Machinima could take place in Berlin SL for instance as an immersive environment

          Frans Charming: Or since you are teaching English do it in a English enviroment, Like Londen.

          Adrianne Lexico: totally

          Ozma Malibu: I have found that with new technology, it helps if I figure out the interests of the students and use those interests to grab their attention by showing them what they could do that relates to their examples.

          Rhiannon Chatnoir: yes, there are several virtual environments already existing in Second Life, such as the Berlin project sims, or some of the city based sims within Second Life that you can use as your machinima backdrops while filming

          Adrianne Lexico: I think she could then create a story with an itinerary, a tourist traveling from London to Berlin or viceversa?

          Rhiannon Chatnoir: yes Adrianne, if anyone has SLurls to those sims, please share

 

Opal Lei: Do you have some of these stories already available, Letty?

Opal Lei: Maybe you can use one of them for your video.

 

          Letty Pienaar: Christel Schneider

          Letty Pienaar: http://www.youtube.com/watch?v=TPHTknDn9Fo

          Letty Pienaar: http://www.youtube.com/watch?v=WQO9TLdBTVM

          Letty Pienaar: http://www.youtube.com/watch?v=km_afd0_dEI

          Adrianne Lexico: thanks, Letty!

 

Opal Lei: Yes!

Opal Lei: What is your goal for the specific machinima that you’re making for the contest, Letty?

 

          Letty Pienaar: spreading SL to a wider audience

          Adrianne Lexico: You have a beautiful voice, Letty! Lovely music choice as well!

          Lynne (yt.upsilon): Remember you always need the sim owners permission to film.

          Rhiannon Chatnoir: that is another thing you can ask in the machinima groups, on places that might be good to film in and always good to credit their locations in your video once you get permission

          Adrianne Lexico: always credit!

 

Opal Lei: Less than 5 minutes left.

 

          Rhiannon Chatnoir:  the contest Opal is referring to is the TechSoup Digital Storytelling challenge, a great opportunity to share your work/mission in a focused way. DId anyone submit a machinima video last year or for prior TechSoup Digital storytelling challenges? I know Ozma and I submitted a joint one last year – on the Helios Education project she led – http://youtu.be/-VyWMRmTyT4

          Lynne (yt.upsilon): I didn’t even know about the contest, sorry.

          Letty Pienaar: neither did I

          Rhiannon Chatnoir: you can find out more on it at http://tsdigs.org, 90 second video on your org/project that TechSoup does yearly

          Adrianne Lexico: Watching your YouTube vids now πŸ™‚

          Letty Pienaar: πŸ™‚

          Adrianne Lexico: well explained and prepared, clear, friendly…

          Letty Pienaar: I only posted the ones submitted in English not the German ones πŸ˜‰

          Rhiannon Chatnoir: thanks Letty

 

Opal Lei: Hi, Lynne!

 

          Lynne (yt.upsilon): What I “want” to do with Machinima is similar to Letty, but with a twist. I wish to support the people I help to learn English (adult ESL learners) but I want to get them involved too.

          Lynne (yt.upsilon): Using my forums and sessions as inspiration I want to use machinima to illustrate points of English that are difficult to grasp without visual impact, but in a fun way. 

          Lynne (yt.upsilon): I have filmed some drama sessions in SL, but it takes sooo long. 

          Lynne (yt.upsilon): (Eventually I want them to create their own machinima too as I believe being creative beats simply consuming.)  That’s my blurb. πŸ™‚ 

          Rhiannon Chatnoir: what do you think are your biggest needs – you mention on getting the process cleaner/neater

          Rhiannon Chatnoir: do you have a link up online of your videos?

          Lynne (yt.upsilon): http://youtu.be/oTeuicnY74o

 

Opal Lei: Have you tried to record using Skype?

 

          Letty Pienaar: That is a brilliant idea Lynne to separate voice from film.

          Letty Pienaar: I have tried it and it worked well. to use Skype

          Rhiannon Chatnoir: I have used skype for audio, or have captured in SL voice too.. that can be trickier depending on your camera angles, speakers volume, etc

          Rhiannon Chatnoir: think most are coming from that angle here – using machinima for a project or promote their org or cause

 

Opal Lei: This suggestion is also for anyone who already has videos: You can rework/reedit what you already have and just do a collage of exiting video clips.

 

          Rhiannon Chatnoir: if anyone here has captured audio for machinima or otherwise,how are you doing that? Through SL voice, skype or?

          Tank Thibedeau (liltank.thibedeau): if its just voice overlays you can use moviemaker you can actually record the audio while the video is playing in the program so you can get the timing correct

          Letty Pienaar: Quality is better in Vimeo some people say

 

Opal Lei: I think there are more people in YouTube if you want to reach more people 

 

          Adrianne Lexico: I agree with Opal re. YouTube vs. Vimeo

          Beth Ghostraven: Can you use Google Hangouts to record, too?

 

Opal Lei: Yes, Beth, I think so too.

 

          Letty Pienaar: good idea, Lynne!

          Lynne (yt.upsilon): πŸ™‚ 

          Rhiannon Chatnoir: there are other online video sites like Vimeo or blip.tv, they were set apart earlier on by allowing larger file sizes, in HD, etc. .. but over time YouTube has caught up to allowing this too. Though if you have a regular account and have that time limit.

          Rhiannon Chatnoir: I love the idea of using the words rhubarb and banana repeated for SL lip movements

          Tank Thibedeau (liltank.thibedeau): google owns youtube so you are actually using youtube when using google hangouts

          Rhiannon Chatnoir: that is another way to get video of an interview if you used Google hangouts

          Letty Pienaar: πŸ˜‰

 

Opal Lei: Thank you, Lynne!

 

          Letty Pienaar: Thanks Lynne

          Rhiannon Chatnoir: we should wrap up here… thank you Opal!

 

Opal Lei: I’ll stick around for a while if you have questions.

 

          Adrianne Lexico: Thank YOU, Opal!!!

          Zinnia Zauber: Thank you Opal!

          Lynne (yt.upsilon): Thank you. I will explore the links.

          Beth Ghostraven: Thank you!

          Adrianne Lexico: Terrific presentation!!! A mini LECTURE on machinima for me!

          Adrianne Lexico: Fantastic!

          Ozma Malibu: That was wonderful. My mind is racing with ideas.

          Adrianne Lexico: THANK YOU ALL!!!

          Peggy Marconi (ruby.flanagan): Thank you for this fantastic presentation.

          Adrianne Lexico: Thank you Rhiannon!!!

          Letty Pienaar: thank you

          Andy Evans: Really good session

          Rhiannon Chatnoir: your welcome and thank you all for changing things up today and having us do voice during this πŸ™‚

 

 

Resources mentioned:

Photo slideshows:

Music: 

Actors and voiceovers: Mamachinima group in SL

Recording tools: 

Editing:

 


 

If you took during the event, please share them on our Facebook group: https://www.facebook.com/nonprofitcommons or G+ Community: https://plus.google.com/communities/114212078390326305687, that would be great. Otherwise, tag them #NPSL

And tag your avatars in any photos posted!

Written by: Rhiannon Chatnoir

Masterminding Your Machinima Story for the April 12th NonProfit Commons Meeting

Join us this Friday, April 12th at Nonprofit Commons in Second Life to learn how machinima can enhance storytelling. Opal Lei returns to NPC to briefly talk about the process of creating machinima and to facilitate a mastermind group session, where you can exchange feedback about how to incorporate machinima in your organization or project’s storytelling.

Please note that Opal’s presentation will be partly in voice and partly in text, and feature a brainstorming session, so come ready to participate. Bring your ideas for the current TechSoup Digital Storytelling (http://tsdigs.org) challenge, whether you have them already fleshed out or not. Or just what you want to express in your machinima video. Get ideas, feedback, references, links, resources, and information from everyone in the group.

Prior to the meeting, please prepare a short paragraph that describes your organization and its goal, and another short paragraph about what your goals are for your video (i.e.: fundraising, awareness, documentation) and your vision for it (if you already have one).

 

Bio:

Opal Lei’s first machinima is a 30-second ad for her Mer Betta brand in 2010. Turning down an offer from a friend to produce it for her for a mere US$50, she chose to learn the basics of machinima filming in Second Life to create her own ad and immersed herself in a new form of creative expression. She helped film and edit MODA Primetime fashion shows and eventually taught machinima to new models at the MODA Modeling School. In 2012, she started two machinima series: β€œTalk, Like Dim Sum,” a talk show that is a follow-up to her book, and β€œSplo On The Go,” short clips which document the exhibits at the Splo Museum in SL.

 

Join us in Second Life!

 

Nonprofit Commons Weekly Meeting

Friday, April 12th, 8:30 AM PDT / SLT

Plush Nonprofit Commons Amphitheater

http://bit.ly/NPCinSL 

 

AGENDA

  • 8:30 am Introductions
  • 8:40 am TechSoup Announcements
  • 8:45 am Mentors Central: Jeroen Frans (Frans Charming in SL) 
  • 8:55 am *Featured Presentation: Opal Lei – Masterminding Your Machinima Story
  • 9:45 am Open Mic / Announcements

* Please note, the featured presentation will be partly in voice and partly in text. Please arrive early (8:00 AM PDT) if you need any help setting up Second Life so you can use voice.

 

http://nonprofitcommons.org

The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.

Written by: Rhiannon Chatnoir

NPC 4/5/13 Featured Presentation: Social Change through Games, Virtual Worlds and Tech Innovation

Below is an edited transcript of the 4/5/13 NonProfit Commons in Second Life meeting, featuring Josephine Dorado (Josephine Junot in SL) talking on her recent work leading TechCamp international workshops and webinars for the US State Department on innovation, digital storytelling and leveraging games and virtual worlds for youth engagement.

Bio:

Josephine Dorado is a social entrepreneur, strategist, producer, professor and Pilates instructor whose work focuses on innovation in hybrid online spaces. She was a Fulbright scholarship recipient and initiated the Kidz Connect program, which is a virtual cultural exchange program that connects youth internationally through creative collaboration and theatrical performance in virtual worlds. Josephine also received a MacArthur Foundation Award in Digital Media & Learning, and and continues to be involved with the Fulbright community as an officer of the Board of Directors in NY. She currently teaches at The New School and is the live events producer for This Spartan Life, a talk show inside the video game Halo. She balances her work in online spaces with her passion for teaching Pilates, combining a technology-infused life with a physical, embodied way of being.

Most recently, Josephine received the Selma Jeanne Cohen award for scholarly research in dance, recognizing her work using dance frameworks for online collaboration. Commissioned works include interdisciplinary productions for the ISEA and Romaeuropa Festivals as well as speaking engagements at SXSW, IgniteNYC, SIGGRAPH, PICNIC (Amsterdam), and IPZ (Istanbul). Her experience focuses on the convergence of physical with digital, arts with technology, and games with calls to action. She delights in architecting innovative transmedia experiences inspired by the collaborative methodologies behind games and theater. 

 

          Rhiannon Chatnoir: .. she is also an amazing friend/collaborator – start whenever your ready Josephine πŸ™‚

          Xon Emoto: Welcome Josephine:)

          Zinnia Zauber: Rah Josephine!

          Beth Ghostraven applauds

          Andy Evans: Compliments gratefully accepted

 

Josephine Junot: Thanks, Rhiannon! πŸ™‚ Thanks, all!

Hi, all! I know some of you here – nice to see you all! Aw thanks for the kind words πŸ™‚

As Rhiannon mentioned in the bio, I’m a social entrepreneur who’s been working with virtual worlds & virtual cultural exchange experiences for awhile now.

I initiated the Kidz Connect program in 2006, which is a virtual cultural exchange program that connected youth internationally through creative collaboration and theatrical performance in virtual worlds. 

We used Teen Second Life in our first rendition of the program. In the virtual world, they created a hybrid virtual city which reflected the real life cities in which they lived (for example, a virtual city with aspects of both New York and Amsterdam), and then they created a story which they performed together in this hybrid virtual city.

Students creatively explore their own histories, and through innovative approaches to identity exploration, such as avatar role-playing and other theater-based activities, students engage in cross-cultural learning and interaction, playing the game of constructing who they are and making a mixed reality performance based on their interactions.

So mixed reality, avatar roleplaying & collaborative performance were at the heart of this program. In our pilot program, participants connected and created with other students in New York and Amsterdam via video streaming and in Teen Second Life.

This is a screenshot of the first meeting in which the New York and Amsterdam students met each other inside Second Life. In this shot, you can see them watching the video stream from NY which is being broadcast into our virtual performance space inside Second Life.

 

          Frans Charming sees his alterego on the left.

 

Josephine Junot: heh – yes, Frans & Rhiannon were a big part of it – thx!

We also used other virtual worlds like MetaPlace (when it existed). AT the core of it, were ideals around ‘opening a window’ to another culture.

Lately, I & my collaborator Chris Burke have been working in Halo. We produce a talk show n Halo called This Spartan Life.

 

          Beth Ghostraven: What is Halo?

          LoriVonne Lustre: cool

 

Josephine Junot: Halo is a first-person shooter game (video game). 

 

          Rhiannon Chatnoir: and on the Xbox gaming platform – they would record the show in

 

Josephine Junot: We don’t use it as a shooter game tho – but as a social space for a talk show.

http://about.me/ThisSpartanLife.  Yes, we record the show in Halo & post it as a webisode and also produce it as a live mixed reality show for conferences

 

          Tank Thibedeau (liltank.thibedeau): goes and researches how to record stuff from xbox

          Diantha Petrov: lol

 

Josephine Junot: Lately, I’ve been doing TechCamps, which are an initiative of the State Dept & Hillary Clinton, to assist civil society organizations worldwide by building their digital capacities

This is a shot from TechCamp Mumbai

They bring in trainers for different topics, and I focused on leveraging v-worlds & games for youth engagement

 

          Kali Pizzaro: excellent

 

Josephine Junot: In the shot, my session’s participants are showing off their ‘game plans’

based on Nicole Lazzaro’s game plan strategy – http://4k2f.com (4 Keys to Fun)

Next shot is of someone’s game plan: you think about what kind of game you want, what audience it’s intended for & what effect /social action you want from it (players, cause, change)

 

          Beth Ghostraven: sounds like Serious Games

 

Josephine Junot: yes, same principles

Each TechCamp is different, because you touch base with NGO execs & build a solution around them.

This shot is from a TechCamp Ukraine webinar we held in Google Hangout.

 

          Diantha Petrov: I love Google Hangout… such a useful tool

 

Josephine Junot: me too!

I had been to a previous TechCamp Ukraine in Kyiv, Donetsk, and Kharkiv and then we followed up with participants’ action plans thru the Google Hangout webinar

I think we’re coming up on time, aren’t we? So l’ll wrap up.

The idea is to inspire ideas & action plans at the TechCamps, then follow-up with participants through these virtual platforms.

ok, so I’ll pause here for questions.

 

          Sister (sister.abeyante): Question- did your TechCamps have a prerequisite skill level for participants? In other words, did participants have to be tech savvy before they could participate?

 

Josephine Junot: Nope, they are meant for NGO teams, teachers, social workers, etc of all skill levels. We give presentations first – on different topics like mapping, facebook, games, multi-platform journalism etc & then we hold sessions with the particpants to get an idea of how we can tailor solutions around them

 

          Tab Scott: How would you compare SL and then using Halo for your work?

 

Josephine Junot: Halo is quite different. It’s really about “re-purposing” Halo to make it a social talk show space. Not as customizable as SL, but the gain is that you attract gamers that are a totally different audience.

 

          Sister (sister.abeyante): And, another question related to capacity- where/how did you get hardware capable of doing this? Was it already onsite where you went?

 

Josephine Junot: @Sister – on capacity – since TechCamps are run by the State Dept they handle all of the sponsorship (there’s sponsorship from many orgs).

 

          Andy Evans: Do the tech camps have goals? e.g. to generate marketable products or services

 

Josephine Junot: @Andy – the main goals for TechCamps are to teach people about different technologies & to help them to build action plans & solutions that further their missions

 

          Andy Evans: Very good, thanks

 

Josephine Junot: Often times, since the TechCamps are usually held in emergent/developing cities, you’re also dealing with shifting perceptions, i.e., in Ukraine, we held a session ion integrating educational games into the Ukrainian school system – and the first step was getting the teachers to think entrepreneurially

 

          Kali Pizzaro: how was the Internet access did that pose any challenges in Mumbai or was that not an issue

 

Josephine Junot: Internet access was excellent in Ukraine & ok in the conference hotel in Mumbai but outside of that was challenging (there was a bombing i Hyderabad the week before & I think they shut down a lot of public wifi nodes)

 

          Kali Pizzaro: thanks

 

Josephine Junot: They’ve held TechCamps in places like Kazakhstan, Moldova, Fiji, Throughout Africa, etc too

 

          Kali Pizzaro: sure so not insurmountable

          Sister (sister.abeyante) wishes there was a similar effort in the challenged urban areas of the USA…

          LoriVonne Lustre: thinking the same thing Sister

          Eyem Beck: agree with Sister and would add very rural areas….

          Dancers Yao: yes..great need in US urban and rural areas.

 

Josephine Junot: @Sister – yes good pt

 

          Rhiannon Chatnoir: and you can always resort to pen/paper prototyping of ideas/games would think … though poses questions on implementation of ideas for the NGOs if their access or tech skills might be limited

          Sister (sister.abeyante): @ Rhiannon- exactly what I was thinking… the digital divide rears its head…

          Rhiannon Chatnoir: there are some interesting orgs in the US that do work on youth engagement through games, media, etc.. check out Global Kids in NYC http://olp.globalkids.org

 

Josephine Junot: totally agree on the thoughts around rural outreach. TechCamps tho were specifically around int’l outreach

 

          Kali Pizzaro: Did you find a change to the students confidence before and after and how did you measure it

 

Josephine Junot: Yes, well – have run out of time but rest of slide deck shows some of the slides that I usually show – including more deets on the strategy/4 keys to fun & some examples

 

          Rhiannon Chatnoir:  thank you Josephine – I unlocked the presentation for those that want to peruse and if you can share online we will link to. Let’s thank Josephine for presenting today.

 

Josephine Junot: thanks, all!

 

          Veri Oddfellow: /applause

          LoriVonne Lustre: Thanks so much!

          Andy Evans: Great presentation!

          Sister (sister.abeyante): Great and thought provoking presentation!

          Beth Ghostraven: Thank you!!

          Veri Oddfellow: Great stuff … your passport must look like a where’s where!

          Xon Emoto: THANK YOU :))) Great Talk!

          Gaius Primmius (vanettda.lassard): thanks!

          Kali Pizzaro: excellent work

          Tab Scott: Thank you Josephine! clap clap clap

          Eyem Beck: Thank you all.

          jacmacaire Humby: Bravo!!

          Dancers Yao: Thank you

          Kali Pizzaro: πŸ™‚

          Frans Charming applauds

          Em Ellsmere: applauds!

          Diantha Petrov: thank you, Josephine! so inspiring

          Andy Evans: Sound of virtual hands clapping

          Serene Jewell: Great projects!

          Kali Pizzaro: do you have any papers? links?

 

Josephine Junot: My pleasure! yes, here’s my site http://funksoup.com (tho techcamp stuff is not yet on it – need to update! πŸ™‚   

josephine AT funksoup.com & @funksoup on Twitter.

Feel free to ping me for any further thoughts – must run – thank you!

 


 

If you took pictures today, please share them on our Facebook group: https://www.facebook.com/nonprofitcommons or G+ Community: https://plus.google.com/communities/114212078390326305687, that would be great. Otherwise, tag them #NPSL

And tag your avatars in any photos posted!

Written by: Rhiannon Chatnoir