This Friday, February 22nd, Nonprofit Commons is happy to feature web pioneer Aliza Sherman (Cybergrrl Oh) who will take us on an interactive exploration of QR code marketing. QR Codes can be a compelling and effective marketing tool when used thoughtfully and integrated carefully into a campaign. Nonprofits can benefit from incorporating QR codes appropriately into marketing collateral and communications flow, especially to bridge offline with online actions. Learn some of the best tools for generating and managing your QR code efforts and see some examples of QR codes, both effective and ineffective ones.
Aliza Sherman is a Web pioneer with a mission to empower people through technology. She is a digital marketing strategist who has been online since 1987 and consulting clients about the Internet since 1992. She speaks around the world and writes about online, social media, and mobile marketing, as well as tech and business issues specific to women.
In 1995, Newsweek named her one of the “Top 50 People Who Matter Most on the Internet” after she founded the first woman-owned, full-service Internet company, Cybergrrl, Inc. and the first global Internet networking organization for women, Webgrrls International.
In 2009, Fast Company named her one of the “Most Powerful Women in Technology.”
Aliza is the author of nine books including The Complete Idiot’s Guide to Crowdsourcing, and Mom, Incorporated. Her next book will be Social Media Engagement for Dummies.
When not speaking in other parts of the world, she lives and works out of Tok, Alaska.
Join us in Second Life!
Nonprofit Commons Weekly Meeting
Friday, February 22nd, 8:30 AM SLT / PST
Plush Nonprofit Commons Amphitheater
- 8:30 am Introductions
- 8:40 am TechSoup Announcements
- 8:45 am Mentors Central
- 8:55 am Aliza Sherman: The Good, The Bad & The Ugly QR Code
- 9:30 am Open Mic / Announcements
The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.
Written by: Rhiannon Chatnoir