Developing Mobile Apps from Idea to Launch: Case Study for the October 25th NonProfit Commons Meeting

This Friday, October 25th, TechSoup’s Nonprofit Commons in Second Life meeting is happy to feature Anna Jaeger (Sage Qvetcher in Second Life), who will share best practices and lessons learned in the development process of Caravan Studios creating SafeNight and other apps.

Anna will go through how the app idea came about, what the process looked like for engaging the community, creating the design, partnering with for-profit companies and nonprofit developers, and launching in the marketplace. If your nonprofit, charity, or library is interested in creating your own app, join us to learn more about developing mobile apps. You’ll come away with some key steps in the process, some best practices and pitfalls to avoid, and a look at the inside of creating an app for social good.


Anna Jaeger, the CTO of Caravan Studios, a division of TechSoup Global, and her team create technology solutions, such as mobile apps, that are designed in partnership with nonprofit and community-focused organizations to meet the needs of their constituents. Prior to her work on Caravan Studios, Ms. Jaeger was the director of TechSoup Global’s IT Engineering department for five years, leading the group that implemented and maintained all enterprise software and websites. Ms. Jaeger has previously held positions in IT consulting, medical research and has been the treasurer of the board for a small California nonprofit.

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Join us in Second Life!

Nonprofit Commons Weekly Meeting

Friday, October 25th, 8:30 AM PDT / SLT

Plush Nonprofit Commons Amphitheater  


AGENDA (all times below PDT)

  • 8:30 am Introductions
  • 8:40 am TechSoup Announcements
  • 8:45 am Mentors Central 
  • 9:00 am Featured Presentation – Developing Mobile Apps from Idea to Launch: Case Study 
  • 9:30 am Open Mic / Announcements 

The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions. 

Written by: Rhiannon Chatnoir