This Friday, October 3rd, TechSoup’s NonProfit Commons in Second Life will feature Stephen Gasior (Stephen Xootfly in SL), Stephen will present a short history and overview of the Virtual Islands for Better Education (VIBE) project and provide some perspective on what features are advantageous for educators running their own OpenSim grid. Stephen will then present ways to run OpenSim grids featuring their prepackaged virtual machines developed by Wizardry and Steamworks. Finally a tour of one of their grids will commence after the meeting. The tour will also be livestreamed via Google Hangouts on Air.
About our Featured Presenter:
Stephen Gasior is by profession a biology instructor but with a passion for technology especially when it can be used to enhance student learning. After teaching college biology immersed in Second Life, he formed a collaborative in response to an OpenSimulator Land Grant progam. From first introduction he has seen the advantages of OpenSim for schools and colleges. Extending beyond the initial land grant, Virtual Islands for Better Education (VIBE) has built several independent grids with self-developed content and has been used to instruct over 200 students from 4th graders to postgraduates.
Join us in Second Life!
Nonprofit Commons Weekly Meeting
Friday, October 3rd, 8:30 AM PT / SLT
Plush Nonprofit Commons Amphitheater
AGENDA (all times below PT)
- 8:30 am Introductions
- 8:40 am TechSoup Announcements
- 8:45 am Mentors Central
- 9:00 am Featured Presentation – Stephen Gasior (Stephen Xootfly in SL)
- 9:45 am Open Mic / Announcements
Following the meeting, we will tour the VIBE OpenSimulator grid. To access the grid you can register for a VIBE grid account at: http://vibe.bio-se.info, or if you have a hypergrid enabled OpenSimulator account, go to http://vibe.bio-se.info:9000. For more help on accessing the VIBE grid: http://bit.ly/1yykZ0s
The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.
Written by: Rhiannon Chatnoir